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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Electabuzz d

EX Dragon Frontiers


Date Reviewed: 11.10.06

Ratings & Reviews Summary
Unlimited: 1.1
Modified: 2.7
Limited: 3.58

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2006 World
Electabuzz d

Being a basic, Electabuzz d has the very strong basic of being accessible through holon Mentor. Having a single Electabuzz or Elekid in your hand means a Mentor can you two card-drawing Electabuzzes out the same turn you Mentor. This card drawing is accessible early and can be used to greatly improve the consistency of any deck.

Because Power of Evolution draws from the bottom of your deck, you can use it with Metagross d efficiently, keeping one of your remaining cards from Delta Control on the bottom for Electabuzz to draw.

While it's easily accessible and greatly improves deck consistency, the two spots an Elekid and Electabuzz take up can still be costly.

Modified: 4/5

Draw is always good, but with so many better draw options, Electabuzz's power is relatively weak.

If you can get Elekid and Holon Mentor, you will have a strong combo. An extra card per turn is a game-winning advantage in a limited game. However, without Elekid and Mentor, you're simply hoping to get lucky and have both at the same time.

"Chuck" Brosseau
5th place Worlds 2006 (Also current "best looking player")
Electabuzz d

Quite a nice little card. Weak HP and attack, but a nice Poke-Power makes up for it. Electabuzz d lets you draw a card from the bottom of your deck each turn (if it’s an evolved Pokemon). If you get more than one out, you’re going to have a nice card advantage over your opponent throughout the game, which is a very good thing. Definitely something you run with the Holon Engine.

Unlimited: 1/5
There are definitely better draw cards here.

Modified: 3/5
Great Power, but vulnerability to Zaaap, Cursed Stone, and Holon Legacy is a big problem. Pretty average here.

Limited: 4/5
Draw is always good in Limited. Play it if you get Elekid with it, but not without it. This card is so bad without its Power.

2005 World

Could be nice as a draw engine. Mentor for Elekid and Buzz on your first turn, evolve it immediately, and now you can draw an extra card each turn. If you're playing a delta deck, it's probably not better than Fearow. But otherwise it could be aight.

Unlimited - No. 1/5

Modified - If you're using a non-delta non-search engine deck and you don't think Nidoqueen or Cargo cuts it, this could be a good choice. 3/5

Limited - It's a basic, 60 hp, attacks for an average 30 damage for 2 energy, pretty good. 3/5


Skip straight to the scores and summary for a concise overview.


Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.


Name: Electabuzz δ

Set: EX Dragon Frontiers

Card#: 29/101

Type: Fighting

Stage: Basic

HP: 60

Weakness: Fighting

Resistance: None

Retreat: C

Poké-Power: Power of Evolution

Once during your turn (before your attack), if Electabuzz is an Evolved Pokémon, you may draw a card from the bottom of your deck.  This power can’t be used if Electabuzz is affected by a Special Condition.

Attack: (FC) Swift [30]

This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, and Poké-Bodies, or any other effects on the Defending Pokémon.

Name: Elekid δ

Set: EX Dragon Frontiers

Card#: 48/101

Type: Fighting

Stage: Basic

HP: 40

Weakness: Fighting

Resistance: None

Retreat: C

Poké-Power: Baby Evolution

Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as Evolving Elekid) and remove all damage counters from Elekid.

Attack: (C) Thunder Spear

Choose 1 of your opponent’s Pokémon.  This attack does 10 damage to that Pokémon. (Don’t apply Weakness and resistance for Benched Pokémon.)


Attributes: Electabuzz is a Pokémon δ, and that’s finally getting interesting.  There are obvious benefits to being a Pokémon δ, like an extra draw from Holon’s Adventurer, Fearow δ being able to fetch you from the deck, etc. but now we are finally seeing some real drawbacks, like Pokémon that hit Pokémon δ hard and fast (Arbok δ) or can shrug off quite a bit of their damage (Dewgong δ), and some cards are now managing to be both support and a counter (Holon Legacy).


Electabuzz is a Basic Pokémon, but it can optionally Evolve from Elekid.  The most recent Elekid is a Pokémon δ (also a Fighting Type) with only 40 HP but an occasionally useful attack (Thunder Spear for only 10 damage).  Still, sometimes it is good to hit the bench even for just 10.  Peaking ahead, we see that Electabuzz has an Evolution activated Poké-Power, and it looks like the main reason you’d run it, so you’ll need this Electabuzz or the other.


Being a Fighting-Type is fairly unimportant: peaking ahead again, we see that Electabuzz has only one attack, and it doesn’t apply Weakness.  So let’s look at the HP: 60.  That’s solid for a Basic with no Evolutions available, but bad if we are using it as a Stage 1 (and that is how it’s apt to be used).  Fighting Weakness is a concern if anyone is still using the Raichu δ/Exeggutor δ deck, but other than that, it might not be too bad.  No Resistance is lame as always, but I might as well move onto a reasonable, single Energy retreat that shouldn’t be too hard to pay.


