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Yu Yu Hakusho
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Pojo's Pokemon Card of the Day


Swampert Lv. 53

Diamond & Pearl
Great Encounters

Date Reviewed: 02.12.08

Ratings & Reviews Summary

Modified: 3.33
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

2005 World

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Unlimited - Nooooooooooo. 1/5

Modified - You can surprise your opponent by moving around energy and doing big attacks. The attack is pretty expensive. I don't see any major combos with this guy right now. 3/5

Limited - Stage 2s are hard to get out. But if you do, this is a force. 3/5
Hello, today we have one of the starters from the Ruby/Sapphire/Emerald generation. It is Swampert, the final evolution of the starter Pokemon Mudkip.

Name: Swampert Lv. 53
Set: Great Encounters
Rarity: Rare Holo

Analysis: The Swampert is pretty good, having a Poke-Power similar to the old old old old Base Set Venusaur. It has 130 HP, which is great these days for a Stage 2, but a Weakness to Grass, which could hurt if Sceptile gets popular. The Retreat Cost of 2 isn't horrible for a Stage 2, especially since the Power can certainly help it get the necessary energy. Anyway, on to the Power (called Wash Out), which allows you to move as many water and fighting energy attached to your bench to your active. It does not say 'Basic Energy,' so go ahead and move Double Rainbow Energies and other Rainbows as well. Hammer Arm is a tad expensive (WWCC) for 80 damage, but it can definitely discard something good from your opponent's deck. I do see this guy in some decks, mainly for use of the Power, but Hammer Arm is not a bad attack to have to rely on if you need to.

Modified: Not bad. I could see this guy made into a decent deck, possibly with Donphan with Rapid Spin. Recycle the energies as you switch in and out. Decent idea? We'll see... (4/5)

Limited: Pretty good, but the attack is expensive. Being a stage 2, if you can get it out and energized, it will knock a lot of things out fast. (4/5)

Swampert Lv.53 GE
Howdy partner. Today’s COTD is Swampert, a very large mudbug that seems to like smashing things. 130 HP in nice, nobody uses grass much so the weakness isn’t bad, and 2 retreat in normal for a big guy like Swampert. The poke-power is nice, as often as you like during your turn, you can move one energy from your benched pokemon to your active pokemon. I could see this getting use in a Wailord deck, wait until Wailord is almost KOed then use switch/warp point for a new Wailord and just move all of the old Wailords energies onto the new Wailord. The attack is sub-par, 80 for 2 (w) and 2 (c) will only see play in the above mentioned deck (Because Wailord uses 4 energy to attack too.)
Pros –
Good HP
Great Power
Cons –
Sub-par attack
Modified – Works with Wailord nicely. 3.5/5
Limited – Too much setup is needed unless you play an almost pure water deck. 3.75/5
May the force be with you,
“’I am’ is the shortest sentence in the English language, could ‘I do’ be the longest?”

Michael from Denmark

2 worlds and 4 national finals.

Swampert lv 53


Lets face it hammer arm is no good. If you play this you do it for the power. I dont see any good combos with this yet so i wouldnt play it. The rigth combo maybe?


Modified 1.5

Classic 1

Limited 2

Modified: Good card too bad we don't have anything that get can get Water or Fighting energy back from the Discardpile.
80 damage for 4 energy is average and 130 HP is pretty good. I just think this isn't gonna make much impact on the current metagame.

Rating : 3.5/5

Limited: Nice as you can just leave it on the bench and when you need it you can dragg the energy to it.

Rating : 3/5

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