Whew... It is finally friday.
Can't wait until today is over!! (At least the working
part) Anyways, today we have Skiploom, the stage 1
pokemon in the Jumpluff line.
Set: Secret Wonders
Overview: Skiploom is a
stage 1 pokemon, and it evolves from Hoppip and into
Jumpluff. It is grass-type and has 60 HP, +20 Weakness
to fire, -20 Resistance to fighting, and a Retreat Cost
of 0. It has a Poke-Body called 'Cotton Balloon,' which
reduces any damage done to Skiploom by attacks from your
opponent's Evolved pokemon by 20 (after weakness and
resistance)... only if Skiploom has grass energy
attached to it. For an energy cost of (G), Skiploom can
use its 'U-Turn' attack, which has a bnase damage of 20
and forces you to switch Skiploom with one of your
Analysis: At first glance,
Skiploom looks terrible... 60 HP on a stage 1 and a
weakness of +20 to fire, of all types. Obviously, you
would want Skiploom to be around to ultimately get
Jumpluff. And it can protect itself relatively well with
Cotton Balloon and then U-Turn if things get dangerous.
Jumpluff is a pretty good card, especially if you are
good at flipping coins (or rolling dice). So really,
Skiploom should only be used with Jumpluff.
Unlimited: So many things
going on here. Goop gas attack, Muk, and others can just
destroy this strategy. This line might be fun to play,
so I'm giving it a little more than usual. (2/5)
Modified: Skiploom and
Jumpluff are a good strategy here, if it is teamed up
with the right partners, such as a good water Pokemon
(to protect weakness) or something like Donphan, which
can do damage and run away, bringing Jumpluff out. Or
try it with another sniper (Jumpluff can hit up to 60
anywhere on your opponent's side). Either way, I like
the Jumpluff line here, and Skiploom is great for
staying healthy in anticipation of the Jumpluff. (4/5)
Limited: Not bad,
especially if you get the Jumpluff or another heavy
hitter, which then your could use Skiploom to stall.