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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Crawdaunt ex

Holon Phantoms


Date Reviewed: 04.02.06

Ratings & Reviews Summary
Unlimited: -
Modified: 2
Limited: -

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Reviews are ratings are for Modified only.

Crawdaunt ex - 2/5 - I like the Poke-Power and Giant Stump - however, it's not that hard to play around it.



Review too long?  Skip straight to the scores and summary.


Name: Crawdaunt ex

Set: EX Holon Phantoms

Card#: 99/110

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Water

Stage: 1 (Evolves from Corphish)

HP: 110

Weakness: Lightning

Resistance: None

Retreat: CC

Poké-Power: Splash Back

Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and return that Pokémon and all cards attached to it to his or her hand.  This power can’t be used if Crawdaunt ex is affected by a Special Condition.

Attack: (WC) Power Blow [20x]

Does 20 damage times the amount of Energy attached to Crawdaunt ex.

Name: Corphish

Set: EX Holon Phantoms

Card#: 62/110

Type: Water

Stage: Basic

HP: 50

Weakness: Lightning

Resistance: None

Retreat: C

Attack#1: (C) Corkscrew Punch [10]

Attack#2: (CCC) Guillotine [30]

Name: Corphish

Set: EX Holon Phantoms

Card#: 63/110

Type: Water

Stage: Basic

HP: 50

Weakness: Lightning

Resistance: None

Retreat: C

Attack#1: (C) Flail [10x]

Does 10 damage times the number of damage counters on Corphish.

Attack#2: (W) Crabhammer [10]


Attributes: Crawdaunt ex is a Water Pokémon, which is a fairly solid Type: in the history of Modified, Water decks usually are fairly prominent.  I would have loved for it to either be a Dual-Type Pokémon or mono-Darkness, as that would allow it to avoid Resistance entirely and still exploit some Weakness… but what we have is good.  110 HP is as low as any current Stage 1 Pokémon-ex has, but most are that or 120, with a handful of exceptions that get saddled with a double Weakness, so in the end, it’s good/  Crawdaunt aren’t known for the HP in the TCG anyway.


Lightning Weakness is “alright”.  All other options that make sense according to the video game Type pairing would probably be worse, with the possible exception of Grass.  No Resistance is annoying and I wish they’d stop leaving it out.  A Retreat Cost of two is fine: it’s neither low enough to practically ignore nor high enough to be a major concern.


Average, yet solid, for a Stage 1 Pokémon-ex, let’s take a look at Corphish, which it Evolves from to see if there’s any issues there.  After all, Milotic and Gyarados are only allowed so much power because their Basics are so horrid.  There are two Corphish this set: 62 and 63.  63 is poor: one decent attack hurt by low HP and one overpriced attack render it something to only use if you must.  62 is nothing special, but it does have solid Attributes for a Basic and can use any Energy to attack, even if it’s only for straight damage.  There is one other Corphish currently legal, from EX Deoxys.  It has Exoskeleton as a Poké-Body to reduce the damage it takes, but only by 10 and it has just 40 HP and an unremarkable attack.  Given that there are cards that do more to Poké-Bodies, I’d say 62 is the clear winner here.


Abilities: Crawdaunt ex has a Poké-Power that is like a built in Giant Stump that only affects the opponent.  How so?  If your opponent has more than four or more Pokémon on their Bench, you can choose one from the Bench and bounce it; that is send it and all attached cards to the opponent’s hand.  This can be done whether Crawdaunt ex is Active or one the Bench and based on the wording I believe it would stack if you have multiples in play.  So if the opponent plays a four Pokémon on the Bench, you can send the most developed of their Benched Pokémon back to their hand.  So there is no point in them having more than three on their Bench: otherwise you just bounce their best Benched Pokémon.  All in all, a nice ability as it hurts combo decks.


Power Blow is a nice attack: needing only one specific Energy type, it’s fairly easy to work into off type decks.  20 damage for each Energy attached means a base damage of 40 if you are able to use it and you get a fair or better return until you pass five Energy attached.  If you do choose to risk it, you can get a slightly sub par return on Energy but reach the point where you can OHKO any Pokémon in the game (and a little below that to OHKO anything you are apt to encounter).


These abilities compliment each other: your opponent has to keep a small Bench which makes it much harder to keep up with a hard hitting attack.


Uses and

Combinations: The basic idea for using this card is to combine it with something that can attach extra Energy so you can power it up more quickly.  Meganium ex is a good candidate: it’s risky running two Pokémon-ex and you are limited to Grass Energy for the extra attachment but it also removes a damage counter and all Special Conditions from the recipient, making Crawdaunt ex last longer.  Electrode ex is another candidate using its normal tricks, though I don’t know if I like using one Pokémon-ex going suicidal to power another.  There are also assorted attacks that can be used as well if you’d like.


Also use Warp Point and Cyclone Energy to force an well developed opponent to the Bench where there is potential to bounce it and Rocket’s Admin, already a common deck sight, is wonderful for getting rid of whatever you just sent to hand.  I am unaware of any card that is still legal and forces the opponent to play more Pokémon, but if one is released or if I just missed it, it’s a natural partner as well.


Oh, and did I mention Boost Energy provides a quick +60 damage?




