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& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
folks, I’m on a time crunch today so today’s COTD review
will be quick! (Plus today’s card sucks.) Alright, Chase
up isn’t worth is, it looks a lot like Delibird with
Present. Aqua skin isn’t bad, but you really don’t want
to be attaching all of your energy to Manaphy. The
second attack is the best thing on it (And it isn’t very
good.) 30 damage and you get to put two water energies
from your hand onto your bench pokemon. This could be
nice if used right but most decks don’t play enough
energy to use it PLUS, they need to be water energies…
low for an un-evolving basic
first attack stinks
poke-body would be better on a different pokemon
– This thing could work a little in water decks… Could…
– The coin flip to find anything you want is nice, and
the attack could work if you pulled mostly water cards.
Look at the time I’ve got to go!
is nothing more depressing than a hollow chocolate
6/12 Manaphy Lv. 32 (MD)
Manaphy is another starter wanna be (like Plusle a
couple of weeks ago) that just isn't really any good.
The reason is for Chase Up. For an energy, you can get
any card from your deck and put it in your hand.
However, it relies on a coin flip. Starters need to be
consistent, and Manaphy just isn't. The fact it needs a
flip just makes it unreliable, and means you are better
of playing any of those great other starters, like
Pachirisu (GE), Phione (MD) or Furret (SW). Actually, if
you really want to find any card you want, you are
better of using Furret as you starter. It does take up
an extra 2 spaces minimum in your deck for a consistent
line, but it can search out 2 cards for no energies.
Furret, from turn 2, is getting 2 cards every turn,
while Manaphy is getting, on average, half a card per
turn (is that possible?). Furret is easily 4 times
better than Manaphy, as is Pachirisu and Phione and
whatever starter you want to talk about.
The rest of the card isn't that great either. Aqua Skin
isn't actually that bad, but it depends upon how many
energies you want to attach to it. Obviously, most
people (and that hopefully includes everyone reading
this), will only want maximum 2 Water energies on it for
it's second attack (as if you really want to use it
anyway), so being able to remove 2 damage counters from
Manaphy by attaching a Water to it isn't exactly good
after the second turn. It gets even worse if you really
need to remove the damage early game as well, because
then you are stopping yourself powering any main
attacker up (unless Manaphy is your main attacker, at
which point I really feel sorry for you). Aqua Skin can
make it slightly survivable, which actually takes away
from one of the main attractions of using a starter,
which is Scramble abuse after it dies. Basically, Aqua
Skin is useless on this Pokémon. If it had a Magmortar
(SW) type attack, then it would be good. Manaphy
doesn't, so it isn't. Fountain is rubbish as well. WW
for 30 is rubbish, even on a Basic. The effect can be
nice, but you need 2 Waters in your hand, but you
actually need them there first, along with a least
1 benched Pokémon that needs them desperately fast.
However, when this attack is useful, which is the first
couple of turns, you should be concentrating on set-up,
which means you are unlikely you want to get 2 Energies
into your hand to use this frankly useless attack when
you should be using Chase Up (not something I will ever
say again) to make sure you get your main attackers
quickly, and thus warrant the use of Fountain to get the
energies onto it. By the time Fountain become useful,
the beat down from main attackers become what you should
do, meaning you are better off using Scramble or DRE to
speed up powering up your main attacker, and not using
Fountain. If you can find some time to make Fountain
useful, then I'm sure it will be very helpful to use
them, but those times will be very few and far between.
Of course, since it is a slow set up with this Pokémon,
it easily takes it's time to set up into the time that
other decks will all ready be set up and ready to
attack, and many of them will roll on straight through
Manaphy without breaking sweat. GG can use Gallade (SW)
a flip a prize or use a Strength Charm/Plus Power for a
OHKO, And Gardy (SW) without a DRE only needs a Strength
Charm/Plus Power as well. Magmortar (SW) just needs 4
energies or 3 and a Strength Charm/Plus Power, and same
sort of thing for Ho-Oh (SW) in Skittles, only they have
to be different basic energies. With a but of luck,
Togekiss (GE) could also do the required 70 as well.
Eeveelutions can KO it in 1 or maybe 2 turns, depending
on what Eeveelution it's attacking with and if they have
a Strength Charm/Plus Power or not, with Jolteon (MD)
needing no discard for a OHKO without a DRE attached and
without needing a Strength Charm/Plus Power. Garchomp
doesn't even need a Lightning Energy for a OHKO, and
Fossils with Kabutops (MD) will also happily OHKO
Manaphy. Empoleon (MD) only needs 2 Bneched Pokémon, and
it's goodbye to Manaphy. Turn 2 decks, which starters
most fear, threaten Manaphy the most, with very few not
being able to get the OHKO, with Quicktune, T2 Banette
and what ever other T2 deck you can think of all being
popular (kind of) and all OHKOing Manaphy.
Modified: Manaphy is useless. If you want to search for
cards, use Furret (SW) instead. Just about every starter
you can think of is a lot more consistent and a lot
better than Manaphy at setting your deck up. Fountain
may have uses in pure Water decks, but that's only after
you have have set up will it actually become useful, and
that may take a while. Aqua Skin looks nice, but just
isn't, and isn't exactly going to cut it on a rubbish
starter and rubbish attacker. Basically, I'd actually
prefer to play Plusle (reviewed a couple of weeks ago)
(MD) to playing Manaphy. At least it could be worth
something because it's a legendary, so it isn't all bad
if you get one in a pack. 1/5
Limited: Chase Up could end up being quite useful here,
but the flip is still bad. It's probably better than any
other starter you could find here, but still not great.
Aqua Skin could be useful to allow you enough time to
set up, but past the second Water, you are wasting your
time. Fountain could potentially be useful as well, but
it's actually making sure you have those 2 Waters in
your hand when you use the attack, and when you are
probably going to be using 3 or 4 different types in
your deck, that could be quite hard. Looks good, but too
many "ifs" involved. 2/5
Good 1st attack, except for the flip. It's poke-body
will make it last a couple more turns. Fountain is
pretty good, with energy acceleration and damage. Only
thing is it costs 2 water energy and it has to be energy
from your hand. 1 retreat cost is good, weakness is OK
and the hp is good. I think we have a somewhat decent
starter- a little risky, but could be made up with Call
Energy (Majestic Dawn).
I'd rather use a starter with a free retreat like Phione
Limited: 3/5 Phione would do better in a water based
deck, but there aren't very many water pokemon in this
set. This might work well with Articuno and Super Scoop
E-bay Price: ~$6-8
New Jersey State Champion
2nd - North East Regional 07-08
And much more…
Manaphy doesn’t see much tournament
play, but it does have some stuff going for it.
Its first attack is a coin flip to
search out any card from your deck.
This can be pretty handy early, but is
Its second attack deals 30 damage and allows you to play
two water energy from your hand on to your Pokemon.
This is really good, because it can bring a lot
of extra energy into play very fast.
You could look at it a
different way though.
You need 2 energy to use the attack and it puts 2
energy into play.
Why not just attach normally to your pokemon?
The only way this attack can
be useful is if you can use it more than once.
If it can put 4-6 energy into play for you, you
get a good deal.
This, however, is completely dependant on how
fast your opponent can kill Manaphy.
Mid or late game, you will get KOed in one turn,
but during the opening, you make get a couple of turns
out of it.
Another problem is getting
enough energy into your hand.
If your attaching energy every turn, which you
should be, you may have problems getting extra energy in
Overall it’s a pretty
In competitive play, it seems to fall just a
But for a casual player this could be a fun and
strong addition to a water deck.