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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day



EX Emerald


Date Reviewed: 06.30.05

Ratings & Reviews Summary
Unlimited: 2
Modified: 3
Limited: 4

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Bullados Dodrio

Attributes: 70 HP is decent, but, considering that it can't evolve further, 80 would probably have been a better choice. Weak to electric, but most Electric will OHKO him without the weakness anyway, so it's not that big of a deal. Resistance to Fighting is a double edged sword: you're basically immune to Machamp, but Medicham ex is hitting you for extra damage. You're pick there. Retreat of 1 is not bad, but this guy has never had a retreat greater than 0 before. I'd still pay it, unless you could attack.

Attack #1: [CC] Smask Kick
2 for 30 is undercosted, but not greatly. Basic filler attack, and it does its job well.

Attack #2: [CCC] Smash Turn
Otaku loves this attack. 40 and free switch for a mere boost. Porter decks love this, but it's really not the best Porter attack. That belongs to Ninjask.


Unlimited: Somewhat cheap attacks make it a contenda, but there is just too much that does what Dodrio does, only better, really drops his score.

Modified: About the same as Grumpig, but can't really take advantage of weakness effectively. Only a couple of Pokemon are weak to Colorless, and Crystal Shard already takes care of those.

Limited: Very nice, but doesn't have the type advantage here that you'd want. There is quite a bit of splashable electric in Emerald, and not too much Fighting to speak of. Nothing is colorless weak either. Still, it's solid.




Find this review is too long?  Skip straight to the scores and summary!


Name: Dodrio

Set: EX Emerald

Card#: 26/106

Rarity: Uncommon

Type: Colorless

Stage: Stage 1 (Evolves from Doduo)

HP: 70

Weakness: Lightning

Resistance: Fighting

Retreat: (C)

Attack#1: (CC) Smash Kick [30]

Attack#2: (CCC) Smash Turn [40]

After your attack, you may switch Dodrio with 1 of your Benched Pokémon.

Name: Doduo

Set: EX Emerald

Card#: 45/106

Type: Colorless

Stage: Basic

HP: 40

Weakness: Lightning

Resistance: Fighting

Retreat: (C)

Attack: (C) Paralyzing Gaze

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.


Attributes: EX Emerald Dodrio is a Stage 1 Pokémon.  Those who have been paying attention to my reviews know that this means we should see attacks and abilities that are better than Basics and Stage 1 Pokémon that can Evolve further, and slightly more potent than isolated Basic Pokémon, who can’t Evolve further but are naturally easier to get into play.  While on the subject, of Evolution lines, let me mention that the Doduo of this set is pretty sad; 40 HP is pathetic, as is its over-priced attack.  The only thing it has going for it is Fighting Resistance.  The other Modified legal Doduo is similarly small, but has better attacks, especially given how I’ll suggest running Dodrio.


Dodrio is a Colorless Pokémon, which is something of an advantage, and yet isn’t.  What do I mean?  It allows Dodrio to gain type advantage over some popular (and potent) decks, and three Pokémon are Resistant to Dodrio.  Of course, Crystal Shard means that any Pokémon can not only exploit Colorless Weakness but also bypass Resistance… except for Colorless Pokémon.  So at the cost of running a pretty useful Pokémon Tool, most Pokémon can enjoy effectively being dual-typed, which almost makes being naturally Colorless seem bad – almost.


70 HP is definitely a handicap on a Stage 1 that doesn’t further Evolve.  As such, Dodrio will need some “compensation” elsewhere.  It doesn’t get it when it comes to Weakness, though: being weak to Lightning (Electric) Pokémon means that most of the heavily played Lightning-Types can save Energy they’d normally they’d have to discard (according to their own effects) to KO something that wasn’t Weak.  For example, Zapdos ex would normally have to discard one Energy to do 70 damage, but thanks to the Weakness, it hits for 100 with no discard.  Still, it is better than Colorless (see Crystal Shard), Darkness (they specialize in big damage), or Metal (they do less damage to offset being so hard to hurt) Weakness.  We do finally see why this card gets hit so hard in the HP department: Fighting Resistance.  This is useful, but far from worth the hit it’s taken to HP.  Since I feel most cards should have a Resistance, my view may seem biased, but even if that were not the case, Fighting Pokémon frequently have ways to get around Resistance: both inherent (attacks like Brick Smash) and via Trainers (not only Crystal Shard, but Magnetic Storm as well).  It even makes Medicham ex’s Sky Kick into a OHKO attack.  At least Dodrio only has a Retreat Cost of one.  One should note that of the four other English versions of Dodrio, both the Jungle and the EX Hidden Legends versions have a free Retreat Cost, making this single Energy cost somewhat bitter sweet.


Abilities: Smash Kick is a filler attack.  It is one Energy requirement cheaper than this card’s big attack, but it does hit for 30 points of damage when only 20 points worth was paid for.  It also means that if you have to “waste” a Double Rainbow Energy on powering this card up, for just that Energy it can hit for a respectable 20.


The real point in using this card comes from Smash Turn.  Aside from the name, it is identical to Tuesday’s Grumpig’s Teleport Blast.  You pay for 30, but get 40 points damage and the option of switching Dodrio with one a Pokémon on your Bench.  As the cost is entirely Colorless, you can even use a straight Boost Energy to pull it off.  This is quite nice.


Uses and

Combinations: This is decent support for a “Porter” deck.  Between it and its set mate, Tuesday’s Grumpig, you can easily keep bouncing back to the deck and letting Fossils take most of the damage.  40 points of damage a pop may not seem like much, but when the opponent is effectively hitting back for just zero, it adds up in your favor.  Even if you have to use a Double Rainbow Energy to maintain speed (you can only use Boost Energy so many times), 30 is still a respectable amount.




Unlimited: 1.5/5-It snags a small bonus for being “Tyrogue-proof” and hitting hard enough to OHKO pre-Nintendo Baby Pokémon with just a single Double Colorless Energy.  You can even combine it with well known support and make a porter deck work.  However, there are better Porter Pokémon to choose from.  Also, there are some nasty Basic Lightning-type Pokémon floating around here.


Modified: 3.5/5-It has been testing well for me as a partner to Teleport Blast Grumpig.  Others have their eyes of different partners though.


Limited: 3.25/5-Much better here.  First, while Fighting isn’t too great in this set, neither is it absent.  More importantly, what is here are two of the biggest threats in Limited: Pokémon-ex and AB3s.  You remember “Almost Big Bad Basic” Pokémon… no, I guess most people have forgotten this little term.  Medicham ex can get around Resistance though, but it still is pretty nasty that two of the cards in this set are Basic Fighting Pokémon with reasonably splashable attack costs and solid HP scores.  That is when this Resistance becomes nice.  There are quite a few Lightning Pokémon in this set, but as a whole Dodrio comes out ahead.



Dodrio is has a good attack that combos well with many easy to come by cards, which explains it low HP.  There are a few other options that could combo with Grumpig, and the Porter deck as a whole is weak to widespread bench damage, but I have tried this and it works reasonably well.  Bullados suggested EX Dragons Ninjask, which would also combo with EX Deoxys Shedinja, but looking at those cards, their extra abilities don’t look like they’ll see a lot of use in a Porter deck.  At least not that Dodrio and some Mysterious Fossils can’t do as well or better in their own way.


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