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Pojo's Pokemon Card of the Day
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Battle Frontier
- EX Emerald
Date Reviewed:
05.10.05
Ratings
& Reviews Summary
Unlimited: 2.00
Modified: 4.00
Limited: 1.50
Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating. |
Johnny Blaze |
Battle Frontier
– Ah yes the much anticipated Stadium trainer
card that will put a stop to all the Rock-Lock,
Dragtrode, Sally-ex, and Pidgeot based decks,
etc, etc. Yeah right. The reason I say this
is because with the exception of Vileplume-ex
and Hariyama-ex, which are both weak to Psychic,
(see my next featured deck on Blaze’s Banter
this Friday) which essentially lock out Stadium
cards, all one needs to do is to play Friday’s
card Scott and then presto you have a
replacement Stadium ready to counter Battle
Frontier.
Granted there will be those times that you will
be hurt by Battle Frontier if you play any of
the above mentioned decks that rely on
Colorless, Metal, or Dark Evolved Poke-Powers or
Poke-Bodies but by no means will this Stadium
card be that devastating. As long as one
prepares for this Stadium, look at all the other
ways to get Stadiums into or out of play: 1st
turn Pidgeot with Rare Candy and get your
counter Stadium, Magcargo’s Smooth Over + TV
Reporter or Ludicolo, Scott, and even there are
attacks such as Knock Over that discards
Stadiums.
Unlimited:
2/5 – Not that much of a factor here. Imagine
if Slowking was affected by this though?
Modified:
3.5/5 – The verdict is still out on this until
this upcoming weekend Regionals. Will Battle
Frontier stop Pidgeot based decks in the cold?
How about Rock-Lock or Dragtrode? Stay tuned.
In any event players that plan on stopping those
deck will definitely be playing Battle
Frontier. So expect to see this card popping
out everywhere.
Limited:
1/5 – Pretty much useless here. It would have
been great if this card came out in the Team
Rocket Returns set though.
|
Otaku |
If the review is too long, skip straight to the Ratings
and Summary!
Name :
Battle Frontier
Set :
EX Emerald
Card# :
75/106
Rarity :
Uncommon
Type :
Trainer
Sub-type:
Stadium
Effect Text:
This card stays in play when you play it. Discard this
card if another Stadium card comes into play.
Each Players (C) Evolved Pokémon, (D) Evolved Pokémon,
and (M) Evolved Pokémon can’t use any Poké-Powers or
Poké-Bodies.
Attributes
:
Battle Frontier
is a Stadium Card, a sub-type of Trainer. Stadiums are a
Special kind of Trainer that remains in play until discarded
by another card effect. Nearly all Stadiums have a global
effect that affects both players equally, and said effect
remains until the Stadium is discarded. This makes Stadiums
fairly powerful tools, in that the easiest way to get rid of
one Stadium is to play another. Remember that you may only
play a single Stadium on your turn, and while they are hard
to get rid of, you shouldn’t play one unless it benefits you
in some way before your opponent’s next turn to make sure
you get something out of it.
Abilities
:
Battle Stadium
prevents each player’s Colorless-, Darkness-, and Metal-Type
Pokémon from using any Poké-Powers or Poké-Bodies.
To describe this, one word immediately comes to mind:
incredible. One third of the Pokémon-Types, and he ones
most rewarding to “splash” into other decks (Colorless being
easy to run with another Type, and both Darkness and Metal
usually needing a second type plus their own Special
Energies)… and Darkness-Type Pokémon are more common since
they’ve chosen to use it to represent a “corruptive”
influence on Pokémon… e.g. the big “gangs” in Pokémon, Team
Aqua, Team Magma, and Team Rocket. Several Pokémon from
those sets belonging to those teams get shutdown. True, it
affects any Pokémon you have of that type as well;
obviously, this is a bane if your decks normally involve an
Evolved Pokémon of those three Types, unless they have a
“restrictive” Poké-Power or Poké-Body.
Uses and Combinations
:
Battle Frontier
looks to be a card that many will either over- or
underestimate. Why do I say that? Like Desert Ruins
before it this card hurts Pokémon found in most competitive
decks, and takes the top two and really hammers them.
Pidgeot from Fire Red/Leaf Green has become a commonly
played supporting Evolution line. Liberal use of Rare
Candy allows people to toss in two Pidgeot, two
Pidgey, and sometimes a Pidgeotto so that it’s
not only dependant upon Rare Candy to Evolve.
Obviously, Pidgeot is shut down by this card.
Normally, Pidgeot renders Stadiums fairly moot: you
include one or two so you can counter your opponent’s
Stadium, and just Quick Search them out of your deck.
Obviously, that doesn’t work when an opponent has Battle
Frontier already in play. Now, many, many decks need
Pidgeot (or another affected Pokémon) to work. Those two
top decks it hammers are of course Dark Ampharos/Dark
Tyranitar and Dark Dragonite/Dark Electrode,
where most or all major Pokémon in those decks rely heavily
on Poké-Power/Body use. Said decks will still be played and
likely heavily: they appear to win frequently. What will
change is that the decks will require more skill to win
with: net-decking is not advised.
