Level X (Ultra-Rare)
Level Up (Put onto Magmortar)
Water x 2
Once during your
turn (before your attack), if Magmortar is your Active Pokimon, you may
choose 1 of the Defending Pokimon. That Pokimon is now Burned. Put 3 damage
counters instead of 2 on that Pokimon between turns. This power can't be
used if Magmortar is affected by a Special Condition.
(RRRR) Flame Bluster
Discard 2 (R)
Energy attached to Magmortar. Choose 1 of your opponent's Pokimon. This
attack does 100 damage to that Pokimon. (Don't apply Weakness and Resistance
for Benched Pokimon). During your next turn, Magmortar can't use Flame
Put this card onto your Active Magmortar. Magmortar LVX can use any
attack, Poki-Power, or Poki-Body from its previous Level.
1 (Evolves from Magmar)
Water + 30
(RC) Smoke Bomb 
If the Defending
Pokimon tries to attack during your opponent's next turn, your opponent
flips a coin. If tails, that attack does nothing.
(RRC) Flame Drum 
If Magby isn't
anywhere under Magmortar, discard 2 Energy cards from your hand. (If you
can't discard 2 Energy cards from your hand, this attack does nothing.
(R) Flare 
(RRC) Flame Drum 
Energy attached to Magmar.
Flip a coin. If
heads, the Defending Pokimon is now Burned.
Once again I am in
a bit of a time crunch, so I'll dive right in.
is the upgrade to Magmortar, and for those still learning the new
critters like I am, Magmortar is the Evolved form of the classic
is a solid Pokimon with a nasty stalling attack and one solid "big hitter"
attack. Smoke Bomb can be paid for with a lone Double Rainbow Energy
and still hit for a solid 20 (that already includes the -10 from Double
Rainbow Energy) while buying time to build. Flame Drum hits for a solid
80, but without a Magby under it (yes, Magmar is supposed to
be in between the two: they probably want to leave the option of a "cheat"
for "Baby Evolution" open) the attack requires two Energy be discarded from
your hand. This is a reasonable cost: you already invested enough Energy for
40 damage, there is a not too painful method to bypass the cost, and it is a
Stage 1. After all: raw draw power or solid combos (hello Magneton
from EX Power Keepers) can easily keep the needed discard fodder in hand.
Magby LV.5, the only still legal version, is a filler "Baby" in my
opinion, and I won't waste time elaborating. Skipping it would also allow
you to just use Magmar as the base of the line: Magmar LV.30
is the only still legal version of the card, and it gains no benefit from
Evolving from Magby. It has a solid 70 HP, can hit for 20 with a
single (R), or a decent 50 for (RRC). Its Retreat Cost is a bit bloated at
two, and it has the reasonable Weakness of Water +20. Still no Resistance
though. It is almost like someone mated a Base Set Hitmonchan with a
The main concerns
for Magmortar LV.48 are a fat +30 damage it takes from Water Pokimon
and three Energy Retreat Cost. The lack of Resistance is a bit annoying as
well. Going "to the extreme" with Magmortar LV.X grants and extra 30
HP to Magmortar LV.48's already impressive 100 (for a Stage 1, after
all), a Poki-Power and a new attack. Torrid Wave is nice: a stronger than
normal auto-Burn to one of the Defending Pokimon while Magmortar LV.X
is Active, though just once a turn (e.g. they can change out their own
Active to get rid of it between turns). Flame Bluster (which that
second "L" was missing - it would have given a MegaMan vibe) is a great
attack, though it is limited to use at most every other turn. It is a
familiar attack and though its quadruple Fire Energy cost makes it a bit
pricey, we learned long ago that 100 to anything makes setting up counter
strategies a nightmare. The attacks it gains from Magmortar LV.48
should be at least adequately effective between uses of Flame Bluster. Just
mind the double Water Weakness and hefty Retreat Cost of three.
2/5 - A tentative score: I would think there were enough Pokimon in this
format that already have this kind of attack and established decks build
around them that, even though Magmortar LV.X with the classic "Mind
Games Slowking for a bench" build would work, it seems excess. I
suppose Torrid Wave might be nice against Babies, but you could just try to
bench them and snipe them.
4/5 - I expect this card should spawn at least one strong deck from itself.
Flame Bluster continues a tradition of bench sniping that has always
excelled in past Modified formats.
4/5 - A clear game winner if you pull a workable line (easier, given the
Stages), but odds are against that and there's a decent amount of Water
(some with Colorless attacks) that could be a real pain.