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Pojo's Pokemon Card of the Day

 

Infernape lv. X

Diamond & Pearl

 

Date Reviewed: 06.15.07

Ratings & Reviews Summary
Unlimited:
Modified:
Limited:

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Steve Silvestro

2001 WCSTS Champ

2006 Top 8 @ Nats

2006 10th at Worlds

Infernape LvX:

Unlimited: A stage 3 in unlimited is incredibly hard to get.and with the specific Fire energies needed to attack Double Colorless doesn't help you at all. For these specific reasons this card will never be good in Unlimited Format. 1/5

Modified: He is a fast hitter. This deck has won quite a few battle roads already. And another bonus is you only need ONE for a deck. 4/5

Limited: If you get him out ill be impressed. 1/5
Koopa-Troopa Inferape Lvl.X: I've been playing this card at every battleroads I've been to so far and it is a beast. Best combo is to use magcargo and sableye CG to discard as many fire energy as possible to hit for 150 every turn. Has a lot of trouble with Bandoom so be careful. 5/5

Jokerboy

Infernape lv.X

Infernape is a pokemon out of the D/P set that really stuck out as we were previewing them. Two Energy for 150 is like whoa! Even if you have to get 8 fire in the discard which isnt that hard with the right cards anyway. 150 will take out almost any pokemon in the modified format, also at the same time he can use the attacks of the normal infernape which is the card that really makes infernape so hot DRE 80 or 2 fire for 90. At a mere 120HP infernape doesn't win much points in the HP section but his power is VERY useful and can be hurtful at times but overall helpful and it is perfect with his attack. No retreat and the new weakness thing works well as not many water pokemon can OHKO him. Infernape is running through Battle Roads like the plague and judging from this card it is obvious why.

Limited 1/5~Waste of time here
Modified 4/5~He is a beast once he is out
Limited 1/5~Lets be realistic

James the
M-Azing
Hey Everyone its Friday which means only one more Card review for this week. Today were going to look at Infernape Level X the final Level X in the D&P Set.

To Start Infernape Lv X Is a Fire type with 120 Hp with No retreat cost, Yes I Said NO retreat cost , he also has a plus 3o weakness to water which makes him sound like an average Stage 2 pokemon however isn’t Lv X like a stage 2.5? His Poke Power allows you to look at the top 3 cards from you deck and chose one, then place it into your hand while getting rid of the other 2, now where this doesn’t seem like much this is actually a great power since it has synergy with Infernap Lv X’s Attack Flare up. Flare up hits for an Impressive 150 damage which I believe can knock out almost any Pokemon sans a few Ex pokemon HOWEVER you have to have 8 Fire energy in your discard Pile or this attack does NOTHING so you see why I said this power and his attack are very Synergetic with each other since one can put them in the discard and the other puts them back into the deck so you basicly lose nothing. If this was all he could do Id give him a 2 on everything simply because his attack would take to long to power but thanks to the LvX rule he can use attacks from his previous form as well which one also Helps get them 8 Fire energies into the discard pile so all in all He’s not to bad for a fire starter.

Unlimited: 4/5 lots of ways to fuel His Flare up as well as get Infernape out so you can make Goku go Super Sayian I mean make Infernape go Lv X.

Modified: 4/5 Not perfect but devastating if you can get him out

Limited: 4/5 Flare up will Kill ANYTHING in this format but getting it powered up will be our problem.


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