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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Mightyena ex

EX Holon Phantoms


Date Reviewed: 05.04.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 2.1
Limited: 2.4

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Review too long?  Skip straight to the scores and summary.


Name: Mightyena ex

Set: EX Holon Phantoms

Card#: 101/110

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Darkness

Stage: 1 (Evolves from Poochyena)

HP: 100

Weakness: Fighting

Resistance: Psychic

Retreat: None

Poké-Power: Once during your turn (before your attack), you may choose 1 of the Defending Pokémon and switch it with 1 of your opponent’s Defending Pokémon and switch it with 1 of your opponent’s Benched Pokémon.  Your opponent chooses the Benched Pokémon to switch.  This power can’t be used if Mightyena ex is affected by a Special Condition.

Attack#1: (CC) Sharp Fang [30]

Attack#2: (DCC) Hyper Claws [50+]

If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage.

Name: Poochyena

Set: EX Holon Phantoms

Card#: 80/110

Type: Darkness

Stage: Basic

HP: 40

Weakness: Fighting

Resistance: Psychic

Retreat: C

Attack#1: (C) Paralyzing Gaze

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Attack#2: (CC) Smash Kick [20]


Attributes: Mightyena ex is a Darkness Type Pokémon, meaning it will rarely hit anything Weak, but won’t have to worry about Resistance and can use Darkness Energy to increase the damage yield form its attacks.  Quite nice, I’d say.  Unfortunately, it has only 100 HP.  This is pretty poor for a Stage 1 Pokémon-ex.  Although a good 20-30 points higher than other Mightyena for HP, it still isn’t much for a Pokémon-ex.  It is just high enough to make it vulnerable to Desert Ruins (though I wouldn’t want it at 90, as that is just horrid for a Stage 1 Pokémon-ex).  I am saying it really needed to be 110, 120, or even 130 (anymore would not fit the Pokémon and would also necessitate a double Weakness).


Fighting Weakness just accentuates this point: most fully Evolved Fighting Pokémon can easily hit for 50 points of damage reliably.  If you see a Fighting Pokémon, don’t bring this thing out.  At least we actually have Psychic Resistance on this card: this means you should have a real edge over Psychic Pokémon, and especially “Ghost” Pokémon (Darkness Weak Psychic Pokémon) are in real trouble.  A second impressive “bottom stat” is a free Retreat.  This is the best it can be and is great for shaking off attack effects as well as just managing your Pokémon in general.


This set gives us a new Poochyena, but it’s more or less a vanilla Pokémon with just 40 HP and Fighting Weakness, it just won’t survive too long.  I’d recommend the EX Deoxys version since it can mess with the opponent’s hand.




Abilities: Driving Howl isn’t great, but it can be handy for getting some problem Pokémon out of the Active slot.  Sharp Fang is pretty weak, but if you can use Darkness Energy to fuel it you can get some decent shots in with it.  Hyper Claws is good, but not with something real nice to back it up.  What do I mean?  Well, Hyper Claws will give a Darkness Energy endowed Mightyena ex a good chance of OHKOing a normal Pokémon-ex, Stage 1, or Basic Pokémon.  Unfortunately, it’s not going to cut it if you have to slug it out with another Stage 1 or 2 Pokémon-ex.  As these are common sights in the current metagame, it really hurts.  There is some synergy between the Driving Howl and Hyper Claws, as you can try to force up a Stage 2, but since the opponent chooses what to bring up, it’s not going to do much.


Uses and

Combinations: I could see including one if you are using one of the Mightyena currently legal for Modified.  However, of the two only the Pokémon δ version has a prayer of being a decent enough attacker.  It helps that said version can prevent Pokémon-ex from attacking by attacking them.




Unlimited: 1/5 – Not a chance.  It’s just not meant for this format where Blastoise is about the only Stage 2 you’ll see.


Modified: 3/5 – You could build an “okay” deck with the EX Delta Species Mightyena.  If you really love Mightyena and insist on using it, this version will be a definite help.


Limited: 3.5/5 – Surprisingly handy here.  You won’t be able to use the second attack often, but constantly forcing your opponent to bring up something new can force them to spread out their Energy and be unable to power up their better attacks or force them to burn Energy retreating.



