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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Persian δ

EX Holon Phantoms


Date Reviewed: 06.28.06

Ratings & Reviews Summary
Unlimited: 2.45
Modified: 1.9
Limited: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

My reviews are ratings are for Modified only.

Persian d

Modified 1/5 - The artwork looks cool, and the attacks are interesting. But they are not good enough. Scratch and Draw is fun, but you rather use Pokemon with attacks that can do more damage. After all, that's why we have Supporters. They provide serious drawpower.

0bsol33t Persian δ - Holon Phantoms


This has reason for being in an Unlimited deck under one very specific condition - You're running Meowth and other copies of Persians already in a deck with Dark and/or Metal Pokémon. In no way could it support a deck on its own, but it's actually decent as some limited-use backup. Just about any deck that runs Darkness Energy also runs Dark Metal Energy nowadays, along with δ Rainbow Energy or classic Rainbow. With these resources available, it wouldn't be too much hassle to power Persian δ's attacks. If you can keep a Holon Stadium in play, the first attack is great drawpower as long as you can keep it going. The second attack is good in certain positions - such as when the opponent has a Bench full of wounded or Baby Pokémon.



I can see this card being used very situationally if you were running a deck that shut down all kinds of Trainers. This would allow you to continue drawing just about as much as you wanted per turn - just watch out for Rocket's Admin and Vaporeon ex, they'll get rid of your cards before you get a chance to use them. Aside from that, I honestly wouldn't bother. Every turn you don't focus on getting something large and ugly powered up is a turn that you're allowing your opponent to do it instead.



In this set, you have only 1 Stadium with Holon in it's name.
However, that's the only Stadium at all in the set - so if you get one in the Draft, you've got a beautiful opportunity, especially since the opponent can knock it out of play only with another copy of it. You've got 5 chances at getting something to power Persian δ's attacks - Darkness Energy, Metal Energy, Multi Energy, δ Rainbow Energy, and Dark Metal Energy. With the proper Draft, you've got a somewhat-heavy hitting Pokémon with decent HP and no retreat that constantly draws new cards for you. Keep an eye out for it if you end up drafting this set, it'd be a very strong card with a lucky Draft.
Because it's situational (dealing with all the other cards that make it work) I can't give it too high of a score, though...


- 0bsol33t
pojo0bsol33t @ exyxe.com

Persian δ is both metal and dark, which allows it to make use of the effects of Metal Energy and Darkness Energy. You could, theoretically, increase the damage of its attacks by up to 40 and reduce damage done to it by attacks by up to 40. If you can get enough Metal Energy on it, your opponent would have to do 110 damage to KO it. Also, if you can get enough Darkness Energy on it “Scratch and Draw” can do up to 70 damage. Persian δ also has the benefit of being a δ Pokémon (good for using cards like Holon Adventurer, Holon Ruins, Holon Research Tower, etc.).


Combinations:-Golduck [HP]: Its Poké-Body prevents your opponent from playing stadium cards, if there is already a stadium in play with “Holon” in its name. With this, you’ll almost always be able to use “Scratch and Draw”’s effect.

-Giant Stump: This card limits the number of Pokémon your opponent can choose from for the effect of “Deceive”.



Unlimited: Don’t expect to be able to keep this in play for long. Evolved Pokémon with 70 HP should not be used for attacking. Weakness to fighting is bad, as you have to worry about OHKOs from Hitmonchan [BS] or Tyrogue [N2]. Persian’s first attack could help you in getting more cards if your opponent is using some form of trainer denial (Chaos Gym, Vileplume EX) to stop you from using draw trainers. 1.1/5


Modified: Much more playable here. The free retreat is expected because of the low HP. Persian is one of the few Pokémon in the game that can benefit from both Darkness Energy and Metal Energy. I have yet to see a decent deck based on this concept (increasing attack and defense on the same Pokémon with Metal Energy and Darkness Energy), but perhaps in the DX-on format… 3/5


Limited: Both attacks have special energy requirements (not good for Limited). 2/5



Skip straight to the scores and summary for a concise overview.


Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.  Also, two sets names that make things confusing: I will write out EX Holon Phantoms since I want to use HP for Hit Points, and remember, Pokémon δ (Pokémon with δ Delta Species) in their card come from more than just EX Delta Species.


Name: Persian δ

Set: EX Holon Phantoms

Card#: 48/110

Type: Darkness, Metal

Stage: 1 (Evolves from Meowth)

HP: 70

Weakness: Fighting

Resistance: None

Retreat: None

Attack#1: (DC) Scratch and Draw [30]

If any Stadium card with Holon in its name is in play, draw 3 cards.

Attack#2: (MC) Deceive

Your opponent chooses 1 of his or her Pokémon.  Put 4 damage counters on that Pokémon.

Name: Meowth δ

Set: EX Holon Phantoms

Card#: 71/110

Type: Darkness, Metal

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (D) Slash [10]

Attack#2: (MC) Pay Day [10]

Draw a card.


Attributes: Persian is a Pokémon δ, giving it access to all the current (and upcoming) Pokémon δ support.  Only one or two specific counter-Pokémon δ cards exist, and from while counters are coming, they aren’t too bad (at least for now).  It is a Darkness and Metal Type Pokémon.  This is as good as it gets: Resistance is lower than Weakness, but most importantly you can gain both Darkness Energy and Metal Energy bonuses.


Persian is a Stage 1 Pokémon, Evolving from Meowth.  The Meowth from this set isn’t very good.  It has great attributes (namely it too is a Darkness and Metal Type), but the attacks are over priced.  Use the EX Fire Red/Leaf Green version for Modified, and maybe the EX Team Aqua Vs Team Magma version for Unlimited (well, sure you’ll probably be KO’d next turn, but at least you can discard a Focus Band).


Persian has 70 HP, which is a bit low for the final Stage of an Evolutionary line.  This card will probably be OHKO’d by most main attackers, unless you layer on the Metal Energy (which would still only add a turn or two).  The Fighting Weakness just means that most Fighting Pokémon, barring Basics that Evolve, will easily take you out in two hits, usually one.  No Resistance, as always is disappointing.  Now we come to something great: a free Retreat Cost, as good as it gets.


Abilities: Scratch and Draw is somewhat iffy.  The raw figures make it look good: you pay for 25 points of damage, but hit for 30 and get to draw three cards.  A Darkness Energy or two can even add extra kick.  Since it is on a Stage 1, you could theoretically pull it off turn 1 via Rare Candy and Double Rainbow Energy.  Still, that’s not really how most decks set up, and that worries me.  Most, I think, would rather rely on a Basic to set up and Trainers for straight draw power.  Maybe I am wrong.


Deceive suffers from not hitting hard enough.  Since the opponent places the four damage counters, again while you get a good return, you’re opponent will choose their most expendable Pokémon… while something Active slaps Persian silly.  Additionally, damage counter placement means no bonus from Darkness Energy.


These are good attacks, but I am thinking they need something else supporting them.


Uses and

Combinations: I can still see experimenting with the card for certain decks (namely those that can easily afford to pay for the attacks).  Scratch and Draw does work nicely with EX Deoxys “Smooth Over” Magcargo.  If you can get it out quick without too many resources, you can probably get a good return from it.




Unlimited: 1/5 – We have Cleffa from Neo Genesis here.


Modified: 2.5/5 – I want to like it, but something keeps screaming “it’s not worth it”.  I think it’s the excessive dependence upon Special Energy cards.


Limited: 1.75/5 – Here those Energy requirements really hurt it: you have better odds of pulling a card that can meet those Energy requirements, but probably not too many.  So running one copy would tax your Energy resources.



Good idea, sloppy execution.  This card is too small to really make use of Metal Energy, too small to safely make use of Darkness Energy, and only one attack can make use of the latter, anyway.  Worst, if you meet either Darkness or Metal Energy requirement, you can’t attack.


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