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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Giant Stump

EX Legend Maker


Date Reviewed: 02.15.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 3
Limited: 1

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2005 World
Giant Stump

Giant Stump can hurt the opponent a lot, especially if you use it when they have a full bench. It's best in decks that don't need a full bench to work.

Unlimited - There are no decks that need a full bench here. Wigglytuff died a long time ago. 1/5

Modified - Here it's better. Hurts Queendom, Dragtrode, Ludicargo, and any other deck that needs a full bench. It could go into decks like Medicham ex or Blastiose/Lugia/Steelix that don't need full benches. 3/5

Limited - Not worth it. You're lucky to have a big bench in this format. 1/5

Giant Stump (Legend Maker)

Unlimited: No doesn’t work. Not one deck in unlimited needs more then 3 benched pokes.

Rating : 1/5

Modified: Well here is were it should be played. It stops Draggy, Ludi and a few others.

Could be funny with Hariyama ex.

Rating : 2.5/5

Limited: No dpn’t use it won’t work against you opponent cause he will discard the hurt ones (not if you play him right). But it backfires to much on you here you need more then 3 benched.

Rating : 1/5


Name   : Giant Stump

Set       : EX Legend Maker

Card#   : 72/92

Rarity   : Uncommon

Type    : Trainer

Sub-type: Stadium

Effect Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.  If another card with the same name is in play, you can’t play this card.


Each player can’t have more than 3 Benched Pokémon.


When Giant Stump comes into play, each player discards Benched Pokémon and any cards attached to them until he or she has 3 Benched Pokémon.  (You discard your Pokémon first.)


A very interesting card, though not a new concept: Narrow Gym cut your bench size by one, and this goes a step further cutting it by two.  This card explains how to handle your excess Pokémon right on it, which is nice, since the card has room for it.


So, how does Giant Stump affect the game?  3 Pokémon on a bench is still quite a bit: to give you an idea, you could still have your main attacker active, a supporting search Pokémon, a supporting non-search Pokémon, and a back-up attack or another supporting Pokémon.  That’s really quite a bit.


So what decks will it help/hurt?  Well, it hurts decks that need a lot of Pokémon in play.  This mostly affects “counting decks” and combo heavy decks.  What are counting decks?  A quick, lame name I just made up off the top of my head to describe cards whose effect(s) count the number of Pokémon in play for something.  Ludicargo decks will have their top damage cut by 40 points, though it’s more like a 20 point cut since most players know better than fill their bench against Ludicargo.  It will also cut the top mark for Steven’s Advice, but again it is more apt to draw three or four than five or six anyway.  So the deck’s real use might ironically be, for “healing”.  That is, when you have something badly hurt on a bench with at least four Pokémon, drop this card to safely discard it.  ZRE decks should love that: a near dead Zapdos ex can be benched by the Legendary Ascent of another copy of it, and then the near dead one can be discarded via Giant Stump.




Unlimited         : 1.5/5 – Wigglytuff/Wigglytuff ex decks haven’t been overly strong for a while, though they do still have some adherents.  Raindance is mixed: I know when I run it I like having several Pokémon ready to go, but it’s not like I run the deck religiously.  I know I see a lot of combo heavy decks, but those are very casual ones played mostly for fun.  More over, anything that does have such a full bench can probably make do with it at (just over) half strength: if I have four Slowking in play, I can probably get by with just two if I must, since that’s still drops my opponent’s odds of successfully using a Trainer against my wishes down to 25%.


Modified          : 3.5/5 – It needs to be run in the proper deck for useful tricks or proper meta for hurting the opponent… but it is less likely to help, than say, Battle Frontier, Cursed Stone, or Desert Ruins.


Limited                        : 3.5/5 – Not actually as useful as in Modified for it’s tricks, but if my opponent has some combo going off their Stadium, I’d rather be able to shut it down if I can.  At least two of the Stadiums have a fair propensity to be abused if you can only get some simple combo.  Oh, and there’s a Furret that can use Do The Wave. ;)



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