| 
          Jigglypuff13 | 
              
						7/31 Omanyte Lv.37 (MD) 
						  
						Hello, and, unfortunately, we've run out of preview 
						cards (well, there is one more, that was released before 
						we got the cards to review), so we are reviewing commons 
						for the rest of the week. Now, they are commons, so 
						don't expect much. Today's' one, however, isn't that 
						bad, being Omanyte from MD. Now, the only reason you 
						would be using this is because you are playing Omastar, 
						and have Omanyte there so you don't have to use Rare 
						Candy. That's fair enough, but you may find being quite 
						helpful at some point (I'm not saying it's going to be 
						helpful every game (unless it's in a Fossil deck), but 
						you never know). Before going on about why it may be 
						helpful, I'm going to talk about the basics of the card, 
						the HP and the bottom stats. 70HP on a Stage 1 that is 
						still to evolve is alright really. You shouldn't expect 
						it to survive that much, but it should only really be 
						used on the bench or in desperation early game, so the 
						HP shouldn't be much of a problem. If you leave it on 
						the bench, the Weakness shouldn't be too bad, with a +20 
						Grass Weakness. Even if it does find itself active, 
						there aren't many Grass decks in the format at the 
						moment (Leafeon based Eeveelutions and Torterra decks 
						spring to mind as the only ones, though you could find 
						Breloom (SW) teched into some decks). There will be in 
						the next format (probably), but at the moment, you have 
						no need to worry about it. No Resistance is expected, 
						and the single Retreat Cost is average again, and 
						expected again, but it's hardly bad. 
						  
						Now, why you could find it useful. Well, in Fossil decks 
						(or decks where you are playing a 2-1-2 Omastar line or 
						bigger), Call Up can be very useful. Normally, I hate 
						flippy cards, but that flippy Poké-Power can get a 
						Fossil back from the Discard Pile and put it straight on 
						the bench. Now, if you need to use 2 Omastars in 
						successive turns, then it can be useful in any deck that 
						has teched in Omastar. Of course, in Fossil decks, it 
						can get back any of the Dome or Helix Fossil or Old 
						Amber from the Discard Pile, which allows for a great, 
						if slightly inconsistent, way of getting your Fossils 
						back. If you end up getting it early game in any deck 
						(you using it in a sniping deck, aren't you?), it can 
						end up being quite useful. Why? Since the attack, Wash 
						Over, can be nice little spreading attack. 20 for WC is 
						a bit bad really, but the double 10 snipe is nice, and 
						really helps with Omastars Poké-Power of devolution, and 
						any Pokémon that has sniping or spreading ability (Kabutops 
						(MD) helps continue the spreading theme, but Empoleon 
						(MD) and other snipers like it as well). Of course, you 
						should only use the attack if you really have to early 
						game since there are better cards for the job, but it 
						can be useful in a tight situation. 
						  
						Combos, well, it works well with the Fossil stated in 
						the Poké-Power (that's Helix Fossil, Dome Fossil and Old 
						Amber for those who can't remember), so it can get them 
						out, but really, it works best as a simple step up stage 
						to get Omastar out without using a Rare Candy. It can be 
						used as something else, but most of the time, you will 
						be using it as a step in the evolution chain. 
						Survivability, well, while it's on the bench, it could 
						find it self sniped. Magmortar Lv.X (MT) is the only 
						card that can snipe to be able to OHKO Omanyte on the 
						bench. Others can 2 or 3HKO it, but it's relatively safe 
						on the bench. Active, early game, 70HP should have the 
						card stay alive for a few turns at least. Mid to late 
						game, it will be KOed for an easy prize, since it cannot 
						survive any main attackers attack (apart from 
						non-Strength Charm or Plus Power boosted Psychic Locks, 
						and maybe others). 
						  
						Ratings: 
						  
						Modified: It is a useful card at all times of the game. 
						Wash Over is a nice attack early game to help with 
						spreading and thus Omastar's great Poké-Power. Call Up 
						is a great Poké-Power mid to late game to get back any 
						KOed Fossils. However, it's a little bit situational to 
						really be used every game and used effectively every 
						game. Wash Over is good, but if you are in a desperate 
						situation, and Call Up is only good if you are playing a 
						Fossil deck. Basically, it can be very good, but only in 
						the right situation. 2/5 
						  
						Limited: 70HP should see it live for a while, and Wash 
						Over can be a nice spreading attack here, and Call Up 
						can be useful in getting back any other Fossil you may 
						have put in your deck here. The spreading is nice, but 
						is better if you have the luck of pulling an Omastar as 
						well, and preferably anything else that can snipe. 
						Should be useful here. 2.25/5 |