Those decks shouldn’t run this card. Decks that can get by
without Pidgeot, and don’t have anything else that
would be needed, should strongly consider it, much like
decks that don’t either run or rely heavily upon Pokémon-ex
that have 100 or more HP should strongly consider running
Desert Ruins unless they have something more useful to
their deck. There are two decks I can think of that should
strongly consider running this deck: Vileplume ex,
whose power will prevent it from being removed, thus forcing
an opponent to rely only on Supporters for setting up and
manipulation. No Pokémon Reversal. No Rare Candy.
No other Stadiums. The other deck is SAM: Sableye/Armaldo/Magcargo.
Never heard of it? Not surprised. I tried its predecessor,
SAP (Sableye/Armaldo/Pidgeot), and
opposing Pidgeot just killed me. I could lock down
Supporters, but Pidgeot kept helping people set up.
SAM is untested, at least by me; I hope to soon though. I
figure that by mentioning it, it should inspire all people
named SAM to help me. ;)
Ratings
Unlimited :
2/5-This isn’t a bad card here, just not much for it to
affect, at least at the moment. Pidgeot is seeing
some play here, and it is rather nasty; once it does set up,
it is big enough that it is hard to OHKO and prevents
Mind Games from shutting you down.
Modified :
4/5-It doesn’t belong in every deck, but those that should
use it, it is a life saver.
Limited :
1.5/5-Filler, for the most part, unless you expect
Altaria ex to be a big problem.
Summary
I
believe this card will cause a split similar to that caused
by Desert Ruins: at first, every deck that isn’t hurt
(or hurt badly by) Battle Frontier will be running
four, but as time progresses it will be less important to
those decks and decks that are hurt by it will adjust.
-Otaku
|
Ash |
Hi. Yes, Ash is back,
after TONS of tests and I'll keep on doing COTD until June
(final exam). I'm so sorry that I left here for a few
months.
Today our COTD is...BATTLE FRONTIER. Manyone should be
surprised when they got it in Emerald PR...yeah I did. Why?
Let's see the spoiler.
(I'm at school so I type the spoiler roughly.) Battle
Frontier - Stadium, EX: Emerald Ignore all Poke-powers and
Poke-bodies of the Colorless, Darkness and Metal evolved
Pokemons.
Woo. What the earth. I tell you, it can change EVERYTHING.
It can change the metagame...1st. it destroys Rock Lock (D
Tytar and Amphy).
Think about it, it stops Dark Ampharos and Dark Tyranitar
(Sand Damage)'s power. Before you may say, 'just use Pidgeot
to search for a R Tricky Gym and counter it. But now,
Pidgeot is also BLOCKED. You can use Sand Damage when your
turn --- > opponent's turn. But afterward, your opponent use
a Battle Frontier and stops all until your turn. So?
See ya, Rock Lock. Why it may not affect DraggyRode very
much? Well, Dark Draggy and Electrode's power will only
affect your own, but not your opponent. So you can counter
it and use it normally, but not for Rock Lock. Yes, BF does
slow down it, but it may not destory Draggy decks. It will
affect: Salamence decks, PIDGEOT AND DELCATTY, Rock Lock,
DraggyRode, many many more...(lunch time is almost over)
Combos: Hariyama ex. Yeah, this combo is pretty good...I
faced a deck like this on last Saturday.
Ratings:
Unlimited: 2/5 can't see that manyone use Darkness and Metal
Pokemon in unlimited.
Modified: 4.5/5 you may hate it very much...but I tell you,
the BF fever has been started!!
Limited: 2/5 there's not many (or NOT) C, M and D Pokemons
that have powers/bodies right?
Overall: 3.1/5 it will change the metagame very much. And
more decks like Gorebyss or even Magma can come back.
LUNCH IS OVER!!
At last, thanks for reading my review.
Suggestions: ash.van.je@gmail.com AIM: AshVanJe |
Jaeger |
Today's Card of the Day is
Battle Frontier from Emerald
I really don't need to point out how this is a good card
since almost every deck runs Pidgeot and it destroys Dark
Dragionite and most Rock Lock decks. Personnally I think
this card is going to be like Desert Ruins and ran like
crazy when it first came out and after a few months come
down in popularity a little bit but still be played in some
decks and remain enough of threat for people to run counter
Stadiums.
I personally played tested this with Gardevior to see if I
liked it. The main problems I found was I could not keep it
in play long enough and everytime I played it my opponent
would get a counter Stadium within a few turns. I also could
not seem to get it when I really needed and to play cards
that would search for it would cause me to have to drop down
my precious draw power. Now keep in mind I only ran three
copies becuase I could not find room for it and I was
already run low amounts of energy and the basic Pokemon
line.
Summary: Is this a bad Card? No, no it is not, but it also
is not as great of card as everybody thinks it is. Once
again I think it will be like Desert Ruins extremly popular
for a while and then it will die down but will remain
popular enough for deck that are hurt by it to run counter
Stadiums.
Unlimited: 2/5
Modified: 4.5/5
Limited: 1/5 |
Warrior |
Battle Frontier:
Trainer [Stadium]
This card stays in play when you play it. Discard this card
if another Stadium card comes into play.
Each player's {C} Evolved Pokémon, {D} Evolved Pokémon, and
{M} Evolved Pokémon can't use any Poké-Powers or Poké-Bodies.
Alot of potention here.No poke-powers or poke-bodies for
Colorless,Dark and Metal but the problem is not many decks
run on just metal,dark or colorless so playtest this one in
your area before decking it permanently.
Modified:3/5
Unlimited:1/5
Draft:1/5
Artwork:2/5 Nice themepark.
~WaRrIoR |
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