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					Pojo's Pokemon Card of the Day 
					
                        
                          | 
                           |  | Omastar 
							Lv. 53 
							Diamond & Pearl Majestic Dawn
 
							Date Reviewed: 
                            06.20.08 
							
							Ratings
                            & Reviews Summary
 Modified: 4.40
 Limited: 3.50
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              |  Greenzan
 goose
 | Omastar 
						Lv.53 MD   Good 
						evening all of you people. Today’s COTD today is one of 
						the better cards from the new Mysterious Dawn set, and 
						one that you have most likely seen in action before. 
						Alright, the HP is nice for something you don’t want 
						active very often, the only attack on this thing isn’t 
						horrible, but isn’t great, and the weakness and retreat 
						cost are fair. Now, onto what makes this card so 
						awesome, the poke-power on this thing lets you devolve 
						all of your opponent’s benched pokemon when you use it. 
						Once you do that there are a few things you can do with 
						it. First, you can spread damage to everyone and all of 
						the low HP basics and stage 1’s on your opponent’s bench 
						suddenly have way too much damage on them… Second, you 
						can TGW! Playing a Team Galactics Wager right after 
						devolving all of your opponent’s benched pokemon is just 
						mean! Especially late game when they have used up all of 
						their rare candy and stuff. And last, but not least, you 
						can always use a good old second Omastar, and totally 
						devolve all of your opponent’s benched pokemon totally 
						(Totally evil!)   Pros – Awesome 
						poke-power! Nice HP, 
						just out of range from a OHKO with Magmortar Lv.X Awesome 
						poke-power, why did I say it twice? It’s just that 
						awesome! Fossil 
						evolution (Fossil excavator here I come!)   Cons – Weak 
						attack Fossil 
						evolution (No Celio’s or Roseanne’s for you!)   Modified 
						– If your deck plays 4 TGW, then play this guy too! 
						4.5/5   Limited 
						– With all of the basics everywhere, the only thing 
						Omastar can really do is attack… 3.75/5   Oh yea! 
						The first good card I’ve reviewed in a while!   
						“Everyone makes mistakes. The trick is to make mistakes 
						when nobody is looking.” |  
              | Jigglypuff13 | 6/20 Omastar Lv. 53 (MD) 
 It's the end of the week, and after some fairly rubbish 
						cards, we end with a fantastic one. This was a massively 
						hyped and eagerly awaited card from MD, and one look at 
						that Poké-Power should show you why. However, lets look 
						at the other stuff first. It has 110 HP, which, on a 
						Stage 2, is alright, but won't survive more than 1 or 2 
						hits. Mind you, Send Back doesn't really make you want 
						to use it as a main attacker, or even ever have it 
						active to use it's attack, with it doing 40 and a switch 
						for WC, which isn't great, and actually isn't even 
						alright. Thankfully, if you ever do get Omastar active, 
						it has only 1 Retreat Cost, so it'll never be active for 
						long enough to actually have to attack. It has no 
						Resistance, but it also has a good Weakness, with only 
						Leafeon Lv.X (MD) being popular enough to really give it 
						any problems if you do get Omastar active, chances are, 
						it won't get hit by weakness. Mind you, with only 110 
						HP, not main main attackers will care.
 
 However, if you are playing this card for anything other 
						than the Poké-Power, you need to get you head checked. 
						Primal Swirl is just magnificent. You may only be able 
						to devolve your opponent's benched Pokémon, but you get 
						to devolve them without attacking, which is just 
						brilliant. If you really want to lock your opponent, 
						drop one of these for Primal Swirl, use a Team 
						Galactic's Wager (MT) to shuffle all of those evolutions 
						into their deck, use Claydol (GE) and Cosmic Power if 
						you lose, then either use a Psychic Lock (Gardevoir 
						(SW)) type attack or use Cessation Crystal (CG), just to 
						stop your opponent from doing anything next turn. Well 
						timed, this will demolish almost any deck you face. 
						Badly timed, it will be disruptive, but not enough to 
						really hurt your opponent much. However, even if you 
						can't use that combo, then there is another use. If you 
						can use a good enough spreader (Kabutops (MD) comes to 
						mind straight away), then you can use Primal Swirl and 
						KO all of your opponent's benched Pokémon, after 
						devolving them all. Well timed, you could get 5 prizes 
						in one. Badly timed, you will probably get 1 or 2, but 
						no matter what, it's nasty. If your deck can spread 
						damage in anyway, use this card, at least one of them, 
						simply because the Poké-Power is so brutal.
 
