Review too 
					long?  Skip straight to the Ratings and Summary!
					
					 
					
					Yes, it’s 
					a re-review and since I am low on time, it’s largely 
					recycled.  At least it’s something. ;)  I am not updating 
					the text spoiler since they haven’t altered the card text 
					and I am low on time anyway.
					
					 
 
				
				Name: 
				Warp Energy
				
				Set: 
				EX Unseen Forces
				
				Card#: 
				100/115
				
				Rarity: 
				Uncommon
				
				Type: 
				Energy
				
				Subtype:
				
				
				Special Energy
				
					
					Text: 
					Warp Energy provides (C) Energy.  When you attach this card 
					from your hand to your Active Pokémon, switch that Pokémon 
					with 1 of your Benched Pokémon.
 
				
				 
				
				Attributes: 
				Pretty straight forward-obviously, like any Special Energy 
				(other than Miracle Energy), Warp Energy is 
				limited to four per deck, like any non-Basic Energy card.  It 
				provides a single Colorless Energy as evidenced by the symbol in 
				the upper right-hand corner of the card.  As usual, I’ll remind 
				players that Colorless Energy can only meet Colorless Energy 
				requirements, because any type of Energy meets a Colorless 
				requirement.
				
				 
				
				Abilities: 
				If you attach it to your Active from your hand, it requires you 
				switch out that Active with one of your Benched Pokémon.  This 
				is a fairly solid ability, mostly useful since it gets around 
				Trainer blocking effects, and on the occasion that you need to 
				bench something while powering it up.
				
				 
				
				Uses and
				
				
				Combinations: 
				The two situations mentioned above ended up being less prominent 
				than I expected, but there’s still reasons to try it in many 
				decks, even though in the end it may get cut.  First, there are 
				a lot of Colorless Energy requirements in attacks, so it’s not 
				like the Colorless Energy part is being wasted.  More important 
				is that you could think of this as a recyclable Switch if 
				you’re running a Holon’s Castform.
				
				
				
				 
				
				Ratings
				
				 
				
				Unlimited: 
				3.5/5-Here I find a single copy to be a staple, due to the “Murkrow 
				Lock”.  While much less painful than a Yata-Lock from 
				Yu-Gi-Oh, the multiple kinds of Murkrow locks still are 
				annoying.  They aren’t really seen anymore though.  Still there 
				is also so much Trainer denial it also bypasses in general that 
				does still see play.
				
				 
				
				Modified: 
				3/5-Here, not as good.  In fact, it now seems to its set mate 
				and counterpart Cyclone Energy has surpassed it.  It’s 
				useful but far from required for most decks in general, but for 
				a few it will be quite helpful.
				
				 
				
				Limited: 
				4/5-No realistic reason not to take it, given how important 
				benching an injured Pokémon tends to be in this format.
				
				 
				
				Summary
				
				Always nice to 
				have options, even if there isn’t much to combo well with it at 
				the moment.
				
				 
				
				-Otaku