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& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Typhlosion Lv.46 MT
Happy Friday. Today’s COTD is one that looks oddly
familiar to another fire pokemon… Who’s that pokemon?
It’s Blaziken! They both have the “Fire Starter”
Ability, but they both have slight differences.
First of all, Typhlosion has 10 more HP, you may be
saying “It’s only 10 HP, it doesn’t matter that
much.” But it does matter, most pokemon around are
trying to do an easy 100 damage to OHKO the “Great
Guru of Flaming Gasses” Infernape, that 10 HP could
save your live (Or actually, his.) The attacks are
deadly close in usefulness, one does damage to bench
pokemon, and the other discards water energy on the
active. Discarding water energy may not sound that
great now, but try facing an Empoleon deck with this
and you will be glad to have him. Also, Typhlosion
does 10 more damage and keeps all of his energy.
Seems like Typhlosion wins here too. Both pokemon
have weakness to water, but Typhlosion has the new
+30 weakness, not x2. And both pokemon hold the same
2 retreat cost.
These are all in comparison to Blaziken.
10 more damage
10 more HP
Only +30 weakness
Not as easy to get
Unlimited – Nope, and more nope 1/5
Modified – Try it in place of Blaziken in your
Infernape deck sometime 4/5
Limited – Energies from the grave, cool. 4.75/5
Enjoy your weekend everyone,
“I was wearing my glasses when my prescription ran out.”
Michael from Denmark
2 worlds and 4
Typhlosien lv 46
This is useful in the same decks as
blaziken and is basically the same card…
Its weakness is better than blazikens but
not much of a difference. I prefer blazikens
attack hitting 10 to all bench have won me
several games and cannot be overestimated..
Hp prefers typh but all up to preference.
So we have Typhlosion
today. quite a beast. 110 HP is all right, 130 being the
max right now, isn't too bad.
what really jumps out at me now is the power:
Firestarter. basically, it can be used to power up your
benched fire guys, straight from the discard. potent,
evaporating heat is also rather good. it can save you
from a pummeling from a water deck, by simply depriving
them of energy to perform their attacks. which is rather
needed considering it has a rather average HP for a
the retreat cost is at two, which is just about good
right now, considering you can retreat when you need to,
without too much of a punishment. Firestarter can also
help you recover quickly from a needed benching.
this is just what is needed for some of those infernape
decks to help combat the water decks sprouting up to
fight them. good, but not overpowered.
Typhlosion, a good card just by itself,
but when you really need to re-attach fire energy, this
card is far better than Blaziken.
Blaze can do damage to the bench, and thats great and
all. With the upspring of Double Rainbow, and multi, and
the ever handy Holon's Castform, Typhosion has a much
better attack. Any kind of rainbow energy counts as
everything at once. So when you attack, your opponent
must discard 1 water. Say goodbye to Castform (two turns
worth of attaching) and DRE, and that precious scramble
when you are behind. If your opponent has no rainbow
style energy, then the attack just does a solid 60 for
3. Not great, but the Firestarter power more than makes
up for it.
Limited: 3.5 Only if you get a good line of it, and
limited decks are generally super multi colored energy,
so firestarter may not help much.
Constructed: 4 Magmortar LV. X alone is reason to use
this card. And theres always Delcatty and Alakazam
discarding cards all over the place.
Unlimited: 1 If you can get the evolution out, congrats,
use the power now. Next turn the Aerodactyl/ATM Rock
will bring it to a swift end. Don't bother with Rare
Candy, Slowking handles those.