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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Mew EX

EX Delta Species


Date Reviewed: 02.07.06

Ratings & Reviews Summary
Unlimited: 1.8
Modified: 3.15
Limited: 4

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2005 World
Mew ex

Mew ex is possibly the most anticipated card from Legend Maker. Copying ANY attack in play is cool. It'll barely be used for its attack, just the Pokebody. 90 HP is nice since it fits right under Desert Ruins.

Unlimited - Can't really think of much use for it here. It's usually not a good idea to attack with low HP EXes cause Sneasel will just use Beat Up and KO it :p 2/5

Modified - It could be a good addition to decks that have trouble beating Medicham ex, or any other weak to psychic cards. 4/5

Limited - Take it! It's worth a lot of dough, plus as long as you have the necessary energy you can use any attack! 4/5

Mew ex
Definetly gets the most overrated card-award from me.

It could be good here, but I guess you could use it as some sort of attack replacer, because your other main attacker has too few HP or something like that. but the problem is mew is an EX, and 90 HP isn't really that much. considering you'll opponent gets 2 prizes after KO'ing a mew. and EX's are not safe on the bench in unlimited.

this could be a fun card, though I don't know of any combo's yet. I'd recommend using Holon's pokemon here to meet the necessary energy requirements quite easily.
Though I don't think this card will be really effective, it's funny to use your opponents own attacks against him.

Dragtrode by the way, which could use holon's pokemon and could transfer all the energy to mew ex, is a nice example of where mew fits in. the problem is that mew isn't darkness type so rocket's sneasel ex won't do +10 damage. ahwell. I could make a decklist without rocket's sneasel ex too.
ZRE can use mew ex too, to either recharge (voltorb HL) or use dumping draw (magmar TRR) to get a good setup often.

It might have a lot of potential, I just haven't found much ways too abuse it though.

Excellent card here, could perform as another copy of your main attacker and even your opponent's main attackers if you have the same energy. hopefully you got rainbow energy so you can use mew ex to it's full potential. the only problem here is that the misdreavous is around everywhere, and that there are a lot of bench-hitters, which can KO mew ex.
and since it's an ex, your opponent will get at least half of his/her prizes. too bad the set kinda counters the usability of mew ex here.

R Pac~
Today's card is Mew EX from Delta Species

This is a very interesting card. The Poke Body allows Mew EX to use all attacks in play as it's own as long as it has the energy necessary. It's like Cleffable but more energy intensive, costs 2 prizes to lose, and is a nonevolution. I'm not so sure about his chances. He could work well with the Double Rainbow Energy, Scrable Energy, Holon Energy and the likes... but I'm gonna have to still think that Cleffable is quicker in setup because he only requires one energy. Not only that, but the older Pokes like Ditto work more efficiently. I could see a deck with him working though. Just make sure to use lots of support with him and don't expect to win most of the games you play.

Unlimited Rating 2/5

~R Pac~
Blast92 Ok, Todays COTD is Mew Ex. Its a new card straight out of Legend Maker! Lets analyze it, shall we?

Mew Ex HP 90 (P)

Pokebody- Versatile

Mew Ex can use the attacks of all the pokemon in play as its own. (You must still have the nessisary energy to use each attack.)

(P)(C) - Power Move

Search your deck for an energy card and attach it to Mew Ex, shuffle your deck afterward. You may switch Mew Ex with one of your Pokemon.


Resist- None




Its pokebody is really just "=/". People tend to over rate it. Personally I'd rather use the Pokemon your Mew is copying the attack from. Granted, you could be like, "I'll just copy my opponents attack", but why? Really you never know what your opponent is playing, therefore you could be using Mew to copy a horrible attack.


This is actually a good attack. Really thic is an attack that lets you search for ANY

energy card, then switch Mew. I really like this attack.


For a basic? Good, For an Ex? Pretty good... early game, then most pokemon can OHKO it. So hp is good for a basic ex.


It's cheap if you would need it but normally Id use Mews attack to get an energy and switch.


Off the top of my head I can think of it as a better version of Zap-Turn, or a ZRE but both basically rely on the same Pokemon.


Modified- 2.5

If you want to use it, power to ya. But I dont see it having an archtype. It can be used but it WON'T be like extremely awesome.


Dont use it, unless you want die.


It would do awesome here. With you normally running like tons of different energy types its gonna shine here.Its attack can come in handy for tough situations.

Mew ex ( Legend Maker)

Why the big fuss about this card.

