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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Mew Lv. 40

Diamond & Pearl
Secret Wonders


Date Reviewed: 11.28.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 3.00
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2005 World

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Unlimited - If I want to copy my opponent's attacks I'll use clefable, and not waste 3 energy on this thing. 1/5

Modified - Very interesting attacks. It's a good starter Pokemon, since you could play out as many cards in your hand as you can, then Psychic Balance to draw a few cards. Next turn do the same thing. It would probably work well with a deck that uses many Trainers and not many Supporters, so it's easier to get a smaller hand to draw more cards.

Re-creation looks cool since you can ignore the Pokemon's energy cost, but you still need to somehow get PCC on Mew. This could be difficult since you can't attach DRE or scramble to it. Combo it with Gardevoir PK perhaps? 3/5

Limited - Draw cards for no energy!! Awesome! 5/5


Name/LV: Mew LV.40

Set/#: Secret Wonders 15/132

Rarity: Holographic-Rare (Super Rare)

Type: Psychic

Stage: Basic

HP: 60

Weakness: (P)+20

Resistance: None

Retreat Cost: C

Attack#1: (0) Psychic Balance

If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)

Attack#2: (PCC) Re-creation

Choose an attack on 1 of your opponent’s Pokémon in his or her discard pile.  Re-creation copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Mew performs that attack.


Attributes: Mew is a Basic Pokémon, making it very easy to search from the deck, and you simply have to Bench it to get it into play.  The downside is that it won’t be able to use many cards that are Evolution only, like Double Rainbow Energy.


Mew is a Psychic type.  Right now I’d consider this a big advantage.  I haven’t seen a lot of strong decks with Psychic Resistance, but I have seen many Psychic Weak decks based around Lucario.  For now this is a great type to be.


60 HP is pretty low: Mew lacks any Evolutions, so it can’t get any bigger without Trainer help, and even that is pretty limited.  Even amongst other non-Evolving Basics, 60 HP is small.  Psychic Weakness doesn’t help, either, but at least it is at the second lowest level it can be while actually having a Weakness: +20.  No Resistance is a disappointment but expected, and a single Energy Retreat Cost is pretty good: you will almost always be able to pay it.


Abilities: Mew has a “free” attack requiring no Energy that is pretty good for setting up.  So long as you can play enough cards to drop your hand below your opponent’s in size, Psychic Balance will yield some cards.  Given the tendency of hand sizes to swell in this game (at least pre-Team Galactic’s Wager); you should often get a good haul from it.  The second attack is pricey, but Re-creation can do some amazing things.  It is hard to keep Pokémon out of the discard pile for long, and while you have to fulfill all other conditions, the hardest (the Energy cost), doesn’t matter.


Uses and

Combinations: Given its low HP, I would think of this Pokémon as more a Technical Machine than a Pokémon.  Basically KO something of theirs and KO yourself.  Not literally, of course, but rather you drop this, power it up, and send it out knowing that a) it can copy a great attack for a KO and b) next turn it gets KO’d right back.  Given that you have a basic that needs three Energy, this limits the kind of decks you can expect it to be helpful in.  Find something like Gardevoir or Blaziken from EX Power Keepers that can get extra Energy attachments.  If the Energy is the wrong type, don’t worry: just drop a Holon’s Castform for your normal Energy attachment and you’ve got the lone Psychic Energy requirement met.  Bring out Mew, KO something, and have something ready to go to replace it right away.


If you do open with it that is fine: a well made deck can empty its hand pretty quick, and thus get a solid draw off of Psychic Balance.  However, I find that pure draw power isn’t as good at helping set up as one might think: generally you want a good searching or search and play attack.




Unlimited: 1/5 – Surprisingly, I’d recommend a Stage 1 with Fighting Weakness over a Basic, because in this case it’d be Jungle Clefable who can copy the active for a single Energy.  Mew would just take too long to power up.


Modified: 3.5/5 – I can see this as a devastating “surprise” attack for some decks.


Limited: 4/5 – It is small and expensive to power up, but here you should still be able to score a KO, and more importantly have a decent chance of surviving.  It is also much more important to have a good Pokémon to help set up with here.



Mew is only really good at one thing: copying big attacks for a quick KO.  It is okay opening the game though thanks to its first attack and fortunately the two make it work for decks that can get it energized quickly.




My name is Mew
I'm pink and cute
Make no mistakes
Because I'm not a fruit
Unlimited: To weak.
Rating : 1/5
Modified: Re-creation is a good attack but way too expensive just use Mew* or POP5 instead.
Rating : 1/5
Limited: It's first attack could be nice to setup a little otherwise it's useless.
Rating : 1/5

Alex Bramham

UK Nationals Finalist 2007

This new Mew interests me very much; while not possesing the sheer awesome versatility and strength in previous Mews there is hope for the new Mew too :)

Psychic is a very hot type right now for being able to counter the popular fighting pokes such as Lucario and the eagerly awaited Moonlight stadium that allows free retreat of all the psychic and darkness types. While the strengths of Mew's energy-free attack are clear and add points for being a useful starter, the potential to deal some decent damage with the second attack is good. The usefulness will only improve with Cresselia LvX and other serious threats on the horizon. The double white in the attack cost is very useful for combining with Weavile SW. Together with cards to discard from your opponents' hands, there is potential to make Mew the darkness type after shadow charging some darkness energy onto it.

Whether or not the helpful utility attack balances the situation-dependant nature of the other is up to deck builders and the nature of the deck but a serious consideration for a good few decks.

Mew Lv. 40 SW
‘Moring.  Today’s COTD is one that was an attempt to make a multi purpose pokemon, a pokemon not only able to help you set up, but to also help you attack if needed. Unfortunately, it doesn’t quite live up to the standards of the last few Mew cards put up (Mew d * and Mew EX.) It is still an alright card with just a few drawbacks. The HP is low, even for a basic. The first attack is alright if your deck runs through your hand because the free Copycat attack is great for getting cards back. Re-Creation is a weird attack; I don’t think I’ve ever seen such an attack, only 2 slight problems with it. First, it has to be a discarded pokemon, and unless your opponent is playing a deck that needs pokemon in the discard you’re going to have to knock some out first. Second is the mass of 1 (p) 2 (c) is too much for an attack that is way too situational.
Pros –
Free copycat is cool
Re-creation is a cool attack
Cons –
Re-creation is too expensive
Low HP
1 retreat cost on a pokemon that is supposed to fly at high speeds?!?
Unlimited – Need a starter? Use Cleffa. 1/5
Modified – Free copycat = cool, low HP + Expensive attack = not cool. 3.5/5
Limited – free copycat here?!?! Rock on! 4.8/5
*Looks at flavor text on Mew* you mean Mew could be my pokemon’s great, great, great, great (repeat X5) grandparent!?!?!
“You've got to be very careful if you don't know where you're going, because you might not get there.”

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