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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Exploud EX

Crystal Guardians


Date Reviewed: 03.21.07

Ratings & Reviews Summary

Unlimited: 2.50
Modified: 3.00
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Alex Bramham

Top 8
UK Nationals
Exploud ex

Derail is extremely effective against attachments of holon's magneton/electrode/castform because you are destroying two energy equips instead of just one. Although Hyper Tail can be payed for with Boost energy first turn KOing almost all starting pokemon, it's below other stage 2 exs'
firepower. The large strength of Exploud ex is its poke-body. Along with hyper tail, Mew ex can be OHKOed and if Exploud ex can stay in (constant Derails may allow this), carnage can be caused, sweeping prizes from benched techs. A heavy retreat cost and fighting weakness hurt it badly though, but a potent pokemon when used correctly.

Modified: 4/5

Anthony C
AKA- The Ft. Laud. Loud Mounth
League Leader
Top 32 Grinder 2004
Exploud ex
Unlimited- This card is ok in unlimited, 150 hp and ok attacks. However it is 2 prizes and its body wont go off much because EXs aren't used in unlimited. Rating 2.5/5
Modified- The body on this card can be used with Weezing DX in a similar way has Typlosion UF body (See Monday's Review) however it only does 10 to your opponents EXs and nothing more. Rating 1.5/5
Limited- If you can pull this in limited and its pre-evolved forms you have a nice 150 HP tank that is hitting for at least 40 a turn. If you get this out you pretty much won, unless you opponent has a high HP ex of their own. Rating  4.5/5
-the ft. laud. loud mouth

So I can hear this pokemon Exploud and clear and so could you this pokemon is a Beast indeed rarely seen in liability decks but is still a good pokemon on the attack nothing beats Discarding a special energy then Exploud is an EX hater by doing his Li-Ability to do 1 damage to each of your opponent’s ex’s in between turns, I don’t like the thought of BF shutting him down but still he is a power house pokemon that really doesn’t need the body at all and can survive on his attacks like Hyper tail which thrives on poke’s with the poke-bodies or powers and if not a clean 60 is good but there’s not a lot to say about this card so lets get to judging.

Unlimited 2.5/5:
This huge speaker pokemon doesn’t have much to prey on in unlimited seeing that there wasn’t hardly no poke’ bodies or poke powers in most decks so his 60 damage will do great and the derail in energy but the his poke-body will hardly ever work because he will see seldom play because unlimited format has the Desert ruins which was like the best freaking card ever so I give him a 2.5/5

Modified 3/5
Modified this card is a beast I really don’t have to explain so I’ll just give him a average grade because he hasn’t found his purpose yet but will see very little play because there will be no more EX’s so this card is as good as dead so again he will be an attacker so I give him a 3/5 for modified.

Groudon out

Review too long?  Skip straight to the scores and summary.


Yes, this is going up late: I’ve been busy with work, figuring out some Student Loan issues, and trying to figure out what’s wrong with me health wise.  Then my comp gets weird. @_@ As I write this, a thunderstorm is close enough to be a real concern, meaning I shouldn’t even be on the computer.  This means I may have to wait yet another weekend to try and deck test the last two Liability variants, which would further delay their reviews.  Fortunately I ran Exploud ex as a Liability deck at the Iowa State Championship, going 3-3.  I am roughly average as a player (sometimes I fear a bit sub par), and considering we had a large amount of out of State players boost our attendance to 77 (with almost 50 in the 15+) that included several who won other State Championships this season, I’d say I faced quite a spread of competition.  It doesn’t “prove” the deck, and even I admit that most of my wins were due to good fortune.  I won against someone unfamiliar with how my deck works and running a Pokémon-ex heavy deck, someone playing the game again for the first time in years because a friend begged him and being Grass Weak, and a local opponent who I know well enough to have a definite edge.  My losses included a State Champion and a “weird” game where we were both extraordinarily slow at setting up.


Name: Exploud ex

Set: EX Crystal Guardians

Card#: 92/100

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Colorless

Stage: 2 (Evolves from Loudred)

HP: 150

Weakness: Fighting

Resistance: None

Retreat: CCC

Poké-Body: Extra Noise

As long as Exploud is your Active Pokémon, put 1 damage counter on each of your opponent’s Pokémon-ex between turns.

Attack#1: (CC) Derail [40]

Discard a Special Energy card, if any, attached to the Defending Pokémon.

