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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day



EX Holon Phantoms


Date Reviewed: 06.14.06

Ratings & Reviews Summary
Unlimited: 1.30
Modified: 1.67
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

R Pac~
Today's card is Absol from Holon Phantoms

ehh... This card is just that - ehh. He's dark and has 70 HP and is a basic, so he makes the cut for playable. But his attacks are weak. Foresight would be an awesome power, but for an attack... doesn't really make much difference seeing as the opponent is probably going to Oak or Computer Search anyways. Overrun is overpriced and doesn't do enough damamge. Overall, its just a mediocre card... which isn't good in unlimited. Perhaps could find a place in a Sneasle deck maybe?

Unlimited Rating 2/5

~R Pac~


Why even use it here? eek is way better opening attack than foresight, and there are also way better attackers here, to stay in the dark
(type) zone, Sneasel from neo genesis does A LOT more damage.

Foresight is decent, but I think Jirachi DX or a pokemon which calls for family (plusle DX) would be better in most situations. Absol's Overrun attack doesn't do enough damage. by far.

I used it here, but it didn't really help me, however, I still think this could be useful, because of Foresight. that way you MIGHT get your evolutions faster in play, or another card you need. also, bench damage is always nice in Limited. Overrun is not really good and it has a rather bad attack cost (because it needs darkness), but it could help in some situations. 70 HP will certainly help though.

Name: Absol

Set: EX Holon Phantoms

Card#: 18/110

Rarity: Rare

Type: Darkness

Stage: Basic

HP: 70

Weakness: Fighting

Resistance: Psychic

Retreat: (C)

Attack#1: (C) Foresight

Look at the top 5 cards of either player’s deck and put them back on top of that player’s deck in any order.

Attack#2: (DC) Overrun [10]

Choose 1 of your opponent’s Benched Pokémon.  This attack does 20 damage to that Pokémon.  (Don’t apply Weakness and Resistance for Benched Pokémon.)


Attributes: Absol is a Basic Pokémon, making it fairly easy to run.  It doesn’t Evolve, nor does it lave a “pre-Evolution”, so it has to be pretty good since its all on its own.  To begin with, it is a Darkness Type Pokémon which is perhaps the best “mono-type” Pokémon since it gains access to the damage increasing power of Darkness Energy.  It has a sturdy 70 HP, enough that it’ll usually take a big Stage 1 or 2 to OHKO it.  It has a Fighting Weakness, which isn’t good, but no Weakness really is.  Fighting decks will shred it.  Psychic Resistance is wonderful to see, though it isn’t going to be especially useful at the moment.  Still, if you encounter a Psychic Pokémon, it’ll need to hit for 100 damage to OHKO you.  Finally, we have a Retreat Cost of a single Energy.  This is nice and cheap, and shouldn’t be an issue most of the time.  Obviously free would be better, but this is still a significant advantage.


Abilities: Foresight is a decent opening attack, allowing you to set up your own draws and frustrate your opponent’s.  Overrun, sadly, isn’t a good attack for a Darkness-Type Pokémon.  You see, Darkness Energy only adds to damage to the Active, and this attack is more geared towards hurting the Bench (20 to a Benched Pokémon versus 10 to the Active).  Additionally, it’s just not good as the “main attack” for a card.  Foresight is handy for setting up with, but it’s not as good as a lot of common openers.  Even if you use two Darkness Energy to power Overrun, 30 to the Active and 20 to the Bench is just “okay”.  You may be getting a little more than you paid for (DC would yield only 25 damage), it isn’t like Absol has another attack or an Evolution available.


Uses and

Combinations: A “decent” opener, though not on par with a lot of easier to get cards.  It is nice that you can see whether or not you should use a shuffle and draw Trainer or just a plain draw Trainer.  It needs Darkness Energy to do anything worth while in terms of attacking, but it doesn’t do enough to warrant risking the loss of said Energy.




Unlimited: 1/5 – Darkness Energy are for Neo Genesis Sneasel and Murkrow.  Neo Genesis Cleffa is a better opening Basic.


Modified: 2/5 – Same as above, but with their modern contemporaries.  Darkness Energy decks want to save it for the big hitters/key KOs.  Jirachi, Plusle, etc. are better for setting up.


Limited: 2/5 – Decent HP and it can help set up, but even if you get a Darkness Energy (or a way of providing it), Overrun just isn’t so hot.



A good idea with a poor execution, if you have Absol but lack some of the more popular opening Pokémon, go ahead and give it a whirl.  Unless I missed a key combo (which has happened before), this card likely to be something to use unless you have to.





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