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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Machamp Lv. X


Date Reviewed: 11.10.08

Ratings & Reviews Summary

Modified: 3.00
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Narctiss The new Machamp Lv.X -

Straight to it!
HP - 150. Very good and will be hard to get rid of!
+40 Psychic Weakness. If Dusknoir and Gengar are going to be played as much as everyone thinks, which they will be, then this is going to hurt Machamp a lot.
No resistance, meh.
3 Retreat Cost is a little high. But I'm supposing Machamp will be a main attacker an not often pulled back to the bench. As with all others with 2+ retreat, it's imperative that you stock a couple of Warp Point and Switch.

Poke-Body: No Guard.
This at first glance can go either way. You can have it seem absolutely horrible, or you can see it as amazing and get ready to pummel your opponent for lots of damage. Is the glass half-full or half-empty?
The timing of Leveling up Machamp into this Lv.X is very specific. You need an opportunity to do so when you've already smashed your opponent about a little, and don't see that much damage being dealt next turn. Either that or your opponent is still setting up, OR if you get lucky with the second attack. As I do see it being a OHKO or maybe 2HKO depending on the circumstances for Machamp once he's leveled up.
If you can time it right and have good circumstances to either not get too badly damaged on the next turn or lots of luck to stay un-KO'd, then this is great.
If you play it just to level it up without thinking, you could be seeing 4 Pokemon cards and at least 3 energy go into the discard very very quickly.

Strong-Willed. 1F2C. 20 DMG (Technically, with No Guard, this is 80).
As long as the Poke-Body isn't de-activated, 80 damage for 30 is great, and with the possibility of rolling a die and staying alive with 10 HP to spare, you're in for a lot of laughs (and tears for the opponent...).
It's better than Ho-Oh's Poke-Power because it can't be turned off so easily, isn't damaged for using it, and if you get a heads and stay in play, your opponent doesn't get a prize for it, so you can just go straight back and keep hitting for major damage.

Machamp Lv.X's Poke-body and second attack (if you are hit for a KO next turn but manage to stay in play), combined with the new Stormfront Machamp's third attack are an obvious combo. The third attack on the S Machamp states that you do 60 damage +10 for every damage counter. With this No Guard Poke-Body in play, that's 120 base damage, and then for the DCounters, 260 damage in total. Impressive! Nothing survives, not even Wailord and an Unown E could stand upto it. It leaves you open for an easy KO next turn, but at least you have bragging rights about a total overkill :D.

In the current format, this deck might not see too much play. With Dusknoir, Gengar, AMU and maybe even the odd energyless rogue Mismagius (don't count on it though..) being played, the decks will be hit hard and heavy in competite play. AMU may worry about Machamp S's first attack with simply KO's an unevolved Pokemon, but it can use Unown G for that, and then even Uxie can do 90 damage for 2 energies. You may well see the odd Machamp, but it won't be the largest deck of the game!
If played however, it will be a big contender against two of the most popular decks to be seen in Cities: Tyrannitar and Raichu. Both these decks are weak against Fighting, more so Raichu, and will be beaten down quickly by a Machamp. Speed is of the essence with these two decks in a Machamp match-up, but you can guarantee Machamp will play rare candy for a T2/T1 with a second start KO on any deck.

A new Mario deck may be approaching!
See you all tomorrow.

Modified: 3/5 (Weakness, Flippy-ness and retreat let it down, but thinking of it's use with Machamp S, it makes it a very good attacker)
Limited: If you manage to pull all the pre-evos and some Machamp in a pre-release, amazing! To use it, you need a lot of energy, hope your opponent isn't using Psychic and that No-Guard will be in your favour. You might not do too well, or you might, so it gets

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