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Yu Yu Hakusho
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Vs. System

Pojo's Pokemon Card of the Day


Vapereon *

Power Keepers


Date Reviewed: 03.12.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 1.60
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Steve Silvestro

2001 WCSTS Champ

2006 Top 8 @ Nats

2006 10th at Worlds

Vaporeon *

Unlimited 1/5: Nothing spectacular. It doesn't do anything game breaking so it wont find it's way into many decks.

Modified 2/5: This card does basically nothing for any of the current decks in the format.

Limited 4/5: If you are lucky enough to rip this in limited , PLAY THIS CARD. Whirl Pool is game breaking + his Poke-POWER rocks in limited.


Name: Vaporeon*

Set: EX Power Keepers

Card#: 102/108

Rarity: Pokémon*

Type: Water

Stage: Basic

HP: 70

Weakness: Lightning

Resistance: None

Retreat: (C)

Pokémon* Rule: You can’t have more than 1 Pokémon* in your deck.

Poké-Power: Blue Ray

Once during your turn, when you put Vaporeon* from your hand onto your bench, you may remove all Special Conditions and 3 damage counters from each Active Pokémon (both yours and your opponent’s.)

Attack: (WWC) Whirlpool [40]

Flip a coin.  If heads, discard an Energy card attached to the Defending Pokémon.


Attributes: First the obvious: Vaporeon* is a Pokémon* so it has to be pretty handy to warrant using, as you are only allowed one Pokémon* in your deck.  Given that most are pretty deck specific in their use (or binder fodder), there isn’t much competition.  Next, and also obvious, is that it is a Basic like all other Pokémon*, which is pretty sweet in that it is easy to get into play.  Vaporeon* has a respectable 70 HP for a Basic, though that’s still small enough for many decks to OHKO, it usually won’t be first turn.  Lightning Weakness should be noted: I am leery of scoring it given that the State Championships are still underway and until they are done, the metagame is again up in the air.  No Resistance I can say is the worst Resistance, but so many cards lack Resistance that I can’t really hold it against Vaporeon*.  The last thing to note is that it has a single Energy Retreat Cost, which is easy enough to pay and can be eliminated with High Pressure System.


Abilities: Blue Ray is a handy Poké-Power, and will probably get this card played since it works on Pokémon-ex (unlike most current healing cards).  This “1.5 Potion and a Full Heal” effect is thus very useful, though it is pretty balanced since it affects every Active… including your opponent’s.  Now, why is that double-sided effect so useful?  Well, you control it, so you just try and save it for when they have a healthy Active and you don’t.  That’s actually pretty easy, since usually it will be the situation right after you KO one of your opponent’s Pokémon.


Whirlpool, the attack, is decent.  Thanks to Holon’s Castform (or the like) being in so many decks, the double Water Energy requirement shouldn’t keep it from attacking.  The attack itself is merely “okay”: you paid for 40 points of damage, and you get it with a 50% chance of Energy removal against the Defending Pokémon.  If this was all it did, it’d be sub-par but the Poké-Power is decent enough to compensate.


Uses and

Combinations: As stated, it can be used for healing in decks that otherwise don’t have healing prospects.  You can fetch it from the deck pretty easily given that it is a Basic, and if you really find it handy, Mr. Briney’s Compassion and Super Scoop Up can both be used to recycle it from the Bench for healing again.  However, the wording makes it appear that you couldn’t re-use it immediately the same turn.  Still, even once a turn (with some recycling cards) it would be better than nothing for certain decks and the attack is half-decent given all the multiple-energy providing Special Energy cards that see play.




Unlimited: 1/5 – We have all the great old options here.


Modified: 3/5 – Obviously better in decks that can make good use of the Poké-Power, still it doesn’t appear to be that special except that so many Pokémon* are so horrid.


Limited: 5/5 – Great here, but running it risks damaging something so rare.



A very solid Pokémon*, something we aren’t used to.  I thought I heard some talk of people wanting it for decks, but I don’t really see why – it’s useful but only so much.



3/12 Vaporeon* PK

3 damage counters can be a big deal sometimes, but I'm not sure how eager I am to remove 3 from my opponent also. This can replace Tropius d (with the exception of removing markers). Vaporeon's attack is definitely better than Tropius's. The only issue is the * slot. There are much better choices, so I doubt Vaporeon will see any play whatsoever. Latios* and Latias* are much more gamebreaking than Vaporeon*.

2 / 5
Alex Bramham
Top 8
UK Nationals

The card is inferior to Tropius because Tropius removes markers and is not a
* (you can use another * with it). The three damage counters may make a difference between two or three attacks needed to KO a pokémon but there are better mentorable 'tool' pokéon such as holon's magnemite/voltorb or the POP celebi ex. It's lack of delta status prevents it from being included in attacks such as Exeggutor, Ampharos or Holon's castform thus a bad choice for those decks. Overall it's a waste of deck space because it's situational, a bad starter and the * rule.

Modified: 2/5
Koopa-Troopa Vaporeon star

Unlimited: I don’t think there is a whole lot it can do here.1/5

Modified: Its power would be a lot better if the opponent didn’t get the benefit, but even then it wouldn’t be worth playing.1/5

Limited: Take it; put it in a binder for someone willing to trade for it.

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