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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Gliscor Lv. 42

Legends Awakened

Date Reviewed: 08.12.08

Ratings & Reviews Summary

Modified: 3.50
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 8/12 Gliscor Lv.42 (LA)
Hello, and welcome to the review of another LA preview card, Gliscor, the new evolution of Gligar! There has been a little bit of talk about Gliscor, and if you've looked at the card, it's understandable. First, Burning Poison, which for no cost, allows you to either Burn or Poison the Defending Pokémon, both of which are nice Special Conditions. Also, you can return Gliscor back to you hand if you want. That last effect doesn't sound to good, but it does help, like if Gliscor has been damaged badly, and you don't want to lose the prize for it being KOed. It also has the added advantage of being able to put something active that can then stall of a turn or 2, which could end up being very useful. However, if you don't return Gliscor to your hand, Pester is a nice second attack that complements Burning Poison very well. 40 base damage for FC isn't great, but 80 if they are effected by a Special Condition is brilliant. If you keep Gliscor in play, then it's going to end up as an efficient attacker.
However, while it does sound nice to be able to do 80 for 2, it is quite frail. 80HP isn't going to survive much, and the +20 Water weakness doesn't help much in a format where Water is going to be a big type from Empoleon (MD), Glaceon Lv.X (MD) and Kingdra (LA). the -20 Fighting Resistance isn't going to help much, when the most played Fightings would be other Gliscor and Rhyperior Lv.X (LA), and probably Lucario (DP or LA) as well. Even if they are played, it won't be as much as the Water types so it won't be much of a help. 1 Retreat Cost is average really.
Now, Gliscor does have a nice Lv.X form, which causes Special Conditions when it comes into play (Paralyze and Poison to be precise), and the attack is a 60 for 2 attack, and will switch Gliscor Lv.X with one of you benched Pokémon, which gives you the same sort of effect as Burning Poison, only allowing you keep Gliscor in play. It is a very nice card, the Lv.X version. The only thing left is what could combo with Gliscor, and the best combos are stalling cards. Mr. Mime (MT) is a nice one to counter the amount of energy efficient attackers in the next format, such as Kingdra (LA) or Yanmega (LA), plus the many others there will be. Shuckle (SW) is another nice staller if they are playing Special Energies since it can't be damaged by Pokémon with Special Energies attached. The final good staller is Jumpluff (SW), which if you lucky, will not damaged by anything on the flip of Heads whilst it's active. Unown G (GE) would be needed with it to stop it being effected by other effects of attacks.
Survivability, and with only 80HP, it isn't going to take many hits. Kingdra (LA) gets a OHKO if the player discards 2 cards from their hand and thus gets a 20 snipe as well. If Gliscor has already been damaged by a 20 snipe, then the Kingdra player doesn't have to discard any cards at all. Empoleon (MD) needs either a bench of 1 for a OHKO, or can use Dual Splash to get a 3HKO on a Benched Gliscor. Glaceon Lv.X (MD) gets a OHKO with Avalanche no matter what. AMU can get a 2HKO using many of it's attacks in any combination, or can use Supreme Blast from Mespirit Lv.X (LA) to get a OHKO. Azelf Lv.X (LA) will probably not get a 1 or 2HKO using it's attack due to the small of amount of energies the Gliscor player will have in play. Luxray (LA) with a get a OHKO using it's second attack, or if Gliscor Lv.X is in play, using the first attack to get a OHKO on a normal Gliscor. Skittles needs just 4 different Basic energy cards attached to Ho-Oh (SW) to get a OHKO, which is quite easy to do. Leafeon Lv.X (MD) needs only 5 energies (including the 2 needed to use Verdant Dance) in play to get a OHKO on Gliscor. However, Gliscor isn't meant to be a tank, it's meant to be a hit-and-runner, or an opportunistic attacker with Pester.
Modified: It's a disruptive card, never meant to be a straight out attacker, just to inflict as many different Special Conditions as possible to one Pokémon, and then retreat to the bench or hand and allow something to stall for a while. However, if you can't get it to run straight away, then you've got a dismal survivability to deal with. For next format, it has amazing speed with a no energy attack, and a good number stalling cards to support it. You just have to make sure you don't let it stay active for more than your turn really. 3.75/5
for the rest of this format, it more of the same, only DRE and Scramble means it's speed is less spectacular than it should be. Still brilliant though. 3.5/5
Limited: Special Conditions here are brilliant since they are so frustrating here. Pester is a nice little attack if you can keep your opponents active filled with Special Conditions. 80HP isn't too bad either due to not many Pokémon being able to deal that amount of damage. However, you will need to watch out for water types. 4/5

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