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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Gardevoir ex δ

EX Dragon Frontiers


Date Reviewed: 11.03.06

Ratings & Reviews Summary
Unlimited: 2.08
Modified: 3.11
Limited: 3.92

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2006 World
Gardevoir ex d
Any card that can shut off Poke-Bodys and Poke-Powers is always good. Imprison is great against many of the most popular modified cards, including Mew ex, Metagross d, Dragonite d, Metagross (DX), and more. One of the few decks Imprison doesn't hurt is Delta (Raichu d/Exeggutor d), which conveniently is made of Pokemon with 80 HP and less. (OHKO Targets with Flame Ball.)
Modified: 5/5

As far as I know, shutting off Poke-Bodys and Poke-Powers means it would shut off Pokemon Powers. This technicality will single-handedly determine if the card is great or horrible. With the most current ruling I've heard, Gardevoir ex d has almost infinite Pokemon Powers it can disable.
Unlimited: 4/5

Stage2's are horrible in limited, as they require tremendous luck to both draft the basics and the stage one, and then more luck to draw into it.
Limited: 1/5

"Chuck" Brosseau
5th place Worlds 2006 (Also current "best looking player")
Gardevoir ex d

Second Stage 2 Dragon Frontier’s EX we’re reviewing this week, and definitely my favorite. Gardevoir ex d is quite good. 150 HP is great. Psychic weakness isn’t, as Mew ex is quite popular, but you have a built in Poke-Power to protect yourself from his antics. Gardy’s Poke-Power allows you to put a Seal Marker on any of you opponents Pokemon, which shuts off their Powers and Bodies. This is devastating to things like Mew ex, which would normally crush Gardy due to its Psychic weakness. I cant even lost how many cards this Power is useful against. The attack is also quite good when combined with Gardy d from Delta Species. You can continually move your energy back and forth to keep it safe from your opponents Pokemon between attacks. This should save you quite a few energy drops as the game progresses.

Unlmited: Another stage 2 that doesn’t quite cut it. Energy Removal makes you absolutely useless. 1/5

Modified: This should be a contender for Cities. Combined with Gardy d from DS, you have a strong combination of hard hitting and energy manipulation, along with some disruption in the form of imprison. 4/5

Limited: Obviously good. 150 HP and a strong attack are always a big factor. Imprison probably isn’t very good, but everything else makes up for it. 4/5

My reviews and ratings are for Modified only.

Gardevoir ex from Dragon Frontiers

Modified 3/5 - I think it's a very good card, but it may not be good enough to win City Championships. It really loses to Banette ex (Psychic Weakness) and decks that doesn't need Poke-Bodies or Poke-Powers such as Kingler delta/Raichu delta, and those decks should be quite popular.

Limited 5/5 - Again, if I have its Basic and Stage 1, I am definitely running Gardevoir ex delta for all its worth.

Gardevoir EX has reasonable HP, Retreat, and Weakness for a stage 2 Pokémon-EX. Imprison markers can only be removed by evolution or devolution (or if you Briney your Pokémon, I guess). This is somewhat inferior to Cessation Crystal, in that you can only stop Poké-Bodies/Powers one Pokémon at a time (instead of all at once). Also, the cost of being able to shut down Poké-Bodies/Powers, is the turns it takes to get a stage 2 Pokemon into play (with Cessation Crystal, you can easily get it out turn one). However, “Imprison” doesn’t shut off your Poké-Bodies/Powers, and, unlike Cessation Crystal, Houndoom/Manectric EX won’t prevent you from using it.

80 damage for 3 energy with Flame Ball is decent. Using the optional transfer of one fire energy to the bench, this card could work well with Gardevoir [DS], in a “never out of energy” deck.

Unlimited: “Imprison” means little to a player who can build a “Muk [FO] on the bench with a good attacker active” deck. 1.9/5

Modified: Being able to shut down the Poké-Body/Power of any of your opponent’s Pokémon without regard to whether it is metal/basic/δ/evolved/active (as with Battle Frontier/Space Center/Holon Legacy/Lati@s/Girafarig) is very convenient. 3.3/5

Limited: It’s nice to be able to shut down “Holon Veil” and “Evolutionary Call”. 4.5/5

Questions/comments/corrections? E-mail: ninetales1234@hotmail.com

Computer Guy
Gardevoir ex from Ex Dragon Frontier.

Gardevoir ex is a good looking ex but the main problem with its Poke-Power is Cessation Crystal does the same thing and it's a trainer card. Also the new Tropious can get rid of all Imprison Markers on your opponents pokemon. The attack is nice and the HP is good too. I think there are better ex's in the set.

Unlimited: 1/5
Modified: 2.5/5
Limited: 5/5

Muk Man

Today’s Card Of The Day is…Gardevoir EX from Dragon Frontiers

Talk about disruption!!!  Gardy’s Power Imprison lets you place an imprison marker on a pokemon with a power or body, and shut down that power or body for the whole game, the only way to remove the marker is to evolve or devolve or remove from play. THAT IS A MAJOR OPTION. Flame ball does solid 80 damage for FCC, and with out discarding energy is pretty cheap as far as fire attacks. With only 1 weakness, it is a solid EX that will see some play. Too Bad Psychic is the strongest type in the game right now.
Combos: Of course Gardy from DS…But his ability to attack and share the energy is a nice option, maybe a fire or colorless pokemon with a medium to high attack cost. Energy ball 2-3 times, then send in Rayquaza* and finish the game


Modified:  3/5 Great Body makes him Very Playable, but with the psychic weakness he is going to hit hard times in the current format.

Limited: 4/5 150hp and swinging for 80 he will cause problems, if you can keep the energy on him.


Current ebay Value: $25 (Plus or minus $2 dollars)


~Muk Man~


For questions or comments, send an email to treluv3@excite.com

Espeon Gardevoir ex d:

Unlimited: 2.5/5
Hey it stops Raindance and Slowking! That makes it semi playable, as a bench sitter.

Modified: 4/5
Overrated? Overhyped? Possibly. This card is entirely metagame dependent. If there are alot of powers running around, then it'll kill the metagame. If not, then it's not very useful at all. Once it gets setting counters down on fully evolved Pokemon (evolving removes them), there no stopping this card other than with Tropius, which is too specific to work as a tech in most decks right now. We don't know what the metagame will be like when the big tourneys roll around so this is just a tentative rating.

Limited: 4/5
3 for 80 is awesome in Limited. Get it out and its gg. Stage 2 so it might be a little hard getting it out but still, its a beast.

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