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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Metagross - Deoxys


Date Reviewed: 02.14.05

Ratings & Reviews Summary
Unlimited: 3
Modified: 3.8
Limited: 3.5

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Johnny Blaze
Metagross – Yet another Metagross to add to the arsenal. This Metagross is purely Psychic, however it can benefit the other 2 Metagross out there with its Poke-Power Super Connectivity. You see once during your turn you may take a Psychic or Metal energy from your discard pile and attach it to your active Pokemon. That Pokemon then takes 1 damage.

I see this Metagross as purely tech in most instances since it has one and only one attack, Link Blast. Link Blast is dependent on the amount of energies on the defending Pokemon. Most good players will play around Link Blast to make its attack base stay at a measly 40.

Unlimited: 2/5 – Its Poke-Power is decent as it can counter act the heavy removal environment of Unlimited. With removals of your own it is a lot easier to manipulate Link Blast to your advantage. Watch out for the Psychic resistance though.

Modified: 3/5 – It can do a surprise 140 to any Psychic weak Pokemon and with boost Energy back in rotation I can expect to see Gardy/Gardy-ex decks come back in play. But as I stated before this Metagross works a lot better as a backup to Metagross-ex and HL Metagross.

Limited: 4/5 – Get this at the pre-release my friend was able to draft a 3-2-2 line it was ridiculous I saw him open the boosters myself. He got a regular holo and reverse holo Metagross in the same pack. But with all the Deoxys that were played it killed Metagross weakness. I think he went 3-2. Either way if you can draft it, Metagross is actually decent to play in sealed.
Jaeger Todays Card of the day is Metagross.

Weakness: Not alot to say here; most Psychic Pokemon are weak to Psychic, but if you balance your weakness, you should be fine.

Retreat Cost: Two is about what you expect to pay for a stage 2, it's high enough that you don't want to pay it, but low enough that you can afford to pay it.

Hit Points: Once again a 100HP is about what you would expect for a stage two non-EX.

Attack 1(Link Blast): The attack is kind of weak for a stage 2, but you could use the Poke-Power and get the same amount of energy on it as the defending Pokemon. But the main thing this attack has is low energy requirements; for just 2 energy you hit for at least 40, so you could send it up completely unpowered and get the energy needed to attack on it in the same turn(attach energy from hand then use the power to grab one from the discard).

Poke Power: This is a great power mostly for the reason it so versatile since the energy does not have to go on a psychic or Metal pokemon. It also has so many uses beyond just powering up for an attack; for example, instead of wasting a turn to power up and retreat, you can instead use the power. Yes, it takes ten, but you didn't waste your energy for the turn, and of course, if you have more than one in play, you can use the power more than once, so you can quickly power up huge attackers. There are only two real downsides to this power I can see; one is that you have to attach the energy to the active Pokemon, and the second is that you have to put one damage counter on the Pokemon, but most of time this is a small price to pay especially if its Metal energy, since it reduces the damage done to you by ten anyway or if you combo it with Bellosom it becomes almost free. But both of these downsides are minor.

Summary: Metagross is far more a bench warmer than a attacker. It's probably not going to be 1 hit KOing anything, but it is not terrible if you actually need to attack with it. But mainly it gave certain decks the speed to power up quickly, like Metagross for one, but there are others.

Unlimited: 3/5
Modified: 3.8/4
Limited: 3.5/5

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