Abilities: Electabuzz has a Poké-Power called Power of Evolution: as long as it is Evolved, you can draw a card from the bottom of the deck.  This is a simple but potent ability over the long term of the game.  Since Electabuzz can break the rules and be Evolved into right away from Elekid with its Baby Power, you can use Holon’s Mentor to fetch an Electabuzz, Elekid, and then one of whatever and draw a card off of it as well.  Two Holon’s Mentor and you can get something major set up plus two Electabuzz on the bench, giving you essentially a free Bill a turn.


Swift, the cards only attack, can occasionally be handy, since it ignores basically any effect on the Defending Pokémon.  Still, for the most part its filler and one will rarely need to use it.


Uses and

Combinations: Simply put, it’s possible that Electabuzz could become the new Bench sitting “Stage 1” line for some decks.  It is very low on HP, but an almost totally flat out source of extra draw power, even moderate, is pretty significant.  In addition to Holon’s Mentor, there are reliable normal Trainers to get you Basics, like Great Ball, and fairly reliable ones like Dual Ball.  Yes, you might occasionally get stuck with an Electabuzz acting as a Basic and your starter, but some something so simple and useful that might be a worthwhile risk.  After all, in a well made deck it really is draw power you need most: everything you draw can get you something else.  If the draw is not Supporter based, all the better: then you can use a Supporter for what you need after the draw.  A single benched Electabuzz, if you can keep it alive, essentially halves your deck size.  Unlike, say, Porygon 2 with Back-Up, there are no messy requirements to get the draw (at least after you Evolve Electabuzz).




Unlimited: 1/5 – Electabuzz is far too weak for Modified.  For draw power, we have the best Trainers in the game.  We also have older, easier to access forms of Pokémon draw power if one desires it.  Plus, we have Pichu from Neo Genesis occasionally popping up and having a Zzzap fest.


Modified: 3.5/5 – I don’t know how popular this will be, but it can be pretty nice.  Its low HP is the clear draw back to it: a Cursed Stone can quickly KO any benched Electabuzz.  In the end I think it will be worth it in certain decks.  I’ve tried Porygon2 with Back-Up and its good… in certain decks that flow quickly.  For everything else, this might be the next best choice for a Bench sitter (keeping in mind Magcargo with Smooth Over is probably as good as or better than Porygon2 for decks in general).


Limited: 4/5 – Elekid δ is an okay pull and a common, which in turn means its actually not that unlikely to get it with Electabuzz and work them into a deck, where they are incredibly useful in a format like this.  I saw quite a few at the Pre-Release I attended.



I think Electabuzz is a great Pokémon but it might be overshadowed by some older, more questionable Bench-sitting candidates.  Its small size is essential to keeping it from being overly powerful, as seen with so many past cards in past formats.  Need I remind people of Neo Genesis Cleffa or Energy Draw Delcatty?


My reviews and ratings are for Modified only.

Electabuzz delta from Dragon Frontiers

Modified 1/5 - I think the attack is quite weak, so I am going to look at its Poke-Power. Bottom line, is it worth dedicating a minimum of 4 slots (because you need 2-2 Elekid and Electabuzz delta) to draw, let's say 2 cards a turn?

My answer is a resounding no. If you are going to use Holon Mentor, then you're much better off getting your army together and strike. Once you've setup, you still need to get more evolutions out or grab some trainers, and thus you probably want to play Copycat or Celio's Network, instead of playing Holon Mentor and getting Elekid's and Electabuzz d's.

Muk Man

Today’s Card Of The Day is…Electabuzz from Dragon Frontiers

Not much to say about this card. Basic with one attack and a nice power, but you have to run elekid. This guy should never see the active position. He should sit on the bench like Magacargo, and just abuse his power.
Combos: Aipom! Play Aipom, draw a card, put Aipom on the bottom, and draw card from bottom. Then repeat. This combo will give you 2 cards per turn + your first draw plus your supporter. That’s a lot of cards. Which is not impossible with mentor or Lanettes Net Search.


Modified:  2/5 Without elekid he’s just binder bait.

Limited: 3/5 if you can draw the elekid run him, since draw can win or lose a game in this format.



Current ebay Value: $1.50 “Unown” (Plus or minus .50 cents)


~Muk Man~

P.S. Jeff Reynolds is the best T.O. EVER!


For questions or comments, send an email to Treluv3@Excite.com


Espeon Electabuzz d:

Unlimited: 1/5
1 card a turn is useless if it means taking up slots in a deck where draw trainers can be used instead.

Modified: 2.5/5
There could be some combos with this card. It is easier to set up than the other draw a card every turn Pokemon such as Ludicolo and Swampert, as it is a "Stage 1" and both it and its pre evolution can be mentored. The problem is it can't combo with Magcargo anymore because it draws form the bottom of the deck, but it could combo with Metagross d or anything else that can manipulate the bottom of your deck. Still, it is still a Pokemon that only has 60 hp and does 30 damge, meaning it'll have to bee limited to a supporting role, unlike Ludicolo.

Limited: 4.5/5
Any card advantage is good. Also, its swift gets past Dewgong d's power, which is pretty useful in this format.

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