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Pojo's Pokemon Card of the Day


Holon Energy FF

Delta Species


Date Reviewed: 12.01.05

Ratings & Reviews Summary
Unlimited: 1.5
Modified: -
Limited: -

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

R Pac~
Today's card is Holon Energy FF from Delta Species

:) Alright, this is a fun card. Gotta love special energy cards. This will help out Fire and Fighting Pokes (or Pokes with those energy) by getting arid of the weakness on the Fire one (usually water) and getting arid of the pesky resistance when the Fightning one attacks. Both very useful effects. Problem here is how many people in unlimited really use basic fire or fighting energy? Not many. Not only that, but who can afford to use a colorless energy to get arid of one of these problems. Still, for those people who do use fire or fightning energy and would like to get arid of that weakness or resistance (respectively), this card can do the trick. Probably more so for the weakness with the fire energy because its much easier to remove resistance with other trainers including a gym.

Unlimited Rating 1.5/5


Another quickie, here’s Holon Energy FF.  It works in a simple way: the Energy itself is Colorless, and just a single Colorless Energy at that.  However, when you play a real, basic Fighting Energy card or Fire Energy card, an extra effect is unlocked.  Fire Energy removes your Weakness, and Fighting Energy allows you to ignore Resistance.  If this card is attached to a Pokémon-ex, then neither effects


For Unlimited, it’s pretty much a waste.  You have to use at least one of the required Basic Energy cards, and it’s pretty hard to build a deck using Fire or Fighting Energy cards.  I am unaware of any particularly potent deck in this format focusing on these either, let alone both, of these types.  You’d have to use another deck and toss them in instead of precious things like Double Colorless Energy, Rainbow Energy, etc.  Even if those types were popular (or if you just slap them into a deck full of Colorless Energy costs), this is the format of Energy Removal and Super Energy Removal.  Keeping a single Energy card attached to something is a challenge.


Modified doesn’t look much different at a glance: the only Fighting decks regularly played are built around Pokémon-ex, and Fire doesn’t show up all that often either.  Upon closer inspection, you can find decks, both old and new involving both types separately, and there exists some cards that would lend themselves to a Fighting/Fire deck.  These decks really should try to work this card in, as Weakness is a huge problem for both Fighting and Fire Pokémon, and Resistance is a problem for Fighting Pokémon (though many have built in tricks to get around it).  This is allows a different Pokémon Tool to be used by such decks (before, Protective Orb seemed pretty important).  Likewise, it means one could use a Stadium other than Magnetic Storm for Fighting decks.


In Limited, so long as you have at least one of the required Energy types available in a significant amount, run it.  Type matching is incredibly important in this format.


All in all, this is a solid addition to the game.  The exact type combination seems a bit odd, but maybe that is why it was chose: two types not often played together.




Unlimited: 1.25/5


Modified: 3.25/5


Limited: 3.75/5


*Ratings assume that the deck is using at least one of Fighting or Fire Energy in a reasonable quantity, and not focused upon Pokémon-ex.


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