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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Metagross δ

EX Delta Species


Date Reviewed: 01.02.07

Ratings & Reviews Summary
Unlimited: 1.3
Modified: 4.4
Limited: 2.3

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2006 World
Definitely a nice option to have in any deck that runs Metagross (Deoxys), as it helps boost your consistency.

But overall, Metagross d works best and most effectively with Dragonite d.
Without Dragonite d, Metagross's Crush and Burn attack is extremely weak, as

it is difficult to have enough in play to use the attack repeatedly.
However, with Dragonite d, and the Holon Engine, Metagross d becomes the primary focus of a consistent stage two deck.

A decent evolution. Lightning type is nice against new age Rain Dance (Base

Blastoise/Suicune ex) decks. However, running Stage2's in unlimited can cut

into your room for game-winning trainers, and Metagross is going to need another back-up evolution to keep it attacking.

A great power. Relying on metal, its attack will be difficult or impossible

to use, but getting it out can give you a big advantage. Unfortunately, getting out a Stage2 is very hard, even if you do manage to get the whole
1-1-1 line.

"Chuck" Brosseau
5th place Worlds 2006 (Also current "best looking player")
Metagross d

Metagross d from Delta Species is definitely one of those cards that has a big effect on the Metagame right now. Metanite (Metagross/Dragonite) is one of the top decks, if not THE top deck in the format right now. Crush and Burn’s synergy with Delta Charge is unreal. Delta Control isn’t the best power by itself, but when you get multiple of these things out, you’re gunna be able to go through your deck fast, and have access to almost any card you need.

Unlimited: 1/5

Too slow, and too vulnerable to Energy Removal

Modified: 4/5

Amazing in Metanite, but not that great in much else. The thing I dislike most about this card is that every deck has a way to OHKO it, and when your Grosses go down, bad things happen. It does have nice recovery though due to Delta Control. UGH! I’m torn on this card :-D.

Limited: 2/5

Stage 2 = Bad in Limited
Crush and Burn = Terrible in Limited
Delta Control = AMAZING in Limited

I think I’ll give it the extra point just cause Delta Control would be game breaking.
Kempley05 Metagross

This week we’re reviewing some of the cards that see play in one of the deck most popular decks so far this year - “Metanite”

Today it’s Metagross. For me his power is a very strong one, selective draw every turn is something very rare this year. As his power is stackable multiples of these in play mean typically you’ll draw the card you need – as a draw engine, multiple fast Metagross are nearly as good as last years Pidgeot. A turn 1 Metagross will give you a huge advantage in setup.

His attack is particularly interesting. Very flexible damage is always good, if you have the energy in play you can knock out any Pokemon in this format. The problem? You have to discard your crucial turn’s energy attachment. Typically then this cards is combined with energy manipulation – this year largely Dragonite which we’ll review later, and last year Dragonite or Electrode ex. A 2 Energy makes Metagross a very fast Pokemon, and with the right backing cards to recover energy one of the best in the format.

His high retreat is a problem, usually countered with switch. Resistance to Grass is nice but not essential, and there isn’t too much fire in this format besides Arcanine. He’s also vulnerable to disruption cards like Cursed Stone, Battle Frontier, Holon Legacy and Cessation Crystal, but they’re all countered by windstorm. This card has silenced it’s many critics, and Metanite has had more top 2 finishes than any other deck at cities this year.

Unlimited 1/5 – better options here.

Modified 4.5/5 – is the key card in one of the best decks around

Limited 3/5 – if you can set-up, a very good attacker, will be a nightmare to get it out though.

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