Pojo's Pokemon news, tips, strategies and more!


Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Manectric Lv. 34

Diamond & Pearl
Majestic Dawn

Date Reviewed: 07.16.08

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.37

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page




Good Wednesday to all! Today we have Manectric.


Name:   Manectric Lv. 34

Set:   Majestic Dawn

Rarity:   Uncommon


Analysis: I can see why this guy is only uncommon. 80 HP on a stage 1? Come on! Its retreat cost makes up for that somewhat, but no decks will have problems dealing 80 damage to an active in one turn. Some decks don't even have problems doing that much damage to a benched Pokemon! It is fast, but will have problems with coin flips, which is not good. Fighting weakness hurts a lot. Thunder Wave is a great attack for 1 energy. Volt Crush would be much better without the coin flip. Houndoom is a MUCH better choice to do what Manectric attempts to do, which is quick damage.


Modified: Houndoom is a much better choice. However, this has the upper hand against Empoleon. (1.5/5)


Limited: Pretty good here. HP isn't great, but it needs little energy to do a lot of damage. Free retreat is great here! (3.5/5)

Jigglypuff13 7/16 Manectric Lv. 34 (MD)
80 HP on a non-evolving Stage 1 is not good, and neither is the +20 Fighting Weakness, which is just meaning only a Gallade (SW) with a DRE won't get an automatic OHKO, and even then, they can Flip Prizes or use a Strength Charm/Plus Power to get the OHKO in that situation. -20 Metal Resistance is basically useless at the moment, but might end up being useful next format or something. Chances are it will still be useless, but that isn't the point. A free Retreat Cost is nice, but consider Manectric can't take a hit, you probably won't be using it. Now, the attacks. Now, the last couple of days, what was wrong with the main attacks of the cards? That's right, they were too flippy. Now look at Manectric's attacks. Yes, that's right, both attacks require coin flips to work at maximum efficiency. Thunder Wave does a nice 30 for L, and can Paralyze, but the flip lets it down, and it only does 30, so will never be a main attack. Volt Crush does 40 for LC, and has a nice flip effect, but needs to be heads for the best effect of +30 damage, but will also discard an energy attached to Manectric, which is annoying. Volt Crush would end up as Manectric's main attack, but really you will never want to attack with it due to the flippy nature and the possible discarding effect.
So, it's got rubbish attacks, rubbish HP, rubbish Weakness, rubbish Resistance, and is all round bad. Now, you may be wondering what combos it can have. The only one I can currently think of is the use of a double headed coin or the use of weighted dice. Now, both of those are illegal, so don't use them.
Compared to other main attackers, Manectric is completely redundant. It will never take a hit from any other attacker, no matter which one. Even worse, Manectric will never OHKO anything, even with a heads for Volt Crush. In fact, the only way it would ever be able to KO anything unless you get extremely lucky with loads of heads for Thunder Wave, before following it up with a headed Volt Crush. If your deck can't OHKO Manectric, it's obviously either a Stall deck or a rubbish one.
Modified: It will never OHKO anything, will never take a single hit, has attacks that are way too flippy to be of any practical use. Do not use it, ever. 1/5
Limited: Discarding energy is bad here, but cheap attacks and the chance of Paralyzing is alright, as is Volt Crush's chance of 70 damage. Here, it should be able to survive at least 1 hit, and will have a good chance of KO-ing something here, you just have to hope the flippy nature of the card goes your way. 3/5
Alazor Manectric (Majestic Dawn)

Cheap attacks, free retreat, resistance to metal, fighting weakness, 80 hp. Looks like a stage 1 Base Electabuzz. Flip to paralyze and 30 for a lightning. Not bad at all. 2 energy for 40 is OK, but with a coin flip it could get 70-- it averages to 55 damage. If you're good at flipping heads, this might be playable and with DRE and Scramble going gone....

Modified: 3/5

Limited: 3.5/5

Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.