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Pojo's Pokemon Card of the Day


Flareon δ

EX Delta Species


Date Reviewed: 01.31.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 2.8
Limited: 2.65

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Skip straight to the scores and summary for a concise overview.


Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.


Name: Flareon δ

Set: EX Delta Species

Card#: 5/113

Types: Fire, Metal

Stage: 1 (Evolves from Eevee)

HP: 70

Weakness: Water

Resistance: None

Retreat: C

Attack#1: (C) Delta Search [10]

Search your deck for a Basic Holon Energy card and attach it to Flareon.  Shuffle your deck afterwards.

Attack#2: (RMC) Return Burn [50]

You may return an Energy card attached to Flareon to your hand.  If you do, the Defending Pokémon is now Burned.

Name: Eevee δ

Set: EX Delta Species

Card#: 68/113

Type: Metal

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack: (C) Metal Scoop [10]

Search your discard pile for a (M) Energy card and attach it to Eevee.

Name: Eevee

Set: EX Delta Species

Card#: /113

Type: Colorless

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (C) Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench.  Shuffle your deck afterward.

Attack#2: (CC) Rear Kick [20]


Attributes: Flareon δ is a Stage 1 δ Delta Species Pokémon.  It Evolves from Eevee.  This set contains two different Eevee: one normal Colorless version and one δ Delta Species version.  Both have 50 HP, a Fighting Weakness, and a Retreat Cost of one.  Of the actually Eevee δ,  Metal Scoop suffers since it is an attack, and the most likely time to use it is early game before any Metal Energy are in the discard pile, and it only affects actual Metal Energy cards.  The “plain” Eevee has two “okay” attacks.  I recommend neither, due to the superiority of EX Unseen Forces Eevee with “Energy Evolution” for Modified.  Said Poké-Power allows you to search for an Evolution matching an Energy card you attach from your hand to said Eevee.  Using Metal Energy (or any card that provides it), you may search for any Eeveelution that is part Metal (which is all five Eeveelutions that aren’t Pokémon-ex in this set).  Just be careful since this Eevee has only 40 HP.  For Unlimited use, the Blackstar Promo with Chain Reaction or Neo Discovery version with a coin flip determined Energy Evolution may be better: note that the Chain Reaction Eevee is to be run alongside either of the Energy Evolution Eevee.  The question is whether or not to risk the slightly lower HP for the better reliability of the newest version (I feel it is: Tyrogue and most Pokémon threats can OHKO both of them anyway).



What, nothing has changed on this front since yesterday, right?


Returning to Flareon δ itself, it is a Dual-Type Pokémon: both Fire and Metal.  Fire Weakness roughly “middle of the pack” at 96 counts in Modified.  Fire Resistance, though is limited to 8 Pokémon in Modified, with Darkness (non-existent) and Lightning (one count) being lower.  The Metal aspect increases the amount of vulnerable Pokémon by 17, but adds 25 Resistant Pokémon, quadrupling the amount of Resistance you encounter.  Thankfully, we get the wonderful bonus of Metal Energy’s defensive boost.  Additionally, there are no Dual-Resistant or Dual-Weak cards that match both types; for that matter, the only Modified legal Fire Resistant cards are all members of the Salamence line.


Flareon δ has a mere 70 HP.  While not the lowest for a Stage 1, even in Modified, those that are lower tend to have fantastic or unique Abilities… or else are a major hindrance for the card, often making it “bad”.  Looking at the actual figures, 70 HP is the most common for a Stage 1 Pokémon that isn’t a Pokémon-ex and doesn’t Evolve.  That still doesn’t make it good, though.  A max HP score this low means that most serious attackers will be able to OHKO you unless you are at full health, and many even if you are.  Additionally, the effect of Metal Energy becomes more critical for defending against the weaker, early game attacks as they can more easily overwhelm you while at the same time you get less of a benefit late game since the Metal Energy will likely be superfluous.  That is, you are dependant upon Metal Energy to survive early in the game, and late game it won’t offer any real safety.


With such a low HP, the Water Weakness of Flareon δ… really, any weakness becomes a serious concern: most Stage 1 Water Pokémon who rely mostly on doing damage – as opposed to things such as Special Conditions or bouncing your Energy – will also score a OHKO.  Likewise, supporting attacks on a Water Pokémon that is a deck focus will also be very, very likely to score a OHKO.


The low HP also increases the need for a Resistance.  Why is it different from, say, Metal Energy?  Since Resistance is built in and a guaranteed 30 point reduction in damage (at least as guaranteed as it can be in Pokémon), even though it’s only against one type, it will almost completely shut out early game damage and significantly reduce late game damage (though a OHKO would still be likely).  More over, since this is a part Metal Pokémon, the combination of the two would have created at least one favorable type match-up based on Defense.


