| 
						 
						Gorebyss has no resistance and weakness 
						to lighting. This is very common. Gorebyss has low HP 
						for a stage 1 Pokémon, but, as usual, this is paired 
						with a zero retreat cost, so Gorebyss is average as far 
						as these stats are concerned. 
						
						  
						
						Gorebyss has a Poké-Body that aids its 
						attack, an attack which follows the typical “add more 
						water energy cards for more damage” formula for water 
						Pokémon attacks. Gorebyss allows you to get two energy 
						for one, with its Poké-Body (ie. one React Energy 
						provides 2 water energy when attached to Gorebyss). With 
						three energy cards, you could do up to 70 damage, (one 
						water energy, and two more energy, one of which would be
						React Energy) which is pretty fair.  
						
						  
						
						Combinations: -You could do 60 or 70 
						damage on the second turn by attaching a React Energy 
						to Clamperl turn one, then attaching a DRE or 
						another React on the second turn (after you evolve 
						Clamperl). Of course, there are more efficient ways to 
						do 70 damage turn 2, even in Modfied. 
						
						-Gorebyss [HL] has an attack that does 
						20 damage plus 10 more for each Psychic energy in play. 
						Since Gorebyss’s [LM] Poké-Body can change React 
						Energy to any type, that means React Energy 
						can be Psychic. You could also use Huntail [LM] to 
						get React Energy cards out of your deck faster for 
						this combination. 
						
						  
						
						  
						
						Unlimited: 
						Blastoise [BS] is better than “Reactive 
						Booster”. If basic water energy gets discarded, it can 
						be easily replaced, but if someone ER/SER against your
						React Energy, that will hurt you a lot. 
						1/5 
						
						  
						
						Modified: 
						Gorebyss has only one attack, making is susceptible to 
						“disable” attacks, so it loses some points for that. I 
						think it’s best to use this card with LM Clamperl. 
						Clamperl [HL] has an attack that does more damage, but 
						you shouldn’t expect to actually attack with Clamperl, 
						except maybe the first or second turn. 
						2.8/5 
						
						  
						
						Limited: If 
						you can get React Energy, draft this card. 70 
						damage third turn is good (but not likely). 
						3/5 
						
						  
						
						Questions/comments/corrections? E-mail: 
						ninetales1234@hotmail.com 
  |