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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day



EX Unseen Forces


Date Reviewed: 10.31.05

Ratings & Reviews Summary
Unlimited: 1
Modified: 4
Limited: 4

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

2005 World

With its Poké-Power Energy Connect, you can move as many basic Energy cards as you like from your Benched Pokémon to your Active Pokémon before attacking. For example, suppose you have Ampharos as your Active Pokémon with 1 Psychic and 2 Lightning Energy attached, and your opponent has a Hitmonlee (EX Unseen Forces #25/115) as the Defending Pokémon (to try to take advantage of Ampharos's Weakness to Fighting). Imagine the look on your opponent's face when you drop Deoxys ex (Attack form) (EX Deoxys #98/107) onto your Bench, play a Switch Trainer card (EX FireRed & LeafGreen #102/112), move the 1 Psychic and 2 Lightning Energy to Deoxys ex, and use its Psychic Burst for the Knock Out!
Another great combo for Ampharos uses Chansey (EX Unseen Forces #20/115) and Blissey ex (EX Unseen Forces #101/115). Have all of your Pokémon taken lots of damage during the game and need healing? Then just Energy Connect all of your Energy cards to an Active Pokémon that has no damage, evolve the Chansey on your Bench to Blissey ex, and all your damage is removed by its Blissful Support Poké-Power. Plus, you don't need to discard any Energy because your Active Pokémon has no damage!

You may also want to splash a few Ho-Oh ex (EX Unseen Forces #104/115) into an Ampharos deck. The more types of basic Energy cards attached to Ho-Oh ex, the more damage it does. You can vary the amount of damage Rainbow Burn does with Energy Connect. Because it works best with all different kinds of Energy, you could include Lady Outing (EX Deoxys #87/107) or Yanma (EX Team Rocket Returns #28/109) to search for whatever Energy you need. Ho-Oh ex has been Knocked Out? No problem-after Ho-Oh ex is Knocked Out, its PPoké-Power lets you move up to 2 Energy from Ho-Oh ex onto any other Pokémon, which you can later Energy Connect around.

You could even build your deck entirely around taking advantage of Weakness. For example, the legendary birds Zapdos ex (#116/112), Moltres ex (#115/112), and Articuno ex (#114/112) from EX FireRed & LeafGreen could be put to your Bench and then made Active via the Legendary Ascent Poké-Power. You could then use Energy Connect and Knock Out whatever type Pokémon your opponent has as his or her Active Pokémon.

If you're in a tight spot and need to mess up your opponent's plans, you can always make Ampharos your Active Pokémon and attack for 50 damage with the option of Burning and Confusing the Defending Pokémon.

Unlimited - Pretty much worthless here. With ER and SER around your energy will be removed before you have a chance to energy connect it around. 1/5

Modified - Here it has many combos going for it. Its only downside is that Ampharos decks are probably pretty slow. 4/5

Limited - If you get the Mareep and Flaaffy, take it! Energy moving is very good in this format. 4/5

Ampharos UF

I guess Amphy isn't good here at all. it's weakness hurts alot (tyrogue's are everywhere), and metal restistance is rather useless as it doesn't see much play (at least, not in my metagame).
energy connect can't trans special energy cards, which is not good, as darkness is around, and so is Double colorless and such. it is however, useful to trans your energy you attached to cleffa/tyrogue to a bigger attacker.
the attack is nothing special, especially since you have to discard all Lightning energy to make the attack decent.
120 HP helps though.

Amphy has alot of cards to work with, but amphy is a stage 2 and takes up alot of space in your deck. It's attack is semi-decent, if necessary, amphy can stall a while, while you build up your energy pile. I guess the best way to play amphy is with Ho-Oh EX swarm, it's not hard to get all those energy in play, and Ho-Oh ex keeps them in play, and of course, does 90 damage easily.
120 HP is good, and so is restistance to metal, as there are probably gonna be some metal decks around with the release of delta species.
then again, delta species brings us mewtwo, which takes up less space in your deck, and can move special energy.

stage 2 lines are very hard to get out, but amphy is worth it, moving energy is a big advantage. and it's attack is pretty good. it's weakness hurts here again though, because with this set Quagsire is popular in Limited.
I think this is definitely not the best stage 2 or evolved pokemon for Limited, but if you are lucky enough to get a 2-2-1 line of amphy. you should go for it.

-> Painonline@gmail.com

R Pac~
Hey all,

Today's card is Ampharos from EX Unseen Forces

Its not so bad of a card. Just nothing spectacular. His power can work with some decks, especially those that focus on the stong basics. Every time you pull back a basic to the bench, send the next one up with nice resources. Dont need to run electric per se because his power lets you move any type of basic energy, but his attack is nice if you could get it working. 50 with the choice to both burn and confuse. Ouch there. And with Double Colorless, this means youre only discarding one card which is a nice price for this. Still, seeing as Scyther can outslash this guy turn two and Tyrogue can smash him dead in two hits... I'm not thinking this is going to take over the environment or even be seen much :-\.

Unlimited Rating 2.5/5

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