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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Magmortar - lv. 48

Diamond & Pearl Mysterious Treasures


Date Reviewed: 09.21.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 3.50
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

So, Magmortar... show me your skills...

(FC) Smoke Bomb (30) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
(FFC) Flame Drum (80) If Magby isn't anywhere under Magmortar, discard 2 Energy cards from your hand. (If you can't discard 2 Energy cards from your hand, this attack does nothing.) 100 HP Weakness water +30 resistance to nada retreat of 3

ok, smoke bomb... potent, vey potent. although it takes luck, it can be very helpful if you're trying to set up for it's X form's attack (flame bluster). not much to say about something that could negate your opponent's next attack, so onto...
Flame drum... (FFC) for 80, not bad, not bad, but oh! whats this I spy but TEXT! hmm... discard two fires from your hand if theres no Magby...
appropriate, but most definitely unwelcome. if you have a magby, though, 80 per turn... it does start to add up... :-)

100 HP, very concrete, not much to say there weakness to water... ouch. its not huge, but it does put a damper on playing him resistance to nothing :-( three retreat... pain.... you could pay it, but I'd rather not. if you're using a couple of him, make sure to include a couple trainers to help him back to the bench. and the Lv. X form ^^

maybe I'm just biased, but I rather like this guy. Strong, but reasonably balanced.

Jesse Farler Magmortar has a smoke screen type attack for 2 and does 30 damage. Also, you can do 80 for 3. AMAZING, especially considering that Magmortar Lv.X is amazing as well. With some firestarting Pokemon (Typhlosion or Blaziken) you could have a really good deck going on. There is another Magmortar coming out in the later sets, so until then, we need this one for Magmortar Lv.X

Limited - 4/5...Again, Smoke Bomb is a disrupting attack and Flame Drum is great for such a limited amount of Pokemon in limited. If you get a line, this is definitely a 4 at least.

Modified - 4.5/5...Just like I said before. Both of its attacks are great especially when you can't use the Lv.X's Flame Buster in the following turn.
Zink Magmortar Lv.58

Well here is a card i like! Stage 1(I really, really ,reaaaalllly want to call it a stage 2) with 100 Hp is decent. +30 weakness to water. Lucky Empoleon! No resistance. 3 retreat cost. First attack does 30 for 1 fire and 1 colorless. Flip a coin if heads the defending pokemon must have a coin flipped to see if it can attack or not.Meh. Second attack is where it's at. 2 fire 1 colorless. 80 damage! If not evolved from magby then you must discard 2 energy from your hand. Using Magby would be preference i guess. I'd use it. This has great potential with Delcatty Ex. I like this card a lot. I like Infernape better though, just because infernape has better retreat cost and a little better attacks. It could work. Probably not.

Good Points- 100 HP, Good second attack, Stage 1 or 2

Bad Points- Retreat cost, Empoleon's popularity, First attack

Well this will not probably be as popular as Infernape. For Obvious reasons.

Michael from Denmark

2 worlds and 4 national finals.




I like this card maybe even better than the lv X. smoke attacks are always nice and can win you games its cheap a srage 1 and its discard 2 energy from hand is easy to fulfil and might even be useful in the correct deck. I don’t think magby is necessary unless you go for the x.


Limited 3.5

Classic 1

Limited 2.5    




I picked two cards for the week to review.  I had hoped to actually deck test them…but of course plans fell through and I couldn’t.  Okay.  I ran out of time to do proper CotDs for them, so I had to do highly abridged CotDs.  Okay.  I sent both in, but only one got posted.  Not okay. XD


Hopefully by now, Pojo has gotten my Aggron CotD up.  If not, know that it combos with Bronzor and Aggron from EX Power Keepers, though the deck really needs one more piece I can’t figure out.


Name/LV: Magmortar LV.48

Set: Mysterious Treasures

Card#: 12/123

Rarity: Holographic-Rare (Super-Rare)

Type: Fire

Stage: 1 (Evolves from Magmar)

HP: 100

Weakness: Water + 30

Resistance: None

Retreat: CCC


Attack#1: (RC) Smoke Bomb [30]

If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin.  If tails, that attack does nothing.

