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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Magnetic Storm

EX Delta Species


Date Reviewed: 01.06.06

Ratings & Reviews Summary
Unlimited: 2
Modified: 2
Limited: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

X-Act Magnetic Storm

Magnetic Storm is a nice gym. All Fighting and Psychic Pokemon ignore resistance when they attack. Yes, including ex’s.

This is, overall, a fair card, since I believe that the commonest resistance is Fighting, followed by Psychic. Nowadays, in Modified, Psychic resistance is very rare, if at all present, but Fighting resistance is still present. However, it suffers from quite a number of things. One is that your opponent also gets its benefit, meaning that, if you have any Fighting/Psychic resistance of your own (Pidgeot?), your opponent will also nail it for 30 more damage for free. Another thing is that it’s a gym, and so your opponent can simply change it if it’s doing him or her damage. But the biggest weakness it has is the following: in all of your games, it’s not going to be useful during your whole game. It’s going to be useful in maybe two or three turns at most, maybe even never (since your opponent may well not have any Psychic or Fighting resistance) and then it just becomes a countergym. It’s better to use a card that works just for the turn you need, and there’s where Crystal Shard comes in.

Unlimited: In Unlimited, there are very few viable Psychic and Fighting Pokemon, if at all, so the use of Magnetic Storm becomes even more limited. 1.5/5

Modified: Here it’s a little bit better, but unfortunately, Crystal Shard is a better card in most cases. 2/5

Draft: In Draft, it depends on whether you have drafted Psychic and Fighting Pokemon or not. If you have, then there’s no harm in drafting it. Your opponent probably didn’t draft any gym whatsoever (although Hidden Legends, the set Magnetic Storm is from, contains quite a good number of Stadiums), and so the chance that your opponent changes your gym drops a lot. And you can always use it as a countergym if he or she did draft some gyms. Having no resistance on your main attacker should help you win much easier. Unfortunately, you’ll still have games where the gym is absolutely useless, however. 2.5/5

R Pac~
Today's card is Magnetic Storm from Delta Species

Wowzers! That's a statement I can say about this card. What is the main problem for psychic and fighting type decks? Correct you are! The resistances. What does this card do? It gets arid of Resistances. Yeah, it's amazing. Sure, not every deck will want it, but I would have to think this is one of the best stadiums to run in a psychic or fighting deck. It would be beautiful as a counter gym, but also nice in those situations when resistance is a problem (which is quite often with these types of Pokes). I would suggest running a few in Psychic and Fighting decks, unless your deck would be harmed by it or not helped by it (like a Jungle Mr. Mime deck - oh yeah, one of my old time favorites that still surprises people from time to time).

Unlimited Rating 4/5

~R Pac~

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