Unlimited: 3.75/5 – Yes, I think it shows much promise here.  With Blastoise and or Slowking it is a force to be reckoned with.  After all, you can bounce an opponent’s Slowking and Blastoise back to hand, no?  This format tends to have reasonable full Benches.  I don’t know if it will replace Suicune ex, but I think it has the potential too.  The only thing casting doubt in my mind is obvious: it’s a Stage 1 Pokémon-ex.  It also helps that in this format there is Erika’s Perfume to force the opponent to Bench Basics.


Modified: 4/5 – Though opponents will probably have an easier time avoiding Splash Back, I think that this should be at least the next fad deck if not a longer lasting one.  Unless the metagame becomes almost all Lightning decks, this card should see play.


Limited: 4/5 – Obviously it’s a risk since it is half your Prizes should it be KO’d.  However, once it gets going it is hard to stop and there are two different Corphish as common Basics, making it easier to run.  Of course, not being a Pokémon δ actually hurts it some here: with so much support for them in this set it is the norm to be able to use it.  And this can’t.



Well, maybe I’ll be wrong and make a fool of myself, but I truly think this card is going to be starring in its own deck soon (or working into an older deck at worst), and in both Unlimited and Modified no less.




Joker Boi
Crawduant ex:

Since this is my first review ever I am going to show how I will be reviewing cards I go through these steps to see if a card is good or not.

First we will look at Crawduants HP

HP:Crawdaunt has 110 HP it is a ex pokemon and a stage one.


Power/Body:Crawdaunt has a unique pokebody that I have never seen before if your opponent has 4 or more benched pokemon you can briney it right back into their hand and all cards attached! Another huge plus is he can use it while benched! This is a very use full tool against many decks. One of the Top decks out right now is LBS and if you are playing this and they have a bench of 4 or more (which they usually do) you can shoot their pidgeot/Blastoise right back up into their hand this can do alot of things.

1)Screw your opponents set-up

2)Waste one of their Rare-Candies

3)Put them energies behind

Not most cards I can think of can shut off this power except Muk from LM which isnt played THAT much.


Attacks: Crawdaunt has only one attack which I think is all it needs because it has so much potential to do alot of damage. Can you say BOOST? for a auto 80 since Crawdaunt needs one water to do the attack and +60 is not bad at all. You can also use it with trode by bombing to the corpish then evolving or Blastoise and rain energy down. Mostly any way you play it it will come out good. It only cost 2 energy also which makes him T2 material.


Retreat: Uh-oh a two retreat cost is bad news for any stage 1. This is going to be annoying if you are playing any deck with him because he doesnt have the highest HP and he might be retreat alot.


Weakness: Electric is obvious for a water pokemon of his calibur. Thank god they didnt give him fighting also just to be mean. Electric isnt being played much unless you run into Metanite which will now get popular with the release of Pidgeot d or Mewtric which blew up during regionals and I even played that myself. Other than that electricity is pretty much no where others I can think of are trode and zappy which are usually support but dont get me wrong they can attack with them.


Type: His type is water when I say type I dont consider what good pokemon out there are weak to him only, I also consider what pokemon is he can easily be joined with. I can think of Blastoise ex off the top of my head for some nasty damage since they are both water pokemon. He can always have a turn 2 varient that boosts out of no where for the win. On the flip side he is water so he can quickly run through fire decks like Tyranitar UF but Tyranitar UF can easily liability him which might can cause a tough match up for Crawdaunt. Water isnt being played much except for polistall and LBS (which really isnt water but kinda is) ludi has basically died out but that is a whole nother story


Support: Crawdaunt can be used for support but I mean he is just to much fun to attack with to sit on the bench! I might try him as a 1-1 in some of my decks to see if that power can be really as devestating as it can be.


Future: My views for Crawdaunt in the future a bright but at the same time a little dull. I mean he is good and all but I cant see him dominating THE top decks out there right now. I might be wrong because in this format his power is going to make or break him...


OVERALL RATING: Constructed 4/5, Limited 10/5, Unlimited~Do people still play this? If so 1/5

There you have it he is good in all formats and for limited if you get him and a Corpish PLAY THEM! IT gets a VERY GOOD! there...Now for something I like to call make or break if you want to know why I think a card is good or bad and you dont or why a card is broken or just how a card can be good look at this section.

MAKE OR BREAK: Crawdaunt is good but it could have been better...If it had 90 HP first of all I think it would serve for a better card I do not like to see a 110 HP pokemon getting hit by ruins and another thing if it had a 1 retreat I would be trying to get them right now

Crawdaunt is good but, they could have made it horrible. If its power could only be used as an active it would be horrible. If it had 100 Hp that would make it worse. And finally if they did they this would be a waste of an ex. If Crawdaunts attack said "For every energy CARD attached" THAT WOULD MAKE IT SO BAD!!! But fortuanatly it is not a bad card and I would love to see more of it played

Until Tomorrow Joker Boi!

My name is Crawdaunt ex
Bench Pokemon I lack
When you have 4 or more pokemon
I’ll shuffle 1 back in your deck

Unlimited: Nope it’s an ex and weak to lightning wich isn’t to good

Cause Rocket’s Zapdos is still around.

Rating : 1/5

Modified: Could work nice with Vaporeon ex after using Crawdaunt’s Power you drop

Vaporeon ex to schuffle it back in his deck (Or just Amind) but in the next format it’s kinda nice. Plus you kan Boost Energy it ;-).

Rating : 2.5/5

Limited: Take it it stops your opponent from setting up.

Rating : 3/5

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