Don’t skip today: I noticed at least three CotD 
								staffers insulted my boy here: time to explain 
								why those people need glasses.  Or a math tutor. 
								;)
								
								
								
								 
 
							
							
							
							Name: 
							Rocket’s Snorlax ex
							
							
							
							Set: 
							EX: Team Rocket Returns
							
							
							
							Card#: 
							104/109
							
							
							
							Rarity: 
							Pokémon ex (yeah, it’s also a rarity)
							
							
							
							Type: 
							Darkness
							
							
							
							Stage: 
							Basic
							
							
							
							HP: 
							100
							
							
							
							Weakness: 
							Fighting
							
							
							
							Resistance: 
							None
							
							
							
							Retreat: 
							CCC
							
							
							
							Poké-Body: 
							Dark Healer
							
							
							As long as Rocket’s Snorlax ex has any (D) Energy 
							attached to it, remove 1 damage counter from 
							Rocket’s Snorlax ex between turns.
							
							
							
							Attack#1: 
							(CC) Poison Claws [20]
							
							
							Flip a coin.  If heads, the Defending Pokémon is now 
							Poisoned.
							
								
								
								
								Attack#2: 
								(CCCC) Collapse [60]
								
								
								Rocket’s Snorlax ex is now Asleep.
 
							
							
							 
							
							
							
							Attributes: 
							First things first: this card has Rocket’s in 
							its name.  This automatically allows it to combo 
							with nearly all Rocket’s supporting cards.  
							The downside is a few cards won’t work with it since 
							it has an “owner” in its name.  Second, this is a 
							Pokémon-ex.  That means it needs to be roughly twice 
							as good as an equivalent Pokémon.  Not exactly, 
							since being a single Pokémon instead of two is 
							inherently advantageous in that it’s one less slot 
							in your deck, you need less attached cards (like 
							Energy and Pokémon Tools).  Of course, that’s all 
							more than offset by losing two prizes, so the card 
							still needs to be pretty potent.
							
							
							 
							
							
							
							Rocket’s Snorlax ex 
							is a Basic Pokémon that has no pre-Evolutions or 
							Evolved forms.  Being a Basic is great: you can just 
							drop it into play so long as your bench isn’t full.  
							Not having any “supporting forms” means that this 
							card needs to be a bit buffer than those with such 
							forms: Rocket’s Snorlax ex is on its own in 
							this respect.  Being a Rocket’s Basic 
							Pokémon-ex is fortunate in that many of the 
							disadvantages associated with being one carry over 
							to the other, but don’t stack.  Mainly I am speaking 
							in terms of card interaction: many things that won’t 
							work for a Pokémon with an owner in its name also 
							won’t work for a Basic Pokémon or a Pokémon-ex.  
							There’s no kooky combo to get around any one aspect, 
							so after the first “disqualifier” the others don’t 
							matter.
							
							
							 
							
							
							
							Rocket’s Snorlax ex 
							is a Darkness Pokémon.  This means there is nothing 
							Resistant to it, but a few things that are Weak.  It 
							also means it can use Darkness Energy for 
							extra damage.  Darkness is more or less tied with 
							Metal for being the best type in the game, so this 
							is a definite plus.  Also, the handful of Colorless 
							Resistant Pokémon won’t bother you, and as I’ve 
							pointed out, with Crystal Shard, everything 
							can hit Colorless Weakness anyway.  Oh, and since 
							Rocket’s Snorlax ex is a Basic, Battle 
							Frontier can’t touch it.
							
							
							 
							
							
							Unfortunately Desert Ruins can since it’s at 
							100 HP.  Personally I think they should have gone 
							for 110 or even a full 120 since in the video games, 
							Snorlax are known for having great HP and a really 
							good DEF (unlike Chansey who is know mostly for just 
							having the obscene HP).  That is, both are insane to 
							KO there so why give it such a substantial 
							difference here (Chansey ex has 120 HP if you 
							had forgotten).
							
							
							 
							
							
							
							Rocket’s Snorlax ex 
							is Fighting Weak, and while appropriate it really 
							does hurt: any big Fighting Pokémon worth its salt 
							can OHKO it with little effort thanks to the damage 
							doubling.  It has no Weakness, which is annoying, as 
							always, and the retreat cost is a hefty three Energy 
							(though it should be noted that this is one less 
							than normal for a Snorlax).  Personally, if 
							it’d have meant another 10 or 20 HP, I’d have rather 
							had the four.
							
							
							 
							
							
							
							 
							
							
							
							Abilities:
							Rocket’s Snorlax ex has a Poké-Body and two 
							attacks.  The Poké-Body is pretty nice: Dark Healer 
							triggers if you have any (D) Energy (so anything 
							providing (D) Energy) attached to Rocket’s 
							Snorlax ex.  It lets you remove a damage counter 
							from Rocket’s Snorlax ex between turns: sort 
							of like a “Reverse-Poison”.  It also essentially 
							cancels out the effects of Desert Ruins.  
							Given its solid 100HP, this Poké-Body could heal 
							quite a lot of damage… or it might do nothing, given 
							the OHKO-oriented nature of most formats.  Overall, 
							it still proves useful.  The first attack is a great 
							opener.  (CC) for 20 is a fair trade, and you also 
							get a nice “Basic Pokémon-ex” bonus: a flip to 
							Poison.  As stated, it’s good since it gives you 
							something to use while powering up Rocket’s 
							Snorlax ex’s second attack.  The second attack 
							is pretty solid on its own: Collapse hits for 60 
							damage.  For four of any color Energy, that’s pretty 
							good.  Yes, it puts you to Sleep, but that’s a 50% 
							chance of meaning nothing to you.  In very rare 
							circumstances, namely if you are anything but 
							already Asleep or Paralyzed, it is actually helpful: 
							if you successfully attack, you get rid of the 
							current Special Condition, and have a 75% of being 
							totally healthy by your next turn… well, assuming 
							the opponent doesn’t hit you with something else. 
							 Now, an attack requiring four of any type of Energy 
							is good for 40 points of damage, base.  Putting 
							one’s self to Sleep is probably good for five more 
							points of damage.  So we are clearing 15 points 
							extra, though for a Basic Pokémon-ex that just makes 
							it fair.
							
