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Pojo's Pokemon Card of the Day



Delta Species


Date Reviewed: 11.14.05

Ratings & Reviews Summary
Unlimited: 2
Modified: 4
Limited: 4

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

R Pac~
Hey all,

Today's card is Starmie from Delta Species

Interesting is what I can say about this card. A power that gets metal from your deck and attaches it to Starmie could be very helpful. The problem is that he's an evolution with a terrible amount of HP and a crummy basic to top it off. Could he be used to search out needed metals? Yes. But, there's still much better searching found in the trainers in unlimited.

Unlimited Rating 1.5/5
Hello all.

I'm back from my realm of Internetlessness (wtf) with some great (hopefully) reviews on the Delta Species (DS) cards. This set is unbelievably fun to use, IMO. Today we look at Starmie.

Name: Starmie Delta Species
Type: Water/Metal
Rarity: Holo Rare
Collection Number: 15/113

Stage 1: Evolves from Staryu
Poke-POWER: Metal Navigation- Once during your turn (before your attack), you may search your deck for a <M> Energy card and attach it to Starmie.
Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.
Attack 1: <W> Collect- Draw 3 cards.
Attack 2: <M> Energy Loop- 30 Return an Energy card attached to Starmie to your hand.

Weakness: <L>
Retreat Cost:

I like this one, it's a shame I don't have it yet, after a box and 15 packs.
Anyway, back to the review.

Being a Delta Species Pokemon, Starmie has a lot of cards that can find it, such as Holon Researcher. It also gets double typing. The Metal Energy damage decrease really helps the rather low 60 HP.

Poke-POWER: Now where have we seen this before? That's right, Dark Electrode, a key part in the ever-so-popular Dark Heart deck. Will this card be as influential? Anyway, I like this power. An extra Metal and an extra 10 damage off your opponent's next attack. Very hot.

Attack 1: Only Emerald Exploud, IIRC, has a "Draw 3 cards" attack, aside from Starmie of course. And Exploud is a pain in the ass to get out, being a Stage 2 and all. This is beautiful early game for getting what you want, mid-game for extra deck thinning, and late game when your Pidgeot or Magcargo who has been getting you what you want may be knocked out.

Attack 2: One Energy for 30 damage? And you get to return an Energy attached to yourself to your hand? *drools* This combos great with its Power for abusing Metal protection. And the damage is nice too.

Weakness: Lightning. Expected for a Water type, but it's not exactly the best weakness out there. Most Lightning types deal 60+ damage anyway, so it's not really a big deal.

Resistance: None. NONE. From Ruby/Sapphire--Unseen, Resistance hasn't shown itself much. This set gave it a comeback, but Starmie didn't get one. :( Starm is one of my favorite Pokemon too. *goes off and cries*

Retreat Cost: Yes! A free-retreater Starmie! I'm liking Delta Species more and more.


Unlimited- 2.5/5 An average score. It's great, but there's still better.

Modified- 4/5 I'm a little biased, yes, but it might start the next Dark
Heart in staller form, for all we know.

Limited- 4/5 A great pick here. Getting Metals out of your deck and using
Collect to thin it is great, and I wouldn't call 1 for 30 a bad trade


there's no reason to play him here, metal isn't effectice in unlimited as metal energy get removed before they could make a difference.
it has too low hp, it's attack don't do enough damage, and it's weakness is terrible, but it has no retreat cost which is ok.

I think it actually has a lot of potential here, getting a steelix or scizor ex with 4 metal (through metagross for example) on it is really good.
and because it's a water pokemon, it is a counter to the fire pokemon, which metal pokemon usually lose too, however, it's attack doesn't do enough damage to be awesome though. the free retreat on this card surprised me, but in a good way, of course. watch out for battle frontier ;)

unless you also get a metal energy, this card is pretty useless, drawing 3 cards is nice, but you won't win a game by drawing cards, I'd rather have a good attacker if I play a stage 1.
only draft this if you have a metal energy too, or if you got nothing better than Starmie.
TR Brian Hey all, its been a while so today we have a delta species starmie which right off the bat has nice attacks power but it has very weak HP 60. -_- Now the pokepower is very very good just like the dark electrode from team rocket returns but instead of searching for dark and dark metal you get to search for metal only which isn't as good but still ok. Now the attacks are both one energy and it works very very well with the power. One water energy to draw 3 cards thats always helpful and then one metal for 30 damage and return a energy attached to starmie. Another good part about this card is the free retreat cost thats always a good thing.

Unlimited: Well with all the draw power in this format there really isn't any need to use this card here 2/5.

Modified: In this format its a pretty ok card if used to full extent in a deck like dark electrode was maybe u can try using it with gardy from delta as well get the energy to starmie with its poke power and then gardy moves it around to a better attacker like registeel or maybe my favorite card scizor ex ^_^ 4/5.

Limited: Here the poke power is pretty useless unless you don't draft a metal energy also its not really gonna hit anything if you don't draft metal pretty much draw your deck out
Dallas Dalton  Hi, I'm new to the CotD review group. Some of you may know me, some of you may not and I'm sure for those who do are wondering just what am I doing here? It's very simple, I just want to review cards. Currently I'm not involved competitvely in the pokemon trading card game but I do have much veteran experience to make up for that.

Anyways... I'll get to my first card. Starmie.

This card in itself is just trying to be a whole combo all in one, pull metal energies from the deck and attack to send them back to the hand. The problem is that it attacks to send metal energy back to where you can use it on a more important pokemon.

The pokepower starmie has however is loaded with potential. Most any power that can let you search through your deck to find something and use it immediately can and probably should be exploited. One idea that should come across many people's minds is Metagross HL which has a power that lets you move metal energy to your active pokemon. If you can find a way to move the metal energy around, then starmie does look enticing to pull metal energies out of the deck.

Anyways, besides the pokepower there's not much else that makes the card attractive. It's a stage 1 which cannot deal any real significant amount of damage on its own and has low HP for a stage one which isn't good. Free retreat is nice but that won't be too significant in most any game. Starmie should only be used as a piece to a combo that can abuse its power while starmie sits comfortably on the bench.

Unlimited - 1/5 - Too much draw and search in the format in trainers and other cards to make starmie even worth consideration. Useless in this format.

Modified - 2/5- the pokemon power here and the free retreat are the only things that should give this card consideration. Starmie shouldn't be used as an attacker and should rarely be used for its first attack, collect. Purely meant for a combo and don't be surprised if you see this card in some decks in future tournaments that abuse its pokepower.

Limited - 2/5- While starmie shouldn't be used as an attacker, I love collect here. Drawing three cards for one water energy and free retreat can be quite nice, but the only true problems here is 60 hp which makes it only worth it for 1 to 2 collect attacks if possible, but 3-6 cards drawn from 1 card is very good, even if it does cost you one prize after it gets knocked out.


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