Anyway my revieuw

Unlimited: To low HP for an ex and needs to much energy, just crap here.

Besides Sneasel has psychic resistance.

Rating : 1/5

Modified: A little better here but still to weak. With 90 and a psychic weakness it won’t last long. Were I live there’s so much fuss about the card that I’m like ( S*** up).

Rating : 1.5/5

Limited: Well I guess this is his/her area I mean if I would pull it I’d be happy (he it’s word CA$$H). Anyway it could copy some nice attacks but it’s still an ex with to low HP.

Rating : 2/5



Review too long?  Skip straight to the scores and summary.


Name: Mew ex

Set: EX Legend Maker

Card#: 88/92

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Psychic

Stage: Basic

HP: 90

Weakness: Psychic

Resistance: None

Retreat: C

Poké-Body: Versatile

Mew ex can use the attacks of all Pokémon in play as its own.  You still need the necessary Energy to use each attack.)

Attack: (PC) Power Move

Search your deck for an Energy card and attach it to Mew ex.  Shuffle your deck afterwards.  Then, you may switch Mew ex with one of your benched Pokémon.


Attributes: Mew ex is a Basic Pokémon-ex, of course.  It is a Psychic Pokémon, and as I’ve stated before Psychic Types have it pretty good in the current Modified format: Weakness is abundant, though perhaps not on as many commonly played as one might like.  Still, it’s out there and in at least a few prominent decks. Resistance is uncommon both in terms of amount and what gets played.


Mew ex has 90 HP, double Mew’s normal HP in the TCG, which is quite nice for a Pokémon-ex to actually accomplish.  Ignoring the “base” Pokémon, it is still a very good score; you either want to be at the maximum (120 HP for a Basic Pokémon-ex) or at 90, the highest you can have and not be vulnerable to Desert Ruins.


Psychic Weakness could be a problem: there are a surprising number of “Ghost” Pokémon in this set.  If they become popular, then that means many Psychic decks that aren’t Weak to other Psychic Pokémon.  Other than that, it’s not particular damaging at the moment; just remember what’s waiting in the wings.  As there is no Resistance, let us move onto the Retreat Cost.  At one Energy, it will rarely be a problem.


Abilities: Versatile is a Poké-Body that lives up to its name: it gives you access to all attacks in play.  You still need to be able to pay for the attacks (and do whatever they require), but given the amount of nice, inexpensive supporting attacks and joy of Holon’s Electrode, it should be reasonable to use nearly any attack in play.


The actual attack on this card supports the theme as well, though I feel it is a bit pricey.  I can only assume they predict Versatile to be fantastically strong.  Power Move requires (PC).  Having more than one Energy requirement is normally a bad idea for an attack that is meant to get more Energy.  It does have the bonus of allowing you to bench Mew ex though, but by the time you have (PC) attached, you can probably start using better attacks.


Uses and

Combinations: Mew ex is somewhat rare for a Pokémon-ex in that in a very real sense, it can be either a deck focus or merely a nice, supporting Pokémon.  If you try to build around it, focus mostly on Pokémon with useful, mostly Colorless attack costs and/or nice Poké-Bodies/Powers.  An example would be Gardevoir from EX Emerald.  It has the Heal Dance Poké-Power, allowing you to remove up to 2 damage counters on your turn, extending Mew ex’s life, in addition to being of the same type and having mostly colorless costs for its attacks.  Note that I am not saying this is exactly how to run it, just that they work well enough.  It is also easy to splash into about any Psychic deck, as the above example illustrated, it will make it easy to copy attacks.


In its own deck, Holon’s Electrode and maybe even Holon’s Magneton as well are musts: two of them will let you easily perform almost any attack in the game.




Unlimited: 3/5-A few Neo Genesis Slowking to protect your Energy and keep you up front, one or two strong Basic Pokémon with easy to copy attacks, and you might have a decent deck.


Modified: 3.5/5-I feel this is a promising card, though I can’t find any truly stellar combos at the moment, it is also a very new card, so give me time.  As stated, even if it can’t carry a deck, it can be added to a few without much trouble.


Limited: 4/5-The second attack will become more important here.  Ideally, you use a couple Fossil cards to buy time “prize free” while using the second attack to get the right compliment of Energy.  Good thing there are three different Fossils in the set.  If you can’t get enough fossils, just something that has decent HP and can buy you time can be worth it.



Mew ex is a very nice card that is fairly well designed except for one rough spot.  At the absolute worst, I feel it will yield a fun deck that is just shy of being competitive enough to see major tournament play.


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