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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Moltres Lv. 47

Diamond & Pearl
Majestic Dawn

Date Reviewed: 06.04.08

Ratings & Reviews Summary

Modified: 2.50
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Hey everyone, today we have my favorite legendary bird, Moltres.


Name:   Moltres Lv. 47

Set:   Majestic Dawn

Rarity:   Rare Holo


Analysis: OK, well this Moltres doesn't have the fun Wildfire move like the Fossil one did, but I could definitely see this being played. It is basically just geared to be a surprise attacker in fire decks, and that is about it. Great resistance to go against the Gallades out there. It's retreat cost is a downer, but its 100 HP is pretty good. I can see any fire deck putting at least one of these in there as a tech. Maybe even 2 or 3. The trick is getting the heads on Flame Charge. A surprise 100 damage attack out of nowhere is great.


Modified: Definitely fits in any Fire deck. Use it for sneak attacks and pray you get lucky. (4/5)


Limited: It's all based on luck. If you can get a successful Flame Charge near the end of the game, you will probably win. 100 damage is nothing to take lightly.

Michael from Denmark

2 worlds and 4 national finals.
2008 Switzerland Champ
This card sets itself apart from its elemental friends in 1 way .. IT can power up itself... a 1 shot 100 is to litlle really to make impact at constructed especially with the flip.. not hopeless though. some weird rechargde deck may find a use for this especially if you can move the energies.
In limited this can take the last prize pokepower or not .. which should justefy its use here as you often will have enough time to charge it ..
Constructed 2
limited 3.5 
Jigglypuff13 6/4 Moltres Lv. 47 (MD)
The final legendary bird this week, and Moltres still has the same base as the other two, with 100HP, x2 weakness, -20 Fighting Resistance, 2 Retreat Cost, a coming into play Poké-Power and a 3 energy attack. The Poké-Power has brewed a lot of interest. Unlike the other two Poké-Powers, Flame Charge doesn’t directly affect your opponent. Instead, on the flip, it gets up to 3 Fire energies from the discard pile and attaches them to Moltres. With the heads, you fully power up Moltres, ready to do it’s attack. It may have to be a flip, but any chance to instantly charge anything up has to worth considering. It does, however, need the energies in the discard pile, so the timing of when to play Moltres is important. Thankfully, there are cards to discard cards from your hand or maybe your deck. T.V. Reporter and Holon Mentor are examples of Supporters that will allow you to happily discard a Fire from your hand. Sableye (CG) is another nice one, this time relying on the luck of the top of your deck, but can still work. However, there is the fact that it is risky and needs a flip. You can minimise the risk by playing multiple Moltres’s down at the same time, but like the other legendary birds, paying more than 2 at the same time risks bench space, or you can use Super Scoop Up, but there is still risk involved there as well. Obviously, this is going to be a pretty risky card for the Poké-Power, but it can end up being very rewarding.
If the Poké-Power does give the maximum reward (3 Fires), then Moltres is perfectly set up to unleash it’s frankly devastating attack. 100 damage is very nice, while not being able to OHKO many main attackers now (turn 2 decks are an exception) without the help of Strength Charm/Plus Power, it can allow just about anything to come up and attack for the KO. Not many, if any, basics can do 100 damage, and those that do often have a dismal side effect. Unfortunately, the same is true for Moltres. After dealing the mighty 100 damage, you then have to discard all Fires attached to Moltres. There are cards who love that, like Delcatty ex (CG), Infernape Lv.X (DP) or Firestarter Pokémon, with the latter also being quite helpful in charging another Moltres up to attack again, though it may end up being overkill. There are cards who can negate this side effect a little, including the Firestarter Pokémon said earlier, or maybe Leafeon Lv.X (MD), probably with Magneton (PK) to retrieve discarded energies. However, most of the combos that can be thought of will probably be slow, either needing multiple Stage 2’s or a Lv.X. Claydol (GE) can obviously help, but it still maybe a bit too slow.
The first two counters are the same as the other two legendary birds ones, in Cessation Crystal and Psychic Lock type attacks, with Cessation Crystal being easy to counter because of Windstorm and Pachirisu (GE), but Psychic Lock being very annoying and uncounterable, while also stopping other Flame Charges. The weakness is nasty as well now due to the increase in playable Water types from MD, with Empoleon (MD) and Glaceon Lv.X (MD) being the main ones. Both of these will happily OHKO Moltres. Other big decks can and will go for a OHKO as well, with GG decks being able to get Gallade (SW) to flip 3 prizes and OHKO Moltres, with Gardevoir (SW) 2HKOing Moltres and stopping other Flame Charges. Skittles will quite easily get 5 different energies attached to Ho-Oh and OHKO Moltres. Magmortar decks with either load 5 energies to KO and active Moltres, or use the Lv.X to get rid of a benched Moltres instead. Turn 2 decks have trouble reaching the 100 damage mark, but Plus Powers and strength Charms can help them get there.
Modified: Moltres can quite effectively be a main attacker, with either luck or a relatively slow set up playing the main role of getting this to work. Risking speed for certainty makes the deck at risk to quicker decks or donks, but sacrificing certainty for speed makes the deck very risky. However, it can work very effectively, and is probably the best and most playable of the legendary birds. 3.5/5
Limited: If you can get 3 Fires into the discard, then Moltres will happily give you a quick 100 with enough luck. However, you are only going to be able to 1 Scorching Wing in probably every game unless you can get something as an energy accelerator (like Rotom (MD)) or two Moltres’s. Chances are, it isn’t going to happen, but a one shot 100 isn’t exactly bad, since it is very likely to KO anything you come across here. 100 HP may allow it to survive long enough for a second Scorching Wing, but probably not. 2.5/5
Oh, and a little thing. Saturday is the UK Nation Championships. I would like to say good luck to those who are going (though hopefully not as good as mine if you are in masters), and I hope you have fun.
of the Lake

aim PoJoMOTL
Just ratings today. Quit yer whinin', no one's going to use this card anyway.

