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Pojo's Pokemon Card of the Day


Feraligatr ex

EX Unseen Forces


Date Reviewed: 10.19.05

Ratings & Reviews Summary
Unlimited: 1.5
Modified: 3.75
Limited: 4.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

R Pac~
Hey all,

Today's card is Feraligatr EX from EX Unseen Forces

Okay... so this card is, well, pretty good... He has good HP and his Body is pretty much like Muk when he's active. It shuts off all Powers and Bodies which is a killer to some decks, but if he gets gusted to the bench, that overpowering fang aint no thang. His first attack is nice with 30 damage and 10 to each bench for only two energies. His second attack is energy removal bait, but if powered, will give a devestating crush to the opponents Poke. Three retreat cost is a pain, but you'll want to keep him active anyways. So, he comes out as pretty good... but with the amount of hard hitting basics in this environment and his higher energy costs for his second attack - he's gonna get creamed for all two prizes he's not really worth.

Unlimited Rating 1.5/5

Water-way-to-go! *shrugs helplessly*
Hey, they can't all be good ones...

Feraligatr ex (Unseen Forces #133)

Type: Water
Water is a good and versatile type to use, and has lots of support as well as variety.

HP: 150
Very nice for a Stage 2.

Stage of Evolution: Stage 2
You'll need Croconaw and Totodile to get him out.

Overpowering Fang
"As long as Feraligatr ex is your Active Pokemon, each player's Pokemon (excluding Pokemon-ex) can't use any Poke-Powers or Poke-Bodies."


[W][any] Tsunami {30}
Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

[W][3x any] Sore Spot {70}
Does 70 damage plus 10 more damage for each damage counter on the Defending Pokemon.

Weakness: Lightning
Lightning isn't that common, so you shouldn't have to worry about it much.

Resistance: none
When you're this powerful, you don't need Resistance.

Retreat Cost: 3
OUCH! Use Switch or Warp Point.

Rarity: Holo Rare
Pretty hard to get, but worth it.

The Positive:
High HP and 70 damage or more is very good. Shutting down Meganium's Healing Aura or other annoying Poke- abilities can be a real asset.

The Negative:
Stage 2s are difficult to get out, so you'll have to work for it.
4 energy for his stronger attack can take awhile to build up, making him a sitting duck. Those 2 prizes to the opponent are also bad, as is the heavy Retreat cost.

Usable here, and good for his fans. Use him if you love him, or look for something easier to use.

Less usable here, as you have less to work with. Only use him if you love him.

Avoid him here, as you would any Stage 2 Pokemon.


I haven’t actually caught up with my class work, but between frustration, the need to review, and a few other problems I am rapidly trying to review this card.  As such, please forgive typos and such.


Name: Feraligatr ex

Set: EX Unseen Forces

Card#: 103/115

Rarity: Pokémon-ex

Type: Water

Stage: 2 (Evolves from Croconaw)

HP: 150

Weakness: Lightning

Resistance: None

Retreat: CCC

Poké-Body: Overpowering Fang

As long as Feraligatr ex is your Active Pokémon, each player’s Pokémon (excluding Pokémon-ex) can’t use any Poké-Powers or Poké-Bodies.

Attack#1: (WC) Tsunami [30]

Does 10 damage to each of your opponent’s Benched Pokémon.  (Don’t apply Weakness and Resistance for Benched Pokémon.)

Attack#2: (WCCC) Sore Spot [70+]

Does 70 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Name: Croconaw

Set: EX Unseen Forces

Card#: 38/115

Rarity: Uncommon

Type: Lighting

Stage: 1 (Evolves from Totodile)

HP: 80

Weakness: Psychic

Resistance: None

Retreat: CC

Attack#1: (CC) Bite [20]

Attack#2: (WWC) Aqua Sonic [50]

This attack’s damage isn’t affected by Resistance.

Name: Totodile

Set: EX Unseen Forces

Card#: 78/115

Rarity: Common

Type: Water

Stage: Basic

HP: 50

Weakness: Lightning

Resistance: None

Retreat: (C)

Attack: (C) Splatter

Choose 1 of your opponent’s Pokémon.  This attack does 10 damage to that Pokémon.  This attack’s damage isn’t affected by Weakness or Resistance.


