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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Team Galactic's Wager

Diamond & Pearl Mysterious Treasures


Date Reviewed: 08.31.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 4.33
Limited: 5.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Name: Team Galactic’s Wager

Set: Mysterious Treasures

Rarity: Uncommon

Type: Supporter

Sub-Type: Supporter (Hey, they feel the need to print it twice on the card. XD)

Text: You can play only one Supporter each turn.  When you play this card, put it next to your Active Pokémon.  When your turn ends, discard this card.


Each player shuffles his or her hand into his or her deck, and you and your opponent play “Rock-Paper-Scissors.”  The player who wins draws up to 6 cards.  The player who loses draws up to 3 cards.  (You draw your cads first.)


Team Galactic’s Wager is a new Supporter from Mysterious Treasures and I find it to be a joy just to play, win or lose.  Silly, I know.  According to the Ask the Masters section of the Pokégym, one has to play Rock-Paper-Scissors or an acceptable substitute that utilizes cards and that I didn’t quite follow (nor do I have time to figure it out), so just know you are supposed to RPS and dice rolling is not an acceptable substitute.  You can’t forfeit either, though you can say what you are going to throw and it’s up to your opponent to believe you are not.


Why would one want to lose: it’s plain in the text spoiler I typed up that losing means you only draw three cards instead of six?  Well, aside from the classic “about to deck out and need to really shrink my hand”, there are some effects where you need your opponent’s hand larger, and some where your hand needs to be smaller.  If design your deck smartly and play it that way as well, odds are “losing” will hardly matter: you’ll have emptied your hand and be drawing a solid three out of the shuffle.  Unless this card sparks a radical shift in play, I’ve noticed hand sizes are still huge in Modified, and so shuffling and drawing six, while not apt to cripple someone overall, will likely mess up several combos they had at the ready in a massive hand.  If you do get the six and they get the three… even better.


Still, it won’t leave a good deck run by a good player without any options except in instances of extreme luck.  This differs from Rocket’s Admin by being a bit more fair: we did get some extremely silly (but effective) decks that had devious tricks to make you draw Prizes early and in one turn and then shrink your hand to like two cards with Rocket’s Admin.  Needless to say, this won’t make sudden death so unbalanced either.


So, what does all this mean?  It means you should be running a copy or two of this card.  Good, near risk free hand disruption is quite useful given how many decks rely on things like building up copies of Boost Energy, or Double Rainbow Energy, Plus Power, or whatever.  I know that in decks where I run Stadiums important to the deck's main theme, I’ll include two or three copies of Scott just to help me fish out all the Stadiums early in the game.




Unlimited: 1/5 – We have so many options here for hand disruption.


Advanced: 4/5 – A very solid card that with the way the game has been (and is apt to continue to be) played, means little risk of totally backfiring.


Limited: 5/5 – It is draw power.  Simply put, if you pull this, you run it.


Sorry for the rushed review, but when I was on the first paragraph our power winked out!  There is probably a storm just far enough away as to not be visible without going outside and looking for it.  Between the weather and my work schedule, this was a “now or never” situation.




Alex Bramham

UK Nationals Finalist 2007
Team Galactic's Wager

Ah, one the most controversial cards yet with a massive potential for disruption. Vaporeon ex showed us how much a reduced hand can hurt, but this is in handy supporter form. Not quite Rocket's Admin but there are ways to survive the loss in the right build. It gets full marks from me for the sheer intensity and potential to change a game around and ruin an opponent from the start if you have the guts!


Team Galactic’s wager MT

Hello Pojoer’s. Today’s COTD is one that saw plenty of play at the prerelease. This card is so much fun, how many times do you get to settle something over a game of Rock, Paper, Scissors? I wonder, what if neither player knows how to play Rock, Paper, Scissors? Do they just roll a die? And what if someone cheats at this? Does he get a penalty, or do they redo the Rock, Paper, Scissors? What if everyone starts cheating at Rock, Paper, Scissors? Will POP ban this card from tournament play? Why does the winner only draw 6 cards? Why is Rock, Paper, Scissors so much fun? Why am I asking you all of these questions?

Rock, Paper, Scissors

You could give your opponent 6 cards
Not as good as other draw cards

Unlimited – stick with bill 1/5

Modified – People will use this card, +1 point because it’s so much fun. 3.5/5

Limited – Fun card, draw power, you do the math 5/5

How many questions did I ask? And how many times did I type Rock, Paper, Scissors?

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