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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Lake Boundary

Diamond & Pearl Mysterious Treasures


Date Reviewed: 09.05.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 3.00
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Name: Lake Boundary

Set: Mysterious Treasures

Card#: 112/123

Rarity: Uncommon

Type: Stadium

Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.  If another card with the same name is in play, you can’t play this card.


Apply Weakness for each Pokémon (both yours and your opponent’s) as x2 instead.


Lake Boundary is a new Stadium that would have made no sense pre-Diamond and Pearl era since all Weakness doubled the damage.  One of the high points of the newer cards was that while little annoying openers could now hit harder if you had one of the high end of the “+X” Weakness (+30 or +20), it was much better when facing anything fully Evolved where 80 base damage just meant 100 after Weakness which you might survive instead of 160 which you had no chance against.  Type matching was just a bit too strong.


Well, now you can mess with an opponent by dropping this and forcing Weakness to work as it originally did.  While, for example, the new Machamp from Diamond and Pearl will still enjoy a better :”big” attack and more HP than its EX Power Keeper counterpart, frustrated Psychic decks can drop them and make the new one almost as easy a OHKO for your average Psychic Stage 1/Stage 2 Pokémon.


Now, many will say “But it is a Stadium!  That is so vulnerable.”  This is true but try to use it almost as a one-shot Pokémon Tool: expect it to be discarded, and just save it for the KO.  So many decks can be run without a Stadium (and are, due to Windstorm and Tauros making Stadiums a bit risky), so there shouldn’t be much conflict to running a copy or two of this, preferably when using Pokémon that already have the double Weakness.  Even if not, for a good long while I’ve found running a Stadium split to be preferable to running just one: rarely will you need a three copies, let alone four, of the same Stadium, but it is most advantageous to be able to run two different Stadiums.  So you could run it and just use the copy or two as discard fodder (plenty of useful Supporters still need a discard) if you are facing your Weakness.




Unlimited: 1/5 – Type matching will probably be less prevalent here, and there are some really potent Stadiums that almost everyone runs or learns to counter.


Modified: 3.5/5 – If you’re playing using older Pokémon and a new deck is Weak to your type, there risk is minimal (dead card) but the reward is incredible (old-style cheap Type-matching OHKOs).


Limited: 4/5 – The same as above, but here one Prize is a fourth way to victory!  Still, be careful not to drop it too early: you need to make sure it is really unlikely your Weakness is being played by the opponent, and to be even fairly sure, you can’t just bust it out in the first few turns.




My name is Lake Boundary
What are you gonna do
You’ll take quite some damage
When I make your weakness times 2

Unlimited: All of the old cards have weakness times 2. I don’t
think that many cards from DP will see play in Unlimited. Nice card though

Rating : 2.5/5

Modified: Good card with the new Weakness Rule this can cause some serious damage.
Just watch out your opponent doesn’t use it against you.

Rating : 4/5

Limited: Like I said before most of the time trainers are good in Limited this one included.

Rating : 2/5

Lake Boundary MT

Hi. Today’s COTD surprised me when I saw it at the pre-release, I never expected a card like this (Very unfortunate for my poor Abomasnow who got OHKOed by Magmar.) With the ability to have any and every card on the field have the 2x weakness can be deadly. If you use it when playing any water deck against an Infernape deck, then you can easily OHKO Infernape even without your massive stage 2 beast (Or stage 1 if you don’t have a stage 2.) The only problem with this card is that it is only useful about 10-20% of the time depending on how much that your type of weakness is seen.

Pros –
2x weakness is killer when used correctly

Cons –
2x weakness kills you when use incorrectly

Unlimited – Most pokemon (Sneasle, Slowking and Murkrow) already have 2x weakness. 1/5

Modified – Could work if used correctly. 3/5

Limited – There is a much wider range of pokemon types here, your opponent could be using more than two types too. 2/5

Wow, a card that got a better Modified rating than Limited rating,

“Only two things are infinite, the universe and human stupidity, and I'm not sure about the first.”
Michael from Denmark

2 worlds and 4 national finals.

Lake boundary

Well the effect is minor but may become major in a very few matches. this is a tech at most can't be used realibly in any deck.
that said as a tech it migth be worth it even though it require that your opponents pokes is weakness and then you should be able to win any way.. good combo with pluspower :)

classic 1
modified 2
limited 2

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