							
							 
							
							
							Individually, we have three passable-to-good 
							abilities for Rocket’s Snorlax ex.  Together 
							they have a decent bit of synergy.  After all, open 
							with Poison Claws and get something to trigger Dark 
							Healer and you have a slow gap being formed between 
							Pokémon in terms of HP… which a Collapse a turn or 
							two later will changed into a Prize’s worth of 
							advantage.
							
							
							
							 
							
							
							
							Uses and 
							
							
							
							Combinations: 
							This is where Rocket’s Snorlax ex really 
							shines: it can take advantage of nearly all the 
							supporting Rocket’s cards.  It can’t make use 
							of Rocket’s Poké Ball, but it can get a 
							precious extra 20 HP from Rocket’s Hideout.  
							So does every other Dark and Rocket’s 
							Pokémon, but Rocket’s Snorlax ex gets an 
							extra boost since it can heal it self.  A 120 HP 
							Basic that removes a damage counter between turns 
							actually has some staying power.  Being a Darkness 
							type Pokémon is similarly more beneficial since you 
							can optionally use all Darkness Energy to 
							power your attacks.  40 damage with a shot at 
							Poison, thanks to two Darkness Energy cards, is 
							actually pretty nice.  100 damage a turn, through 
							Collapse and four attached Darkness Energy cards, is 
							also pretty potent.  Also important is that you can 
							make great use of R Energy: you can go from 
							having no Energy to hitting for 30 points of damage 
							and a 50% chance of Poison.  If you already have two 
							Energy attached, you can jump up to a solid 70 
							damage (more if there are any real Darkness 
							Energy cards attached).  It also makes a nice 
							“throw away” card for Rocket’s Mission.
							
							
							 
							
							
							Many think this is just a poor man’s substitute for
							Rocket’s Sneasel ex in Dark Dragonite/Dark 
							Electrode decks, and they are half right.  
							Rocket’s Snorlax, while greater than the sum of 
							its parts, hasn’t scene much play.  I created an 
							experimental deck a while ago I am thinking of 
							reviving called REBA: Rocket’s Extremely Basic 
							Assault.  Properly combined, a few of the Basic 
							Rocket’s Pokémon are quite, quite obnoxious and 
							difficult to deal with.  The important thing to 
							remember in Modified is that this is a Basic 
							Pokémon and thus potential TecH.  It isn’t like 
							you have to build your entire deck around it.
							
							
							 
							
							
							I have found a use for this card in Unlimited.  My 
							old Turbo Snorlax deck is now Dark Turbo Snorlax.  
							Simply put, Turbo Snorlax had a Jungle Snorlax 
							up front while Dark Gloom tried to Confuse 
							the opponent with its Pokémon Power from the Bench. 
							Snorlax’s Think Skin keeps it 
							from becoming Confused and it also has a 50% chance 
							of Paralyzing with its Body Slam attack, so it 
							really made it hard for the opponent to get in a 
							good attack.  You of course would also have Dark 
							Vileplume keeping Trainers from being played so 
							your opponent could goof things up for you.  
							Rocket’s Snorlax ex has a way to keep healing 
							itself without Trainers, can use a Darkness 
							Energy as a permanent Plus Power, doesn’t 
							have to worry about Sprout Tower, and since 
							Collapse puts yourself to Sleep, a way to deal with 
							Confusing one’s self.  The probably won’t win any 
							big tournaments, but its incredibly fun, especially 
							when the opponent is using Slowking from Neo 
							Genesis… you’re deck is designed to make do without 
							Trainers.  Theirs isn’t.
							
							
							
							 
							
							
							
							Ratings
							
							
							 
							
							
							
							Unlimited: 
							3.5/5-Turbo Snorlax is actually an interesting deck 
							in Unlimited; not strong enough to be a top 
							“archetype”, but not weak enough to be just another 
							“gag deck”.  With a little tweaking, we now have a 
							bolder Rocket flavored variant. ;)  Oh, and 
							on its own, it wouldn’t be too Energy Removal 
							weak as it can attack with either a Double 
							Colorless Energy or R Energy…
							
							
							
							 
							
							
							
							Modified: 
							3/5 – I doubt it will ever make any decks but 
							it might be some help.  There are, however, other 
							alternatives that can be just as good or better.
							
							
							 
							
							
							
							Limited: 
							3.75/5-On it’s own, it will just be a solid big 
							Basic Pokémon ex that can try to Poison while 
							building up for a solid hit and fits in pretty much 
							any deck.  If you pull some Rocket’s 
							supporting cards, it gets a little better.  Probably 
							+0.1 for each of those cards you pull.  This means 
							if you get lucky and pull more three or more related 
							cards (Dark Metal Energy, R Energy, 
							Rocket’s Hideout, etc.), you’ll have a sick, 
							sick monster.
							
							
							 
							
							
							
							Summary
							
							
							
							Rocket’s Snorlax ex 
							is a solid Basic Pokémon ex that relies on its 
							bonuses from being a Darkness Type Pokémon and being 
							a Rocket’s Pokémon to put it over the top.  
							Unfortunately, it’s not enough to give it a great 
							score, but it clearly shows it’s far from useless.