Review 
				too long?  Skip straight to the scores and summary.
				
				
				
				Name: 
				Crawdaunt ex
				
				Set: 
				EX Holon Phantoms
				
				
				Card#: 
				99/110
				
				
				Rarity: 
				Pokémon-ex
				
				
				Pokémon-ex Rule: 
				When Pokémon-ex has been Knocked Out, your opponent takes 2 
				Prize cards.
				
				
				Type: 
				Water
				
				
				Stage: 
				1 (Evolves from Corphish)
				
				HP: 
				110
				
				
				Weakness: 
				Lightning
				
				
				Resistance: 
				None
				
				
				Retreat: 
				CC
				
				Poké-Power: 
				Splash Back
				
				Once 
				during your turn (before your attack), if your opponent has 4 or 
				more Benched Pokémon, you may choose 1 of them and return that 
				Pokémon and all cards attached to it to his or her hand.  This 
				power can’t be used if Crawdaunt ex is affected by a Special 
				Condition.
				
					
					
					Attack: 
					(WC) Power Blow [20x]
					
					
					Does 20 damage times the amount of Energy attached to 
					Crawdaunt ex.
 
				
				
				Name: 
				Corphish
				
				Set: 
				EX Holon Phantoms
				
				
				Card#: 
				62/110
				
				
				Type: 
				Water
				
				
				Stage: 
				Basic
				
				HP: 
				50
				
				
				Weakness: 
				Lightning
				
				
				Resistance: 
				None
				
				
				Retreat: 
				C
				
				
				Attack#1: 
				(C) Corkscrew Punch [10]
				
					
					
					Attack#2: 
					(CCC) Guillotine [30]
 
				
				
				Name: 
				Corphish
				
				Set: 
				EX Holon Phantoms
				
				
				Card#: 
				63/110
				
				
				Type: 
				Water
				
				
				Stage: 
				Basic
				
				HP: 
				50
				
				
				Weakness: 
				Lightning
				
				
				Resistance: 
				None
				
				
				Retreat: 
				C
				
				
				Attack#1: 
				(C) Flail [10x]
				
				Does 10 
				damage times the number of damage counters on Corphish.
				
					
					
					Attack#2: 
					(W) Crabhammer [10]
 
				
				 
				
				
				Attributes:
				Crawdaunt ex is a Water Pokémon, which is a fairly solid 
				Type: in the history of Modified, Water decks usually are fairly 
				prominent.  I would have loved for it to either be a Dual-Type 
				Pokémon or mono-Darkness, as that would allow it to avoid 
				Resistance entirely and still exploit some Weakness… but what we 
				have is good.  110 HP is as low as any current Stage 1 
				Pokémon-ex has, but most are that or 120, with a handful of 
				exceptions that get saddled with a double Weakness, so in the 
				end, it’s good/  Crawdaunt aren’t known for the HP in the 
				TCG anyway.
				
				 
				
				
				Lightning Weakness is “alright”.  All other options that make 
				sense according to the video game Type pairing would probably be 
				worse, with the possible exception of Grass.  No Resistance is 
				annoying and I wish they’d stop leaving it out.  A Retreat Cost 
				of two is fine: it’s neither low enough to practically ignore 
				nor high enough to be a major concern.
				
				 
				
				
				Average, yet solid, for a Stage 1 Pokémon-ex, let’s take a look 
				at Corphish, which it Evolves from to see if there’s any 
				issues there.  After all, Milotic and Gyarados are 
				only allowed so much power because their Basics are so horrid.  
				There are two Corphish this set: 62 and 63.  63 is poor: 
				one decent attack hurt by low HP and one overpriced attack 
				render it something to only use if you must.  62 is nothing 
				special, but it does have solid Attributes for a Basic and can 
				use any Energy to attack, even if it’s only for straight 
				damage.  There is one other Corphish currently legal, 
				from EX Deoxys.  It has Exoskeleton as a Poké-Body to reduce the 
				damage it takes, but only by 10 and it has just 40 HP and an 
				unremarkable attack.  Given that there are cards that do more to 
				Poké-Bodies, I’d say 62 is the clear winner here.
				
