Name: Cacturne
                
                Color: Grass
                
                Type: Stage 1 (evolves from Cacnea)
                
                HP: 80
                
                Weakness: Fire
                
                Resistance: None
                
                Retreat: C
                
                Poké-BODY: Poison Payback
                
                If Cacturne is your Active Pokémon and is damaged by an 
                opponent’s attack (even if Cacturne is Knocked Out), the 
                Attacking Pokémon is now Poisoned.
                
                Attack#1: (CCC) Feint Attack
                
                Choose 1 of your opponent’s Pokémon.  This attack does 40 damage 
                to that Pokémon.  This attack’s damage isn’t affected by 
                Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other 
                effects on that Pokémon.
                
                
                
                
                Attributes: There is only one Cacturne, so it 
                doesn’t have to worry about “competing” against itself, but 
                won’t something you could toss into a pre-existing Cacturne 
                deck.  There are many Stage 1 Pokémon to compete against, and 
                many Stage 1 Grass Pokémon, so this isn’t going to make it into 
                a deck by filling that niche.  It does have a solid 80 HP to 
                keep it going.  Sadly, it has Fire Weakness and no Resistance, 
                which is pretty bad.  Fire Weakness itself isn’t too bad: most 
                big Fire Pokémon will end up “over-killing” you with their big 
                attacks, as they tend to only have one big attack or one big and 
                one much smaller back-up.  Last bottom stat is retreat: a 
                retreat of one, while getting more common on Stage 1s, is still 
                excellent: it is, after all the second best retreat score in the 
                game. ;)
                
                 
                
                As usual, I feel I should address the basic this evolves from.  
                In this case there are two:
                
                
                
                Name: Cacnea
                
                Color: Grass
                
                Type: Basic
                
                HP: 50
                
                Weakness: Fire
                
                Resistance: None
                
                Retreat: C
                
                Poké-BODY: Poison Payback
                
                If Cacnea is your Active Pokémon and is damaged by an opponent’s 
                attack (even if Cacnea is Knocked Out), the Attacking 
                Pokémon is now Poisoned.
                
                Attack#1: (C) Light Punch [10]
                
                
                
                
                 
                
                
                And
                
                  
                
                
                Name: Cacnea
                
                Color: Grass
                
                Type: Basic
                
                HP: 50
                
                Weakness: Fire
                
                Resistance: None
                
                Retreat: C
                
                Attack#1: (G) Poison Sting [10]
                
                Flip a coin.  If heads, the Defending Pokémon is now Poisoned.
                
                
                
                
                Both are solid Pokémon basics (since they are meant to evolve), 
                but I must go with the first one, as it just needs to be damaged 
                to Poison and it’s attack can use any energy.  Having the same 
                Poké-Body makes for good synergy, since it is bad enough on a 
                “puny” basic’s Poke=Body, but you can evolve without losing it.
                
                 
                
                Abilities: Cacturne has some useful tricks.  Its 
                Poké-Body isn’t too bad in general: with the restrictions on 
                retreat under Nintendo rules, all the Special Conditions are 
                harder to shake.  There are also cards you can combo with to 
                make it even more difficult to cure.  Still, most players will 
                “tough it out”, and probably nab a prize before their Pokémon is 
                KO’d.  So in most cases, the Poison will not discourage 
                attacks.  Fortunately, Cacturne’s attack is the infamous “Feint 
                Attack”.  This is an improved version of the attack made famous 
                by Murkrow: “improved” meaning it ignores all effects on the 
                selected Pokémon.  This effect used to only pertain to the 
                Defending Pokémon, but now it works on the Bench as well.  While 
                more expensive than some past versions in terms of energy count 
                (three versus two for Murkrow), can use any color energy to fill 
                the requirements.  I believe this is also the strongest version: 
                it does a whopping 40 damage!  That’s 20 more than Neo Genesis 
                Murkrow and 10 more than the Holo-Rare Neo Discovery Umbreon, 
                but with nary a colored energy.
                
                 
                
                These abilities compliment each other:  you focus on KOing their 
                bench with Cacturne, while the suffer from Poison damage for 
                attacking you.  It also makes retreating out of Poison a foolish 
                idea, as you’ll just nail them on the bench.
                
                 
                
                Uses/Combinations: Given that Feint Attack still 
                doesn’t apply Weakness or Resistance, the idea of using this to 
                splash in Grass is kind of pointless. =P Instead, this Cacturne 
                is used for its Feint Attack.  40 damage is enough to KO a 
                handful of basics that belong to Evolution strains.  Evening 
                weakening them is useful.  40 is also good enough to most any 
                Pokémon in three shots.  For formats where either a “hit and 
                run” strategy is popular, or where a “Big Metal” deck is strong, 
                this has a lot of possibility: two shots from this and a Scizor 
                is toast!  Some useful ways to maximize the effectiveness of 
                Cacturne are cards like Broken Ground Gym, Rocket’s Training 
                Gym, and Mirage Stadium are good options to make retreating 
                hard, as are Trainer denial cards like Chaos Stadium or Neo 
                Genesis Slowking.
                
                 
                
                The lack of colored energy is very nice: there are many Special 
                Energies that are Colorless, even in Modified.  You can use Rare 
                Candy and a Boost Energy for a surprise Feint Attack.  The 
                colorless requirements also make it easy to splash into any 
                color deck.  One possible combination is with Sandstorm Arcanine 
                and/or Sharpedo: both can combo nicely.  One last little trick 
                might be with some large scale bench damaging Pokémon.  For 
                example, either Skyridge Forretress.  Getting another 10 to 20 
                damage on each benched Pokémon should set up a lot of easy KOs.
                
                
                 
                
                
                Ratings
                
                 
                
                Unlimited: 3/5-not necessarily archetypal, it still could 
                be useful in some rogue decks.  Given the propensity of people 
                to run decks that focus on small basics, the Feint Attack/Poison 
                combo could add up quickly.
                
                 
                
                Modified: 3.5/5-a little better here, as you don’t have 
                to worry about quite as speedy of attackers or reliable energy 
                removal.
                
                 
                
                2-on-2: 4/5-Combo it with something like Cradily, and 
                really tick people off. >:D
                
                 
                
                Draft: 4.5/5-Nasty here.  Poison is a big threat when you 
                lack Switches and the like.  Also, injured Pokémon tend to build 
                up on benches, and a few Feint Attacks will net just as many 
                prizes.  Let’s not forget it can go in almost any deck, and the 
                Cacnea you’d want to draft (that also has Poison Payback) also 
                goes in any draft deck (I ran into just last Saturday -_-)