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Pojo's Pokemon Card of the Day


Jirachi - EX Deoxys


Date Reviewed: 04.20.05

Ratings & Reviews Summary
Unlimited: 2
Modified: 2.5
Limited: 3.5

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.



Name: Jirachi

Set: EX Deoxys

Card#: 9/107

Rarity: Holographic-Rare

Type: Metal

Stage: Basic

HP: 60

Weakness: Fire

Resistance: Grass

Retreat: (C)

Poké-Power: Wishing Star

Once during your turn (before your attack), if Jirachi is your Active Pokémon, you may look at the top 5 cards of your deck, choose 1 of them, and put it into your hand.  Shuffle your deck afterward.  Jirachi and your other Active Pokémon, if any, are now Asleep.  This power can’t be used if Jirachi is affected by a Special Condition.

Attack: (MC) Metallic Blow [20+]

If the Defending Pokémon has any Poké-Body, this attack does 20 damage plus 30 more damage.


Attributes: Jirachi is a normal Basic Pokémon: no complicated rules to worry about and easy to put into play.  Jirachi is a Metal Pokémon, which is one of if not the best type to be in the game: minimal Resistance on a few underplayed Electric-type Pokémon and a decent amount of Weakness.  Only Darkness-Type might be better.


60 HP is barely adequate for a non-Evolving (either into or from something) Pokémon.  I really think such a Pokémon needs 70 HP, as a Straight 60 damage is sort of the base line for big attacks.  Still, it isn’t hurt as bad as others since it is a Metal Pokémon and, provided real Metal Energy are attached, you can fake having a higher HP score.  A Weakness to Fire Pokémon really hurts it, as Firestarter-Blaziken decks still have a strong following.  Most Combusken can OHKO you with little difficulty.  Some Torchic even can!  Grass Resistance is a welcome sight: although Grass Pokémon usually favor less direct forms of damage (like from Special Conditions), that means that the Resistance greatly reduces the direct damage Jirachi will take.  Finally, a Retreat Cost of just one is pretty reasonable.  Still, since this is a Metal Pokémon you are more apt to be using Metal Energy, and that is not something you want to be discarding.  So it is still happy, but requires caution.


Abilities: Jirachi has one attack and a Poké-Power.  The attack is reasonably solid: for (MC), you should score about 25 points of damage.  Instead you do 20, unless the Defending Pokémon has a Poké-Body, in which case you do another 30 points of damage.  So while you won’t get the big bonus that often, it is a six fold return on the investment.


However, most people will play it for the Poké-Power; that is a mistake.  Jirachi must be active for this Poké-Power to work, and can only use the Poké-Power once per turn.  After it uses it’s Poké-Power, it puts itself (and you’re other Active Pokémon if playing 2-on-2).  All that just to look at your top five cards of your deck and add one to hand, sort of a Forest Guardian “minus”.  Thing is, Forest Guardian was an “iffy” supporter.  As a once-a-turn Poké-Power that will usually cost you your attack (unless you combo it), even in 2-on-2 play.  That is a lot for a small return: one card from the top five isn’t bad, but it’s not great, either.


Uses/Combinations: There two decent ways to lessen the downside of the Poké-Power: run something like Wigglytuff from EX Fire Red/Leaf Green to ditch the sleep, or (much easier), use Island Cave (a Stadium that removes Special Conditions from Fighting, Water, and Metal Pokémon when an Energy is attached to them).  Switch and Warp Point can help you use two copies of Jirachi for twice the draw power… but honestly, why go to all this trouble when we have Fire Red/Leaf Green Pidgeot and Smooth Over-Magcargo?  All the effort you make to use Jirachi well, it wastes all the space saved by using a Basic instead of an Evolution.  Besides, most Metal oriented decks I see run the two Metagross, and need to set up quickly… which is better accomplished via Magnetic Call Beldum and Hidden Legends Jirachi.  It’s not uncommon to see Sandstorm Dunsparce and Fire Red/Leaf Green Pidgeot for even faster set ups without Trainers.  I’ve faced such decks, and they are quite nasty already.




Unlimited: 1/5-No.  Neo Genesis Pichu Zzaps it, while Neo Genesis Cleffa out performs it.


Modified: 1.75/5-It can be used, but the effort to get a return equivalent of most other cards means you should just run most other cards.


Limited: 3/5-Draw power is good.  Hurting Pokémon with Poké-Body is good since there are 26 that would be affected by said bonus in EX Deoxys.



Nice idea, bad execution: use the Hidden Legends version instead to Evolve quickly.


Johnny Blaze
Jirachi – Today we are looking at the Wishing Star Jirachi. The picture of this Jirachi is darn cute. Jirachi fits well into any deck with its Wishing Star Poke-Power but it goes really nice with Metagross. As long as Jirachi is your active Pokemon you can look at the top 5 cards of your deck and choose 1 card and put it into your hand, then Jirachi is asleep.

Unlimited: 2/5 – There are so many ways to draw cards in this format that Jirachi really isn’t needed. The grass resistance is the best thing Jirachi has going for itself against Jungle Scyther. Otherwise Jirachi will get ER’d to death.

Modified: 2.5/5 – Definitely a perfect fit in any Metal deck but especially Metagross. A great starter as you can start manipulating cards from the top of your deck to get those precious Metal energy or evolutions.

Limited: 3.5/5 – Jirachi really shines here. Although his attack will be useless his Poke-Power is a must have in draft. Look at the top 5 cards and draw a card. Hopefully Jirachi wakes up each turn so that it can be useful.

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