 However, if you need devolution really badly, there are 
						two options. There's this (obviously), and there's 
						Omastar (PK). The MD one can only devolve your 
						opponent's bench, but is a Poké-Power. The PK one can 
						devolve all of your opponent's Pokémon, but only at the 
						cost of being an attack. If you need devolution, I'd go 
						with the MD version, but only because the awesome combo 
						it can do during the same turn. No matter what though, 
						you are getting a powerful effect.
 
 So, you are going to time it well every time, so you 
						never play it earlier than you need to, so it won't get 
						sniped and will never need to be active, so it will 
						never have to attack. However, what if you do 
						accidentally play it a bit too early, or end up having 
						to send it active, what would happen then? Well, most 
						main attackers will OHKO and active Omastar, but a 
						benched one is pretty safe. A benched Omastar has to 
						deal with Magmortar Lv.X (MT) using it's Flame Blaster 
						to do 100 damage, then getting Magmortar (SW) to us it's 
						second attack to finish the job. It's 2 turns and a lot 
						of resources just to KO a benched Omastar, so probably 
						isn't worth it. Empoloen (MD) has the same sort of 
						problems, with Dual Splash needing 4 turns for a KO, or 
						1 followed by using the Lv.X version to snipe Omastar 
						for a KO. Again, too many Energies, turns and 
						resources to really make KOing Omastar worth it. It will 
						only ever be worth KOing a benched Omastar if you know 
						they run Super Scoop Up in their deck. Same goes with an 
						active one really, but it should only take 1 turn. GG 
						decks will get Gallade (SW) to flip 3 prizes, or use a 
						Strength Charm/Plus Power and flip just 2 prizes for a 
						OHKO. Gardevoir (SW) can't get a OHKO, but can lock 
						other Omastars from using Primal Swirl. Magmortar needs 
						6 energies to OHKO the active Omastar, and it's the same 
						story for Ho-Oh (SW) in Skittles, which is slightly 
						tough to do. Still, if you can, you might as well. 
						Garchomp (MT) needs a Grass energy attached to it for a 
						OHKO, but very few Garchomp decks will be running more 
						than 1 Grass energy in the deck. Empoleon needs a full 
						bench and a Strength Charm/Plus Power for a OHKO, but 
						may just take the time to Dual Splash your bench instead 
						of OHKOing Omastar. Eeveelutions just need Leafeon Lv.X 
						out and 5 energies on the field for a OHKO.
 
 However, as great as Omastar is, it does have 1 major 
						downfall; it's a fossil evolution. There are specific 
						cards to get the fossils out, such as Holon Fossil (HP) 
						and Fossil Excavator (MT/MD). However, fossils can't be 
						searched out for in the normal way, such as using 
						Celio's Network (CG). Therefore, if you want to use 
						Omastar, you are going to have to draw into Helix 
						Fossil, unless you tech something in to actually search 
						out your Helix Fossil. That makes it a little 
						unreliable, but still, that's a small price to pay for 
						such a devastating effect.
 
 Ratings:
 
 Modified: Primal Swirl is just brilliant, and is worth 
						putting into any deck that can spread damage, but could 
						be used in most decks really. The rest of the card isn't 
						that great, with the attack really being rubbish, and it 
						is a fossil evolution, which means you are going to need 
						a lot of luck in getting Omastar out in the first place, 
						but it's a small price to pay for such an awesome 
						effect. 4.5/5
 
 Limited: There isn't a lot of damage spread here, and 
						evolutions are sparse, so Primal Swirl loses a lot of 
						it's power. Send Back should 2HKO most of what you find 
						here, so could become a decent attacker. 110 HP allows 
						it to be a massive tank, but watch out for Grass types. 
						Still, it's a Stage 2, which is hard to get out here. 
						Being a Fossil isn't so bad due to Fossil Excavator 
						being in the set, so you should be able to search for 
						Helix Fossil at the very least. Good, if you can get it 
						out. 3/5
 |  
              | Alazor | 
						Omastar (Majestic Dawn) 
						  
						Omastar is used mainly for primary swirl, but send back 
						isnʼt too bad of an attack either, with a 1 retreat cost 
						and weakness to grass it should do well in any stage 2 
						water deck. This might even do fine in Raindance as a 
						tech. Used with Empoleon  (Majestic Dawn), Blastoise 
						(Base), Omastar (Power Keepers), in other stage 2 decks 
						as well like in Gardevior and Gallade decks or Lucario/ 
						Rampardos decks with Super Scoop Ups.This guy obviously 
						isnʼt the main attacker, but if heʼs sent up he can 
						probably last a turn. 
						  
						Modified 4.1/5 
						  
						Limited 3.3/5 Little less useful when Rare Candy isnʼt 
						used. 
						  
						Unlimited 2/5 |  |