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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Full Flame

EX Legend Maker


Date Reviewed: 02.14.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 2
Limited: 1

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2005 World
Full Flame

Full Flame is a good choice if your decks are based on burning the opponent. You take an average of 20 damage each turn plus you can't even evolve to get rid of it. But you can still play heal energy, retreat, switch, etc.

Unlimited - Not really any reason to use this card. This format is about OHKOs and vileplume ex, not about burns. 1/5

Modified - I don't like this card much here either. Usually Desert Ruins, Giant Stump, or Battle Frontier is better depending on what deck you're using. 2/5

Limited - Magmar and Magby are the only ones that can burn in this format. Not worth it. 1/5


Name   : Full Flame

Set       : EX Legend Maker

Card#   : 74/92

Rarity   : Uncommon

Type    : Trainer

Sub-type: Stadium

Effect Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.  If another card with the same name is in play, you can’t play this card.


Put 4 damage counters instead of 2 on each Burned Pokémon between turns.  The Special Condition Burned can’t be removed by evolving or devolving the Burned Pokémon.


This should be another short review.  Burn, as a Special Condition, has never been very good.  While it averages the same damage as Poison, part of what makes Poison useful is that there is usually one time where the opponent can’t do anything to heal it.  That is, with Poison, you get at least an extra damage counter from that first “between turns” period.  Not so with Burn: you might get a great two damage counters, or you might get nothing.  Then the opponent has a chance to get rid of Burn.


Well, Burn gets some much needed help here: the damage is upped to 4 damage counters by the effect of Full Flame.  This is huge, even if it’s only half the time.  To top it off, it prevents Evolving/de-Evolving from removing Burned.  So if you catch something that the opponent plans on Evolving (or to use Swoop! Teleporter on then Evolve), that hurts.


Pretty much all Pokémon that use Burn should consider this.  A few are even better candidates.  Dark Muk, for example, increases the opponent’s retreat cost, and has an attack that does both Burn and Poison.  So it might be interesting to see how the opponent handles an increased Retreat Cost and the inability to shake being Burned by Evolving.


There are also some Pokémon in this set (and presumably some future sets) that get bonuses to their attacks when Full Flame is in play.


Ratings (Deck Specific Scores)


Unlimited         : 1.5/5 – Can’t see it being too useful here: Trainer denial and many Pokémon with a free Retreat Cost hurt the effectiveness.  Still kinda nice to finish off something that has Focus Band on it.


Modified          : 4/5 – Deck specific rating, of course: decks that prominently inflict Burn should almost never be without it, or decks that reference it’s effect.


Limited                        : 5/5 – Assuming you get at least one Pokémon that can Burn the opponent (or references the Stadium), this can be amazing.  It is unlikely they can counter the Stadium, so unless your luck is horrid, you should be racking up some KOs.


Dallas Dalton Sorry for the long delay, Second Semester so far has been a major problem but now i have taken control of my own schedule!

So anyways we have full flame here. Considering this is a stadium we have to be very selective about what is truly a useful stadium card. Really, this card isn't bad at all with the ability to abuse the burn status to a ridiculous level and seriously bend the rules with evolving a pokemon. Quite a neat ability but the problem is how prevalent is burn and how useful will a card like this be? Not many pokemon will have attacks that cause burn and this card can get nullified by other stadiums.

if this was an ability a pokemon had then I'd be more inclined to say differently.

Unlimited - 1.0 - No use here, Burn is not the way to go.

Modified - 2.0 - Not bad, but not useful.

Limited- 2.0- Good if you can draft a lot of fire pokemon which isn't impossible, but unlikely.

Until next time,
Dallas Dalton

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