Finally, we come to a Retreat Cost of one.  This is the second best retreat cost in the game; even if a “naked” Flareon δ is forced active, you should be able to bench it with ease.  Of course, given the HP score and Pokémon, a free retreat cost really was needed.


Abilities: Flareon δ has two attacks.  The first, is an okay set up move, but is rather limited by only being able to grab Holon Energy cards (that would be the three actual Energy cards from EX Delta Species).  Since their effects require Basic Energy to work, it makes it hard for good combo usage.  It’d be nice if it said a Basic Energy or a Holon Energy card.  As is, it will still allow you to use Energy Evolution to Evolve into Flareon δ first turn and, so long as you can match the specific type requirements, use the second attack as early as second turn.


The second attack is relatively solid: after factoring in requiring two distinct Energy types and being a Stage 1 Pokémon, 50 for (RMC) seems kinda low.  I guess they thought that being Dual-Typed or maybe the first was good enough to warrant keeping this tame.  At best, you get a slight bonus, but as stated, by old “+5 for two types” assumption appears to have been low: now I think that you really need about 10 points of damage as a bonus, which means that you get nothing for being a Stage 1 from this attack.  There is an added effect; you may return an Energy card to your hand to Burn the opponent’s Defending Pokémon. Now, returning the Energy card to hand is a limitation, but not a horrible one.  In fact, if you are about to be KO’d, it’s quite wonderful.  Automatic Burn is nice as well, but I personally find that it is akin to Sleep: that is, it really is only good if it is automatic, where as Confusion, Poison, and Sleep are still useful on a flip.


Uses and

Combinations: This card is supposed to be your “fire beatstick” in an Eeveelution δ deck.  It isn’t very high in damage, though the Burn may help.  As is expected, time matching will be important.  Unfortunately, with the low damage yield, you’re going to want to consider a different Flareon as well just to spike your damage (probably Flareon ex as it does the most damage consistently), but it’s still rather annoying to need this.  I am uncertain how well things would go with just this.  At least you can use the first and second attacks to fish out Holon Energy cards and then get them into hand to put them where they are needed.  As stated, this doesn’t seem like too good an idea since it means it will be hard to take advantage of all the Special Energy that would improve the deck.  Still, with Holon Research Tower, it should be feasible to do just that, and make good use of the Holon Energy to enhance your Eeveelutions.  Flareon δ, adding a Fire requirement, means you can consider Holon Energy FF to cancel out your Weakness.  Still, with no Fighting in the deck, you probably can’t use the Resistance bypassing effect too well.


Ratings (assuming an Eeveelution δ Deck)


Unlimited: 1/5-Don’t run this deck here, okay?


Modified: 3/5-A solid card in what might be a solid, but probably not great deck.


Limited: 4/5-Fishing out and attaching Energy is much more useful here, as are Special Conditions (re: Burn), and the lower damage isn’t so bad.



Flareon δ is a must for an Eeveelution δ deck, but the deck as a whole seems like more a fun thing than a serious competition piece.  However, I’d be more than happy to be wrong.

Flareon Delta: 3/5 I really like this card in an Eevee-loution deck. They work well with Jolteon Delta and Vaporeon Delta. You can attach an Energy, search for the Holon Energy (Delta Search), then start taking control of the game turn 2.


R Pac~
Today's card is Flareon from Delta Species

Card number 2 of Eeveelution week. 70HP once again is low but expected. His first attack allows for quick setup and does 10 damage in the process. What will that get you next turn? Energy enough for Return Burn. 50 damage is so so but it does give you the option of burning the Poke by returning an energy on him. Not too shabby. Seeing as Eevee is a quick line to run (playing the quick evolution one of course) this guy might be viable in unlimited play. Energy removals and hard hitters will keep this guy in check, but running Flareon with a good fire Poke such as Blaine's Arcanine or a fire Poke with a good power like the old Typhlosion could see some decent games played.

Unlimited Rating 2/5



Flareon (delta species)

Day two in the eeveelution week

Unlimited: It’s first attack isn’t that bad butt if you have the Holon energy out they just go ER or SER it. It’s second attack is just to slow meaning that it also needs a metal to work or something that can replace it (wich would be another special energy) it won’t really work.

Rating : 1/5

Modified: A little better here. Still his attacks are to weak. But I guess you can searh out a Holon FF Energy to counter your weakness. And you can recycle your Holon Energy by putting it in your hand.

Rating : 2.5/5

Limited: If have the Metal or a Holon you could play it. 50 will kill basic and auto burn is quite nice so got metal play it. ; )

Rating : 2/5

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