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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Quick Ball

Diamond & Pearl Mysterious Treasures


Date Reviewed: 09.07.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 2.75
Limited: 4.93

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Name: Quick Ball

Set: Mysterious Treasures

Card#: 114/123

Rarity: Uncommon

Type: Trainer

Text: Reveal cards from your deck until you reveal a Pokémon.  Show that Pokémon to your opponent and put it into your hand.  Shuffle the other revealed cards into your deck.  (If you don’t reveal a Pokémon, shuffle all the revealed cards back into your deck.)


Quick Ball is a “Ball Type” Trainer (a sub-type designation owing to Apricorn Maker from Skyridge).  Ball Type Trainers are Normal Trainers that specialize in searching your deck.  Poké Ball (search your deck for a Pokémon on a successful coin flip), is the oldest (and probably weakest) of them, and other currently legal versions are Dual Ball (flip two coins, get a Basic Pokémon per head), Great Ball (searches for a non-Pokémon-ex Basic and Benches it), Master Ball (search the top 7 cards of your deck for a Pokémon), and Dusk Ball (search the bottom seven for a Pokémon, reviewed this last Tuesday).


Quick Ball is the update to Fast Ball, but has sadly been weakened.  Fast Ball had you reveal cards from your deck until you hit an Evolution card, which was then added to your hand and the other revealed cards then shuffled back in.  If you had only one Stag 1 Evolution in the deck, it was a guaranteed success.  Early game, given how many ways we have (Supporter and Trainer) of filling our Bench, Fast Ball would still be good with multiple Stage 1 lines.  Quick Ball, however, can also catch a Basic, which really hurts it most of the time: we have so many good ways of getting Basics, so that it does indeed seem to be a draw back.  If we had the option to just discard the Basic and continue the discarding, it might be pretty sweet, but I suppose that would be a bit to potent with some of the currently legal cards.  Oh well.


Quick Ball is still well worth playing in decks with very low Pokémon counts.  For example, in a deck built around a single Basic and Stage 1, most of the time you’d either be looking to Evolve the Basic or get another Basic so getting KO’d doesn’t win the game for the opponent.  So hitting either is good.  Even getting a spare of the Stage 1 if you were already Evolved would be fine.  However, in very complex decks, it becomes pretty risky: if you’ve got multiple Evolution lines, you have to make sure you have enough of the Basics in play that any Evolution is okay… but then that makes it even lamer to hit a Basic.  Also, TecH Pokémon, Openers, Cleaners, etc. may all “get in the way”.  Still, there are no annoying flips or the potential for true failure unless all your remaining Pokémon are Prized, which is something only shared with the original Fast Ball and the super specialized Rocket’s Poké Ball, Team Aqua Poké Ball, and Team Magma Poké Ball.


I should also remind you that showing cards to your opponent is also a downside, as it lets them identify your deck not only as a general theme, but even bits of TecH or other unique aspects.  Early game this is a bigger problem, since that is when they are most apt to remain ignorant of what you are running.  Mid-game a good opponent will have it figured out, and late-game you probably aren’t going to need it (or else have really good odds of getting what you want).




Unlimited: 1/5 – If the big name Trainer cards aren’t good enough, run a few copies of Fast Ball.


Modified: 3.25/5 – Quick Ball is a great card in a few select decks, and a decent filler card for most.  At least it has to get something or else reveal your entire deck to you (though sadly to your opponent as well).


Limited: 4.75/5 – Search power in Limited is almost always a must.  As it can’t fail (only hit a less desirable target) and thus still thins your deck (usually desirable in this format), it gets a near-perfect score.




My name is Quick Ball
I’m better then Fast Ball
Cause I get Basic and Evolution
So you might play me after all

Unlimited: We have Computer Search to get anything but then again Vileplume Decks run Fast Ball so you could replace that with this thing now.

Rating : 3/5

Modified: Good card it can thin your Deck like crazy and the best part is it’s a Trainer.

Rating : 3.5/5

Limited: Trainer = GOOD so yeah take it

Rating : 5/5

Quick ball MT

Hello everyone. Today’s COTD is another new type of Pokeball (Well, new in the card game world.) It guarantees that you will get a pokemon (Unless you don’t have a pokemon in your deck.) But it doesn’t allow a lot of choices, the only pokemon you can get is whatever is topmost. I prefer Master Ball over this but hey, there might be a pokemon you need that is 8 or more cards down AND you don’t have any pokemon in the top 7 cards, then this card is more useful.

Pros –
Free pokemon
Non - Supporter

Cons –
Better replacement (Master Ball)

Unlimited – No, it just isn’t good enough here. 1/5

Modified – I prefer Master Ball 2.5/5

Limited – Draw Power 5/5

See you all next week,

“I intend to live forever -- so far, so good.”
Michael from Denmark

2 worlds and 4 national finals.

Quick ball

I dont like this it's totally random and totally useless in most cases. i would use other trainers over this any day
To make this even worse you need to REVEAL cards which means that all the nasty surprises your put into your deck is likely to be revealed as well.

classic 1
modified 1

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