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Pojo's Pokemon Card of the Day

 

Gorebyss

EX Legend Maker

 

Date Reviewed: 07.12.06

Ratings & Reviews Summary
Unlimited: 1.3
Modified: 2.7
Limited: 3.1

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


William
Hung
My reviews are ratings are for Modified only.

Gorebyss LM

Modified 2/5 - Its Poke-Body is very attractive, but you need to combine with the other Gorebyss from Hidden Legends to maximize its potential, along with Huntail LM. The whole deck is simply too "cramped up". You can only have 4 Clamperl, and the fact that Gorebyss only has 70 HP is worrysome. It's too easy to get KO'd.
 

Computer Guy Gorebyss (Legend Maker)

Gorebyss is a semi-decent card at best but it's Poke-Body is the best thing about this card. It makes all React energy attached to all of your Gorebyss and Huntail in play count as 2 energies. The attack is just not powerful enough to make a difference, again really low Hit Points and a weakness to Lightning hurt but the free retreat cost help his weakness. Overall this card does not do enough to be seen in competitive play.

Ratings

Unlimited: 0/10
Modified (HL-on): 4/10
Modified (DX-on): 5/10
Limited: 7/10
 
ninetales
1234

Gorebyss has no resistance and weakness to lighting. This is very common. Gorebyss has low HP for a stage 1 Pokémon, but, as usual, this is paired with a zero retreat cost, so Gorebyss is average as far as these stats are concerned.

 

Gorebyss has a Poké-Body that aids its attack, an attack which follows the typical “add more water energy cards for more damage” formula for water Pokémon attacks. Gorebyss allows you to get two energy for one, with its Poké-Body (ie. one React Energy provides 2 water energy when attached to Gorebyss). With three energy cards, you could do up to 70 damage, (one water energy, and two more energy, one of which would be React Energy) which is pretty fair.

 

Combinations: -You could do 60 or 70 damage on the second turn by attaching a React Energy to Clamperl turn one, then attaching a DRE or another React on the second turn (after you evolve Clamperl). Of course, there are more efficient ways to do 70 damage turn 2, even in Modfied.

-Gorebyss [HL] has an attack that does 20 damage plus 10 more for each Psychic energy in play. Since Gorebyss’s [LM] Poké-Body can change React Energy to any type, that means React Energy can be Psychic. You could also use Huntail [LM] to get React Energy cards out of your deck faster for this combination.

 

 

Unlimited: Blastoise [BS] is better than “Reactive Booster”. If basic water energy gets discarded, it can be easily replaced, but if someone ER/SER against your React Energy, that will hurt you a lot. 1/5

 

Modified: Gorebyss has only one attack, making is susceptible to “disable” attacks, so it loses some points for that. I think it’s best to use this card with LM Clamperl. Clamperl [HL] has an attack that does more damage, but you shouldn’t expect to actually attack with Clamperl, except maybe the first or second turn. 2.8/5

 

Limited: If you can get React Energy, draft this card. 70 damage third turn is good (but not likely). 3/5

 

Questions/comments/corrections? E-mail: ninetales1234@hotmail.com

 

Patriarch
Gorebyss LM

Unlimited (2/5): In this format, its body seems to make it an efficient attacker. However, Gorebyss is still energy removal bait, and realistically won't be doing more than 30 a turn. It could produce some nice combos though, especially with rotated cards like Gardevoir ex.

Modified (2.25/5): A little better here. While these are all combos that could be exploited in Unlimited, I saved them for here, the obvious including Gorebyss HL and Huntail LM. It won't be much more than a side supporter in either format, although free retreat is really good in a Modified with Wobuffet LM, Rocket's Sneasel ex, among other threats that'd be pretty annoying if you didn't have that. Its weakness is AWFUL in this format...blegh, but we have ways around that (protective orb).

Sealed (3.5/5): I'd actually say that it's really good here. In draft it's not hard at all to hit a react energy and a big line of this card-if people don't suspect it being good or go for bigger, shinier cards, you'll shock them when you have a huge Gorebyss swarm. Cheap, efficient, a good weakness for that set, and free retreat...I'll go for it!
 


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