Attack#2: (CCC) Hyper Tail [60+]

If the Defending Pokémon has any Poké-Powers or Poké-Bodies, this attack does 60 damage plus 20 more.

Name: Loudred

Set: EX Crystal Guardians

Card#: 23/100

Rarity: Rare

Type: Colorless

Stage: 1 (Evolves from Whismur)

HP: 70

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (CC) Surprise [20]

Choose 1 card from your opponent’s hand without looking.  Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Attack#2: (CCC) Bass Control

Choose 1 of your opponent’s Pokémon.  This attack does 40 damage to that Pokémon.  (Don’t apply Weakness and Resistance for Benched Pokémon.)

Name: Whismur

Set: EX Crystal Guardians

Card#: 69/100

Rarity: Common

Type: Colorless

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (C) Supersonic

Flip a coin.  If heads, the Defending Pokémon is now Confused.

Attack#2: (CCC) Hyper Voice [30]


Attributes: Exploud ex is a Stage 2 Pokémon-ex, meaning it requires a lot to be a good card.  Let’s start our evaluation with where it comes from: Exploud ex evolves from Loudred.  The last Loudred we got was a Set-mate for Exploud ex. Its stats are standard Stage 1 Colorless fair (as seen above) but it can disrupt the opponents hand or hit any of the opponent’s Pokémon in play for a reasonable Energy investment.  It’s a “normal” Rare which is a bit odd, but there is an alternative option in the Uncommon Loudred from EX Emerald.  The EX Emerald version has 10 more HP and its second attack hits hard, but the first is near filler level and the second does a little self damage.  Loudred itself Evolves from Whismur.  The newer version and older versions have the same, expected stats for a Colorless Basic that can Evolve, but the one from EX Crystal Guardians can attempt to Confuse with its first attack or hit harder with its slightly more expensive second attack.  The old version just does straight damage, and not as much (though still fair for the Energy involved).  I would recommend the newer Loudred from my own play testing, and choose your Whismur based on the deck: with Liability, I actually split the evenly between the Whismur just because Confusion is a decent defense mechanism but sometimes you’d want the 10 damage in case a Weezing had to Liability early.  Neither are good situations and so shouldn’t be dwelled upon too heavily: if it happens a lot your deck is setting up correctly.  Loudred ended up attacking a lot and was surprisingly handy: I originally split with it but after testing it became clear the EX Crystal Guardians version was the better Pokémon.


Exploud ex itself is Colorless.  So far, it seems like Colorless Weakness won’t be a critical factor, but Resistance is also rarely seen.  The main annoyance is that Crystal Shard exists.  So it would be so much better, unless the format is inundated with Colorless Weak decks, to be another type and still enjoy exploiting Colorless Weakness and not caring about Resistance with a slot or two for Crystal Shard.  Hardly crippling though, and largely ignoring Weakness/Resistance (as an attacker) is handy.


Exploud ex has 150 HP, the second highest on any currently legal Pokémon, and the third highest score every printed.  In other words, this is a great HP score that should give Exploud ex quite a bit of longevity.  A Fighting Weakness is of course an issue: Fighting Pokémon always seem to pop up when you least expect it.  I mean, Team Magma won a World Championship when everyone had written of Fighting Pokémon in that format, Nidoqueen did the same, and basically you just assume that they are out there.  I’ve repeatedly mentioned the return of the Overzealous Machamp, so I might as well say it again: that thing will mince you and fast.  At the Iowa State Championship, I was surprised at some of the Fighting Pokémon-ex that showed up, and both times it did it caused me grief.


There is no Resistance to balance out the Weakness, but since this is big enough that it might have gotten stuck with a double Weakness had it had a Resistance, even I won’t complain about it.  Moving on, the last bottom stat is Retreat Cost of three.  This is large enough you should be running two to three cards to switch it out (like the appropriately named Switch) since retreating will rarely be an option.


Abilities: Extra Noise is a solid Poké-Body: it won’t help against every deck, but it’s a terrifying sight if someone runs something Pokémon-ex heavy.  It won’t be apt to score Prizes on its own, so if you refuse to build even a few combos into your deck, it’s just nice on the occasional match up.