				 
				
				
				Abilities:
				Crawdaunt ex has a Poké-Power that is like a built in 
				Giant Stump that only affects the opponent.  How so?  If 
				your opponent has more than four or more Pokémon on their Bench, 
				you can choose one from the Bench and bounce it; that is send it 
				and all attached cards to the opponent’s hand.  This can be done 
				whether Crawdaunt ex is Active or one the Bench and based 
				on the wording I believe it would stack if you have multiples in 
				play.  So if the opponent plays a four Pokémon on the Bench, you 
				can send the most developed of their Benched Pokémon back to 
				their hand.  So there is no point in them having more than three 
				on their Bench: otherwise you just bounce their best Benched 
				Pokémon.  All in all, a nice ability as it hurts combo decks.
				
				 
				
				Power 
				Blow is a nice attack: needing only one specific Energy type, 
				it’s fairly easy to work into off type decks.  20 damage for 
				each Energy attached means a base damage of 40 if you are able 
				to use it and you get a fair or better return until you pass 
				five Energy attached.  If you do choose to risk it, you can get 
				a slightly sub par return on Energy but reach the point where 
				you can OHKO any Pokémon in the game (and a little below that to 
				OHKO anything you are apt to encounter).
				
				 
				
				These 
				abilities compliment each other: your opponent has to keep a 
				small Bench which makes it much harder to keep up with a hard 
				hitting attack.
				
				 
				
				Uses 
				and 
				
				
				Combinations: 
				The basic idea for using this card is to combine it with 
				something that can attach extra Energy so you can power it up 
				more quickly.  Meganium ex is a good candidate: it’s 
				risky running two Pokémon-ex and you are limited to Grass Energy 
				for the extra attachment but it also removes a damage counter 
				and all Special Conditions from the recipient, making 
				Crawdaunt ex last longer.  Electrode ex is another 
				candidate using its normal tricks, though I don’t know if I like 
				using one Pokémon-ex going suicidal to power another.  There are 
				also assorted attacks that can be used as well if you’d like.
				
				 
				
				Also 
				use Warp Point and Cyclone Energy to force an well 
				developed opponent to the Bench where there is potential to 
				bounce it and Rocket’s Admin, already a common deck 
				sight, is wonderful for getting rid of whatever you just sent to 
				hand.  I am unaware of any card that is still legal and forces 
				the opponent to play more Pokémon, but if one is released or if 
				I just missed it, it’s a natural partner as well.
				
				 
				
				Oh, and 
				did I mention Boost Energy provides a quick +60 damage?
				
				
				
				 
				
				
				Ratings
				
				 
				
				
				Unlimited: 
				3.75/5 – Yes, I think it shows much promise here.  With 
				Blastoise and or Slowking it is a force to be 
				reckoned with.  After all, you can bounce an opponent’s 
				Slowking and Blastoise back to hand, no?  This format 
				tends to have reasonable full Benches.  I don’t know if it will 
				replace Suicune ex, but I think it has the potential 
				too.  The only thing casting doubt in my mind is obvious: it’s a 
				Stage 1 Pokémon-ex.  It also helps that in this format there is
				Erika’s Perfume to force the opponent to Bench Basics.
				
				 
				
				
				Modified: 
				4/5 – Though opponents will probably have an easier time 
				avoiding Splash Back, I think that this should be at least the 
				next fad deck if not a longer lasting one.  Unless the metagame 
				becomes almost all Lightning decks, this card should see play.
				
				 
				
				
				Limited: 
				4/5 – Obviously it’s a risk since it is half your Prizes should 
				it be KO’d.  However, once it gets going it is hard to stop and 
				there are two different Corphish as common Basics, making 
				it easier to run.  Of course, not being a Pokémon δ actually 
				hurts it some here: with so much support for them in this set it 
				is the norm to be able to use it.  And this can’t.
				
				 
				
				
				Summary
				
				Well, 
				maybe I’ll be wrong and make a fool of myself, but I truly think 
				this card is going to be starring in its own deck soon (or 
				working into an older deck at worst), and in both Unlimited and 
				Modified no less.
				
				 
				
				-Otaku