Skip straight to the scores and summary for a 
							concise overview.
							
							
							 
							
							
							
							Please note that while I denote δ Delta Species 
							Pokémon by adding a δ to the end of their name, but 
							that said symbol is not actually part of their name 
							for gaming purposes to my understanding.  For 
							example, a “Pokémon δ” can Evolve from or into a 
							non-Pokémon δ, so long as no other rules are being 
							broken.  That is, I can Evolve Dratini δ into 
							a Dark Dragonair, plain Dragonair, of 
							the “Dragonair δ”.  I cannot, however, 
							Evolve a Dark Dragonair into a Dragonite δ 
							or a Dragonair δ into a Dark Dragonite.  
							Also, δ Delta Species Pokémon are now 
							appearing in sets other than EX Delta Species, 
							making me realize it was perhaps a poor idea to name 
							the set that.
							
							
							
							
							Name: 
							Raichu δ
							
							
							
							Set: 
							EX Holon Phantoms
							
							
							
							Card#: 
							15/110
							
							
							
							Type: 
							Metal
							
							
							
							Stage: 
							Stage 1 (Evolves from Pikachu)
							
							
							
							HP: 
							70
							
							
							
							Weakness: 
							Fighting
							
							
							
							Resistance: 
							None
							
							
							
							Retreat: 
							None
							
							
							
							Attack#1: 
							(C) Zzzap
							
							
							Does 20 damage to each Pokémon that has any 
							Poké-Powers or Poké-Bodies (both yours and your 
							opponent’s).  Don’t apply Weakness or Resistance.
							
								
								
								
								Attack#2: 
								(MMC) Metallic Thunder [50]
								
								
								You may discard 2 (M) Energy attached to 
								Raichu.  If you do, this attack’s base damage is 
								90 instead of 50.
 
							
							
							
							Name: 
							Pikachu
							
							
							
							Set: 
							EX Holon Phantoms
							
							
							
							Card#: 
							78/110
							
							
							
							Type: 
							Lightning
							
							
							
							Stage: 
							Basic
							
							
							
							HP: 
							50
							
							
							
							Weakness: 
							Fighting
							
							
							
							Resistance: 
							None
							
							
							
							Retreat: 
							C
							
							
							
							Attack#1: 
							(C) Thunder Wave
							
							
							Flip a coin.  If heads, the Defending Pokémon is now 
							Paralyzed.
							
								
								
								
								Attack#2: 
								(LC) Quick Attack [20+]
								
								
								Flip a coin.  If heads, this attack does 20 
								damage plus 10 more damage.
 
							
							
							
							Name: 
							Pikachu
							
							
							
							Set: 
							EX Holon Phantoms
							
							
							
							Card#: 
							79/110
							
							
							
							Type: 
							Metal
							
							
							
							Stage: 
							Basic
							
							
							
							HP: 
							50
							
							
							
							Weakness: 
							Fighting
							
							
							
							Resistance: 
							None
							
							
							
							Retreat: 
							C
							
							
							
							Attack#1: 
							(C) Tail Whip
							
								
								
								
								Attack#2: 
								(MCC) Steel Headbutt [30+]
								
								
								Flip a coin.  If heads, this attack does 30 
								damage plus 10 more damage.
 
							
							 
							
							
							
							Attributes:
							Raichu is a Pokémon δ, which explains why it 
							is a Metal Pokémon.  Being a Metal-Type Pokémon is 
							fairly nice.  Although there are more Pokémon 
							Resistant to it than Weak to it, but the important 
							thing is that if you have a Metal Energy on 
							here, it will reduce the damage you take by 10 for 
							each of them, and that is nice.  Unfortunately with 
							only 70 HP, it won’t last too long – that HP is low 
							for the end of a Stage 1 line.  Speaking of its 
							Evolutionary status, there are two Pikachu in 
							this set, and I recommend #78 (the Lightning-Type 
							version) as it is just a better card.  No 
							Modified-Legal Pikachu is especially 
							thrilling, so you should probably experiment.  I 
							didn’t list the Pichu above because they are 
							optional and not from the same set, but the EX Delta 
							Species version might be worth it since it can use a 
							(C) attack to get an Energy (including Special 
							Energy) from the discard pile and attach it to a 
							Pokémon δ.
							