Ratings (1 - Sux, 3 - Meh, 5 - Rox)

Modified: 3/5. Combo it with Leaf X to do 100 every turn. Or Blaziken. Or Typhlosion. And then you play one of those ubiquitous Empoleon decks and get OHKOd into oblivion.
Limited: 4/5. Discard 2 Fire (attaching 1 other type) for 100, take 25% of your prizes. Would work here.
Unlimited: 1/5. Wouldn't work here.
Brad Valila
Moltres lv 47
Sadly this is the best of the 3 birds. Once again the same base stats, but with a water weakness, which is becoming more and more dangerous. This one I like becuase of the body/attack combination. Play it, attach 3F right away(if you get heads), attack for 100! 100 is enough to knock almost anything out without tools. After this, scoop it back up and repeat.
Limited-Energy Recycling is great here, and 100 damage is enough to get rid of anything for the most part.
Modified-3/5, due to flippy power:(
Limited-4/5 for speed
Alazor Moltres (Majestic Dawn)

100 damage for 3 energy nice! You have to discard all of them? Dang. This card needs to be mobile very badly, you'll need Warp Energy, Warp Point, and Super Scoop Up. You will be using Rotom (Majestic Dawn) a little more and you'll need to be lucky on coin flips, unless you can power him up with a Firestarter Blaziken or Typhlosion. But the damage seems worthwhile.

Modified 3/5
Unlimited 2.5/5 I'm trying him with Cleffa (Neo Genesis), Moltres ex (FRLG), Blaine's Magmar, and Entei (Neo Revelations).

I like this bird the most.
The Red

Alrighty then lets get on with bird number 3.........there is only one thing i can say about this card, the pokepower will either give a nice one shot ko or its gonna bust fasterthen the ottawa senators in the nhl playoffs. In my opinion flame charge is just to un reliable to do anything with if you want power in the fire type go evolved with the evil fire monkey......

Modified – Just to unreliable even for a basic the attack is nice and you will likely get a kill off of it but personally go with the fire monkey 1/5

Limited – Here its a totally different song and dance here. great hp and awesome damage and if you can get the flip you get a quick kill  3.5/5

Milk Man

Moltres Lv. 47


Day 3 Legendary Birds

Another day this week, another bird, today's bird is like the other two... meh... As for the others, great HP, meh power, meh attack, and good resistance.  Unlike the others the weakness is less than desireable considering Glaceon and Vaporeon's growing exposure. As with the others, for best play run SU/SSU, night maintanence, and maybe some warp points/swich to make sure it's not a sitting duck (sorry for the pun... I couldn't resist).  At best I could see it get play with Typhlosion, but why bother with other great fire-types.  Not the worst, certainly not the best...


Modified- 2.3-5

Limited- You can't afford the energy loss 2-5


Moltres Lv.47  100Hp (Fire)

Pokepower- Flame Charge

Once during your turn, when you put moltres onto your bench you may flip a coin, if heads search your discard pile for up to 3 (Fire) energy cards and attach them to Moltres


(R)(R)(C) Scorching Wing 100

Discard all (Fire) energy attached to moltres


(Water)X2 (Fighting)-20 2 Retreat






Modified: Could be used as a tech card in a Deck like Magmortar.

But since Magmortar is kinda dead I don't see ant use for this card.

Rating : 2/5

Limited: Basic, good HP and if your lucky with dice take it. 

Rating : 3/5


Moltres Lv.47 MD


It’s Wednesday! I can’t wait for the rest of the week to pass by. Anyway, today’s COTD is the last and best of the three new Legendary Birds. 100HP just like the last two, nice resistance, but a not so forgiving weakness, better pray that those Empoleon decks stay far away. The poke-power is nice; when you put it into play you get a 50% chance of putting up to 3 (fire) energies from your discard pile onto Moltres. The attack is also very good, 100 damage for (fire)(fire)(C) is awesome, but you have to discard all (fire) energy attached to Moltres. There are a few ways to remedy the pain of discarding (fire) energy. The first is Blaziken or Typhlosion with ‘Fire Starter’, this is a great way to get back the discarded energy, but requires you to play a whole stage 2 line. The second is the new Rotom from MD, this is not as good as ‘Fire Starter’ due to the fact it takes up your attack, but can really help in a pinch (Missed ‘Flame Charge’ anyone?) The third obvious combo is with Togekiss, attaching a ton of (Fire) energy to all of your Moltres is nice.


Pros –

‘Flame Charge’ is nice

Resistance still rocks

HP is still huge for a basic

100 damage for (fire)(fire)(C) is awesome


Cons –

Coin flips sucks

Discarding energy also sucks

Weakness sucks the most out of all the Legendary Birds

And there is still that lame 2 retreat cost (P.S. It sucks too…)


Modified – You should look for a deck called ‘Red Shift’ if you really want to play this guy. 4.25/5


Limited – Discarding energy is horrible, and the power will most likely fail! 2/5


Burn baby Burn! That’s all the COTD’s for this week, see you all next week!


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