Attack#2: (RRC) Flame Drum [80]

If Magby isn’t anywhere under Magmortar, discard 2 Energy cards from your hand.  (If you can’t discard 2 Energy cards from your hand, this attack does nothing.

Name/LV: Magmar LV.30

Set: Mysterious Treasures

Card#: 54/123

Rarity: Uncommon

Type: Fire

Stage: Basic

HP: 70

Weakness: Water +20

Resistance: None

Retreat: CC

Attack#1: (R) Flare [20]

Attack#2: (RRC) Flame Drum [50]

Discard an Energy attached to Magmar.

Name/LV: Magby LV.5

Set: Mysterious Treasures

Card#: 88/123

Rarity: Common

Type: Fire

Stage: Basic

HP: 40

Weakness: Water +10

Resistance: None

Retreat: C

Attack#1: (0) Scorch

Flip a coin.  If heads, the Defending Pokémon is now Burned.


Since I couldn’t let that lie, I am now going to do a quick review of Magmortar.  At least it should be easy: I basically reviewed it when we covered its LV.X form.


To me, Magmortar LV.48 is all about setting up for Magmortar LV.X.  It isn’t that LV.48 isn’t any good, just that without its LV.X counterpart, it lacks a really good big attack.  100 HP for a Stage 1 is pretty solid, even though the Water Weakness should be a huge concern.  Normally it wouldn’t be, but if you hadn’t noticed, Infernape (usually backed by Firestarter Blaziken and Energy Draw Delcatty) is everywhere, because for the most part it is an inexpensive, easy to run deck.  Well, the prices might be higher now (I don’t know), but at least when D/P cards first came out it was.  Simply put, that means you should expect Water at Battle Roads.  A solid Water deck could very well win by coasting in type matching and only having one or two hard fought battles.


Moving on… no Resistance is lame.


A three Energy Retreat Cost isn’t good, but you can handle it with a solid deck build.  Most players shouldn’t be building a deck that lacks a changing out card like Switch or Warp Point anyway.


The attacks on Magmortar LV.48 are solid, but as stated it wouldn’t be enough to make this card a threat on its own.  Smoke Bomb is good for stalling and Flame Drum hits hard… for a Stage 1 (which the card is).  You could skip Magby if you like: EX Power Keepers gives us a Magneton that can easily add Energy from the discard pile to your hand, though this will take up space and make the deck more complicated.  Good, strong draw power is also apt to keep your hand full enough for the attack.  You’ll need Magmortar LV.X to use its abilities to remove major threats and let Flame Drum pick off the Active between Flame Bluster attacks.




Unlimited: 1/5 – Magmortar LV.X isn’t too good here, so this will naturally be worse.


Modified: 3/5 – It’s a solid card because it has a Level X form.  If it were completely on its own, it would be far less useful.


Limited: 4/5 – Smoke Bomb makes this card huge for Limited.  Well, that and Magmar of this set is also most impressive for Limited play.  If you do have a Magby, then Flame Drum becomes sickly powerful (by Limited standards).




Magmortar Lv.48 MT
Welcome, today’s COTD is one that should see some play in the near future (Or already has seen some play.) For three energies, discard 2 energy from your hand to do 80 damage unless, you have a Magby under Magmortar. So this attack can absolutely ruin your opponent as long as you keep energies in your hand. There are many ways to do this including but not limited to: Mr. Stones Project, Energy Recycle System, Energy Search, Energy restore, and any draw card (As long as you draw energy.) Smoke screen is also a great attack, doing 30 damage and 50% chance of making you opponent unable to attack.
Pros –
80 damage for 2 ® and 1 ©
100 HP on a stage 1
Level X.
Cons –
3 retreat cost
OHKOing distance for Empoleon
Unlimited – not basic, too slow 1/5
Modified – 80 damage, nice 4/5
Limited – 80 damage will kill almost anything in your path, the discard my kill you though 4.75/5
I see many people playing this card in the near future,
“Death is one of the few things that can be done just as easily lying down.”


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