The first attack, Derail, is a real winner in the current Modified format.  Most decks run Special Energy.  What’s more, perhaps the most commonly used Special Energy right now is actually a Pokémon when not using its “play-me-as-Energy” effect, Holon’s Castform (and Holon’s Electrode, and Holon’s Magneton).  Since it provides two Energy (that count as all Types) but bounces one already attached Energy when you play it, it’s a forced merger of two Energy attachments (unlike most other multiple Energy providing cards).  Many decks use it as their primary source of an Energy Type, and sometimes the only source.  While they aren’t to hard to recycle or search out, it still hurts a lot when they get discarded.  Discarding such Energy (and most other Special Energy cards) should slow down the opponent’s attacks and in turn prolong Exploud ex’s life.


Hyper Tail is something of a “small” big attack.  It’s the most that Exploud ex can do in terms of raw damage, and against many Pokémon its 60 points of damage for three of any Energy.  This would be great for a Basic and even a Stage 1 Pokémon-ex, but seems a bit puny for a Stage 2.  The additional effect of 20 extra points of damage if the attacked Pokémon has a Poké-Body or Poké-Power helps some, but even 80 for three isn’t much compared to what a lot of Pokémon-ex can do for just one more Energy (or with colored Energy, or with discards, etc.).  If this were just the penultimate attack, it would be good bordering on great, as is it’s a bit more than solid but not really “good”.  That is to say, you won’t be playing the card just for Hyper Tail.


Fortunately, all three abilities have each other.  Extra Noise needs time to accumulate.  Derail is largely wasted if there is nothing bigger (even if only slightly) to back it up or a continual effect like Extra Noise racking up damage on all opposing Pokémon-ex.  Hyper Tail will finish off many Pokémon quite nicely: a non-Pokémon-ex can’t survive a Derail followed by a Hyper Tail (if it has a Poké-Body/Poké-Power) without help.  A Pokémon-ex has to deal with the accumulated Extra Noise damage.  Finally, notice both attacks can be fueled by a Boost Energy, allowing for surprise comebacks and miraculous (but unsustainable) “boosts” in speed.


Uses and

Combinations: As stated, on its own this card isn’t so great.  With the last two CotDs, I saved Liability for last, but this card truly needs Weezing.  Not just the EX Deoxys version with Liability, but the EX Delta Species one looked at in the previous CotD.  The last major “Liability” component then is Cursed Stone.  Poké-Bodies, Poké-Powers, Pokémon-ex, and Special Energy intensive decks all suffer from this potent combination.  Boost Energy means your opponent won’t feel safe until four of them are in your discard pile (and when I tested it, four copies of Boost Energy proved a must).  Loudred hitting the hand or the Bench also throws opponents for a loop.  In such a deck, Liability is held in reserve.  Unlike our next CotDs, which use Liability as much as they can then try to slug it out with the opponent’s surviving Pokémon for the last Prize or two, Exploud ex is like Typhlosion: you won’t use Liability unless they have something big and juicy that will ooze advantage if it’s KO’d by the trick (a large Stage 2, something Energy intensive, a Pokémon-ex, etc.) or of course if it will safely net you the win.  Instead, you’ll adapt to the situation and play that game of catch-up to ensure Scramble Energy doesn’t spoil things.  If they have a large bench, open with Weezing from Delta Species and Mist Attack until you’re KO’d.  This should soften most Pokémon to the point that all the other little tricks (Extra Noise, Cursed Stone, and Body Odor) go from irritating to threatening.  If they don’t actually amount to KOs, they should set up Exploud ex or even Weezing DS itself to score some Knock outs with their attacks.  On the other hand, if the opponent doesn’t have a lot of Pokémon in play, then they are that much more vulnerable to Liability and Derail.  You can’t power up something that isn’t in play.




Unlimited: 1/5 – Fighting Weakness and being a Stage 2 Pokémon-ex means it just isn’t worth it, no matter how many little combos go along with it (many Colorless Special Energies, discarding opposing Special Energies, etc.).


Modified: 4/5 – On its own this would be scoring it high, but with the support it can tap into I truly believe this can be a tournament winning deck.


Limited: 2.5/5 – Rarity issues and the lack of Special Energy reduce the return you’d get from it, though if you can run it you should still get at least a few ones due to it.



Exploud ex may be the new face of Liability.  It’s just a bit above average for a Pokémon-ex, but with Liability to handle anything bigger or tougher and even the occasional thing that is faster, it is something that can beat you even if your opponent isn’t quite on your level.



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