Attributes: Feraligatr ex a Water Pokémon, which is nice since almost all Fire Pokémon are Weak to Water and rarely have been an ignored type plus few Pokémon are Resistant (though the number is growing) to Water.  It is also a Stage 2 and a Pokémon ex.  What this means is that it should have access to some of the most powerful effects available: that is, without making it a “broken” card.  Since you have to use at least two cards to get it into play (Totodile and either Croconaw or Rare Candy), plus it has all the problems faced by a Pokémon-ex (multiple cards that can’t be used on it or will have diminished effects plus cards that are designed specifically to hamper its performance), it will need its 150 HP.  This is a good, solid amount.  The only thing higher for a Stage 2 Pokémon ex is 160, so next to the highest is pretty great.  It will let you survive attacks from several smaller Pokémon, and even fellow Stage 2 Pokémon ex will usually need two hits against a healthy specimen.


Lighting (Electric) Weakness might be a problem: it’s not the most played type, but right now, it’s still common enough to be a concern.  Even with its HP being so high, all a Lighting-Type Pokémon needs to do is score 80 damage to OHKO our boy.  No Resistance exists to balance it out, but peeking ahead, it might be justified in this case.  The last of the “Bottom Stats” is the retreat cost, and Feraligatr ex has a hefty cost of three.  Anything over two generally means you won’t want to pay to retreat unless you have no choice but to do so or lose the game.  Even giving up a prize might not be worth it, since Feraligatr ex will then become a big fat target on the bench and be eating up space.


As stated earlier, Feraligatr ex comes from Croconaw who comes from Totodile.  This set’s Totodile is passable, being able to hit any opposing Pokémon for 10 points of damage, and having more or less standard Attributes otherwise.  Croconaw is reasonably solid, with all around good Attributes for a Stage 1 that still has another Evolutionary option available.  An inexpensive first attack and a solid second attack that ignores Resistance: not too exciting, but not bad.


Abilities: Now for the meat of the card.  Its Poké-Body shuts down opposing Poké-Powers and Poké-Bodies.  Most decks rely heavily on one, the other, or both.  This Poké-Body only work works while it’s Active, so it will also have to be the main hitter.


This it can do well.  Its Tsunami attack has a slight damage bonus – (WC) would normally yield 25 points of damage – made nicer when you consider it also has a free effect: nailing all of you’re opponent’s Benched Pokémon for 10.  Of course, this is also a Stage 2 and a Pokémon-ex, so after factoring those things in, this is more or less “fair”. 


Sore Spot is definitely an exploitative attack.  The more hurt the opponent is, the more damage is done.  The base damage is 70, which is fairly nice for (WCCC), which should normally yield about 45 points of damage.  The fact that it has a positive effect means this is great, even for a Stage 2 Pokémon-ex.


All these Abilities have great synergy.  Given Feraligatr’s size and ability to slow an opponent’s set up, this will likely make things very hard on the opponent: most Basics won’t have a lot of HP, and as such two Tsunami will likely take out the active and leave the others in bad shape.  The one’s that survive are then very likely to be taken out with single shots from Sore Spot as they will all ready be damaged.


Uses and

Combinations: I know many have tried to make this into another Turn 2 Control deck, but being a Stage 2 it seems to unreliable.


A nice thing to take advantage of with Feraligatr ex would be the Colorless Special Energy that works with Pokémon ex.  Boost Energy can be used to pull of Sore Spot turn 2.  Cyclone Energy can be used to power up for Sore Spot while allowing Tsunami to spread itself out more: if the Defending Pokémon has 10 HP left, you might as well bring something new up so no damage is wasted (as you’ll still hit the Bench for the needed 10 damage).




Unlimited: 1.5/5-Although its been ruled that anything that affects both Poké-Powers and Poké-Bodies will also shut down Pokémon Powers and this format is has some of the sickest Pokémon Powers in it on non-Pokémon-ex, it also has fast Lighting Pokémon.  It doesn’t help that it can’t be paired with Neo Genesis Slowking to put the hurt on the opponent, since an active Feraligatr ex would shut down Mind Games.


Modified: 3.75/5-I can definitely see some strong decks coming out of this card.  Even if it sets up a little slower than a true Turn 2 Control deck, it’s got the brute strength many Turn 2 decks lack.


Limited: 4.25/5-Assuming you can pull a full line of it this beast will be incredibly hard to overcome.  With the lack of Trainer Support inherent to this format, reliance on Poké-Bodies and Poké-Powers is even more pivotal to the game.  Just remember there are some nasty Lighting Pokémon in the set and that at two Prizes, an opponent who is already set up might be able to trade blows efficiently enough to topple it for the win.



An interesting card I look forward to seeing developed to its full potential.  It lacks the “cheap” feeling of Turn 2 Control decks since it won’t totally lock the opponent down unless said opponent is very slow at setting up, plus it has a little more power to it than many other “Control” Pokémon (as you’d expect from a Stage 2 Pokémon-ex).



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