							 
							
							
							Fighting Weakness can be a problem: Hariyama ex 
							and Medicham ex are still running around.  I 
							keep waiting for someone to build a real good 
							Machamp deck using either (or probably both) 
							currently legal versions, the Dark Tyranitar 
							that is part Fighting-Type is at least used as TecH 
							in most Dark Tyranitar decks.  Nidoqueen 
							is far from dead (though it was more a “surprise” – 
							oriented deck) and there are some other Fighting 
							Pokémon that I just don’t have time to delve into.  
							It’s the most common Weakness in the game, but it’s 
							pretty easy to find Resistance to splash in and much 
							like Fire Weakness, Fighting Pokémon do so much base 
							damage that most will OHKO a 70 HP Raichu 
							anyway.  No Resistance is the worst Resistance and a 
							disappointment, but at least we have that perfect 
							free Retreat Cost.
							
							 
							
							
							
							Raichu 
							has a Bench Sitter’s stats, but what does it do?
							
							
							 
							
							
							
							Abilities: 
							Unfortunately, it’s an attacker.  Fortunately, it’s 
							a fast one: Zzzap, an update of the classic gem 
							first seen on Neo Genesis Pichu (the update 
							is merely updated wording to reflect Poké-Powers and 
							Poké-Bodies existence).  For its third go around, it 
							returns to its original (C) cost, though for a Stage 
							1 that seems fair.  After all, it is a double-edged 
							sword: it hits yourself as well, so you need to be 
							careful with what you run alongside a Zzzapper.
							
							 
							
							
							Metallic Thunder is decent, doing 50 damage which 
							you more or less paid for (MMC= 15+15+10, and 
							another 10 for being a Stage 1) with an optional 
							effect (good since Raichu should have a bonus 
							since it doesn’t Evolve further) that gives a more 
							or less “fair” +40.
							
							 
							
							
							The two have some synergy, Zzzap being a great 
							opener and Metallic Thunder a solid finisher.
							
							
							
							 
							
							
							
							Uses and 
							
							
							
							Combinations:
							Double Rainbow Energy is of course great for
							Raichu: you’ll only get 80 damage discarding 
							it, but you can just discard said Double Rainbow 
							Energy, allowing you the potential four up to 
							four rapid hits with it.  Of course, that isn’t that 
							great, but it isn’t horrid either.  You can also use 
							a few different combinations, including 
							
							Holon’s 
							Pokémon which won’t get you Energy ahead but will 
							make it easy to discard something worth (MM).  Most 
							tricks for attaching extra Energy are questionable, 
							because said tricks involve Poké-Bodies/Poké-Powers.
							
							 
							
							So 
							currently, the best idea for a deck using this card 
							is a) TecHing it into a deck that uses a different
							Raichu or b) its own bizarre Turn 2 style 
							deck that hopes to overwhelm the opponent with Zzzap 
							and Metallic Thunder to quickly score the needed 
							KOs.  The former concept is self explanatory, so 
							let’s look at the latter: you might consider 
							Rocket’s Meowth, since it is probably what was 
							supposed to be the de facto Swoop! Transporter 
							target, and unlike Jirachi you can keep a 
							Rocket’s Meowth on the bench so you have 
							something in play if your Raichu is KO’d and 
							while awkward, its Miraculous Comeback is a decent 
							“last ditch effort” kind of attack.  From there, 
							it’d just be getting the right Trainer set up so 
							that the deck flows.  It might be possible to turn 
							it into a new, no Poké-Body/Poké-Power version of 
							Four Corners.
							
							
							
							 
							
							
							
							Ratings
							
							 
							
							
							
							Unlimited: 
							1/5 – The reason I didn’t mention a Pichu to 
							use with this Raichu in Unlimited is simple: 
							you use Neo Genesis Pichu instead of 
							this Raichu if you want to Zzzap.
							
							
							 
							
							
							
							Modified: 
							3/5 – I think it’s not that bad a card, but its 
							finding a good use for it tricky.  There’s enough 
							there that even if I am utterly wrong and no deck 
							with it will be all that good… neither will it be 
							all that bad.
							
							
							 
							
							
							
							Limited: 
							3/5 – There’s a decent enough chance that you can 
							pay for Metallic Thunder, but mostly you’d take it 
							because you already had a swarm of Pikachu 
							and Zzzap is kinda nice for this format.
							
							 
							
							
							
							Summary
							
							
							
							Raichu δ 
							is one of those cards that are good enough not to 
							dismiss, but hard to utilize well.  I’ve given my 
							thoughts on it, and it looks to be a decent bit of 
							TecH if you can make a decent Raichu using 
							deck.
							
							 
							
							
							-Otaku