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Pojo's Pokemon Card of the Day


Space Center - EX Deoxys


Date Reviewed: 03.18.05

Ratings & Reviews Summary
Unlimited: 1.85
Modified: 3
Limited: 2.2

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Johnny Blaze
Space Center – This would have been broken with a capital “B” if it wasn’t for the fact that you ignore Pokemon with owner’s names and Pokemon-ex. As it stands it will work as anti-Wobbuffet tech in Modified.

Unlimited: 2/5 – With abundance of basic Pokemon in this format it might work. However the majority of basics that have Powers were printed with Pokemon Powers and not Poke-Body.

Modified: 3/5 – Very nice tech against Wobbuffett but Wobbuffett can always evolve from Wynaut to get around Space Center so keep that in mind. There might be some other uses but Safeguard is the biggest.

Limited: 1/5 – Great against Corphish that’s about it. The basics with decent abilites like Jirachi and Deoxys have Powers and not Bodies making this card a low pick in draft.


Name   : Space Center

Set       : EX Deoxys

Card#   : 91/107

Rarity   : Uncommon

Type    : Trainer

Sub-type: Stadium

Effect Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.


Ignore all Poké-Bodies for all Basic Pokémon in play (both yours and your opponent’s) (excluding Pokémon-ex and Pokémon that has an owner in its name).


Attributes         : Like most blanket effects, this works best in the form of a Stadium.  The downside is that your opponent can counter it by merely playing their own Stadium.  The upside is that the only way to get rid of a Stadium common to most decks… is to play a Stadium.  Just remember not to play it until it can somehow benefit you: Stadiums are no longer something to throw into play just because.


Abilities           : Nice: no matter what, Basics lose their Poké-Powers and/or Poké-Bodies.  Well, unless the Pokémon is a Pokémon-ex or a Pokémon with an owner in its name.  This is pretty important since a lot of those Pokémon have restraining Poké-Powers and Poké-Bodies.  For example, Team Magma’s Aggron will still be forced to rely on having three other Team Magma Pokémon being in play.


Uses and

Combinations  : This is for Pokémon-ex reliant decks to be able to kill Sandstorm Wobbuffet.  Just like Magnetic Storm ends up being used as a Magnifier that sometimes sticks around, this will be used like a hyper specific Goop Gas to hopefully score a kill against something it normally couldn’t.  There are other Pokémon it will really hurt, but this is one of the most prominent in my mind.


There is something nice though: this can still be useful in Unlimited, since most Pokémon (that see play) are plain Basics.  Now, most don’t have Poké-Powers or Poké-Bodies, but a few do.  Also, and I am uncertain if Poké-Power and Poké-Body, when referred to together like this, also mean Pokémon Powers are affected.  I apologize that I can’t find this one way or the other.  As such, I’ll have to split the score for Unlimited.




Unlimited        : 1.7/5-If it doesn’t work on Pokémon Powers as well as their sub-categories.  If it does, then it jumps to a flat 3/5; you never know when a Mr. Mime is going to come and smack you down.


Modified         : 3/5-It’s not for every deck, but it is TecH for many.  I could not recall any negative Poké-Powers or Poké-Bodies, but I think a few exist on “normal” Pokémon that this would affect.


Limited            : 3.5/5-There are some nasty Basics with good Poké-Powers or Poké-Bodies, and this shuts them down.



Another niche card that does its job well without any apparent “hiccups” to ruin it or overpower it.


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