Mightyena ex is a bit underpowered but if you really want to run it you should be able to do so with some success.  If you aren’t a fan though, just get it for your collection.


Reviews are ratings are for Modified only.

Mightyena ex - 2/5 - He's an ok attacker, with a disruptive Poke-Power, that can do "Cyclone Energy" every turn. However, it's not hard to plan ahead - for instance play Holon Mentor for 2 Jirachi (Wishing Star), and set up easily. It can work with the LunaRock engine, but there are other decks that can take advantage of it moreso than Mightyena ex, such as Arcanine ex and Hariyama ex. Also, Weakness to Fighting is really bad in the metagame right now. I'll pass.


Mightyena EX’s Poké-Power allows you to force your opponent to switch his/her active Pokémon. We’ve seen this before. Umbreon EX has such a power. Clefairy [RG], Ariados [UF], Ursaring [UF], Parasect [AQ], Beautifly [DX], Brock’s Mankey, and plenty of other Pokemon have attacks that allow you to do it also.


But- with Mightyena EX’s Poké-Power, your opponent gets to choose the benched Pokémon to switch. When you play this have to worry about EX rule and you are rewarded with an average Poké-Power, average weakness/resistance, and average attacks. Retreat cost of zero is nice, but does not outweigh the negatives of this card, IMO.


Unlimited: It’s Poké-Power is worthless when you have Gust of Wind. Your chances of coming across stage 2 Pokémon are low. Mightyena [DX] is better here, especially if your opponent’s deck has a lot of draw power. 1/5


Modified: I wouldn’t play it. Mightyena [DS] is better (decent second attack, and it benefits from the effects of both Metal and Darkness Energy). 1.3/5


Limited: There are four special energy cards in this set that can provide Dark energy, so you can use its second attack, but what are the chances that you’ll get to attack a stage 2 Pokémon with Mightyena EX in Limited? 1.3/5


Questions/comments/corrections? E-mail: ninetales1234@hotmail.com


Joker Boi
Mightyena ex:
 MIGHTY-Ena doesnt live up to his name in my opinion there is nothing mighty about this pokemon.
 HP:100 YUCK I hate 100hp on a stage 1 pokemon. It means that hey have JUST enough HP for Desert Ruins to tear them apart and also on a ex pokemon of mightyenas par I think it should have at least got 120.
 Power/Body: Yay! You get a free cyclone energy each turn and he doesnt have to be your active. This might be good if in pokemon your opponent will only be permitted to ONE benched pokemon but it is not thus, making mightyena have a pretty much useless power since your opponent can switch to whatever they like not helping you at all. It also gets shut down by Battle Frontier which also isnt too good.
 Attacks: Mightyenas first attacks does two of any energy for 30.... I have seen one energy for 30 with an good effect! This might be 40/50 for two considering dark energies but meh this attack does not make him t2 material at all. Mightyenas other attack is very neat it does 50 and an addition 40 if the defending is evolved. This is a basically auto KO for most basics and 90 + how many dark energies you have attached which might result in OHKOs on your opponent I love this attack but the other is just ugh.
 Retreat: The best thing about this card is his retreat cost ANYTHING with a free retreat cost is dominating.
 Weakness: Fighting right now is a bad weakness IMO. Cham will dominate you, Machamp will pulverize you, and mostly anything else fighting that is played will beat you especially because of your extremely low HP.
 Resistance: I love psychic resistant. There are alot of psychic pokemon that put a hurting on exs so any ex with a psychic resistant is good enough for me
 Type: Dark Types are fun to play. First off they get a benifit from dark energy. Second they can beat any deck with ghost pokemon. Third They have the best powers/bodies. Of course BF shuts down dark pokemon so all dark pokemon that relie on bodies lose an auto point. But to be dark has to be one of the best types. Since they can be played with other dark pokemon to make good combos
 Support: Dont play this thing as support/tech in ANY deck for its power. Unless you come up with a really good way to play this dont use it as support
 Future: I really dont see a future for this card I mean there are just so many better pokemon you can play I dont see how this would stand a ghost of a chance.
 Make or Break: One thing broke this card...The fact that you DONT get to choose who is sent up. If they wouldve made it like that and he HAD to be your active to use it he would probably be one of the best exs in this format. But they didnt so....It sucks

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