Pojo.com's Pokemon TCG Gym Heroes Spoiler

By: Wizards of the Coast
June 5, 2003

c.2003 The PoJo -- http://www.pojo.com


Notes:

To search for a specific card, just hit "Control/Ctrl" and "F" and write in the card's name, attack, power, stage, or any other details on the card.

 

Height, weight, and species have NOT been included. Pokemon descriptions from the bottom of the card have NOT been included. You will find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's rarity, please check our Price Guides and Set List page.

 

Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as:  F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).

 

If an attack does damage, the damage will be at the end of any Attack Name and Attack Text. For instance: {Energy Cost} Attack Name Attack Text. Damage


 

Blaine’s Charmander

Pokémon card

LV. 16 #4

R

50 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R} Kindle Discard 1 Energy card attached to Blaine’s Charmander in order to use this attack. If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 10

{C}{C} Slash 20

 

 

 

Blaine’s Growlithe

Pokémon card

LV. 15 #58

R

50 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R}{R} Blaze Does 10 damage to each {G} Pokémon on your opponent’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

 

 

 

Blaine’s Growlithe

Pokémon card

LV. 17 #58

R

50 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{C} Shake If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10

{R}{C} Fire Tackle Blaine’s Growlithe does 10 damage to itself. 30

 

 

 

Blaine’s Kangaskhan

Pokémon card

LV. 36 #115

C

80 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}{C}

{C} Child’s Punch Flip a coin. If tails, this attack does nothing. 10

{C}{C}{C} One-Two Punch Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. 30+

 

 

 

Blaine’s Magmar

Pokémon card

LV. 29 #126

R

60 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}{C}

{R} Firebreathing Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+

{R}{R}{R} Lava Burst Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each {R} Energy card you discarded in this way. 20x

 

 

 

Blaine’s Moltres

Pokémon card

LV. 44 #146

R

90 HP

Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: {C}{C}{C}

{R}{R}{R}{R}{R} Phoenix Flame Flip a coin. If tails, shuffle Blaine’s Moltres and all cards attached to it into your deck (after doing damage). 90

 

 

 

Blaine’s Ponyta

Pokémon card

LV. 11 #77

R

40 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: n/a

{R}{C} Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Blaine’s Ponyta. 20

 

 

 

Blaine’s Tauros

Pokémon card

LV. 34 #128

C

70 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}

{C} 3-Pronged Tail Flip 3 coins. This attack does 10 damage times the number of heads. 10x

{C}{C}{C} Full Speed Charge Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokémon and 20 damage times the number tails to Blaine’s Tauros. 20x

 

 

 

Blaine’s Vulpix

Pokémon card

LV. 9 #37

R

40 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: Natural Healing Once during your turn (before your attack), you may remove 1 damage counter from Blaine’s Vulpix. This power can’t be used if Blaine’s Vulpix is Asleep, Confused, or Paralyzed.

{R}{C}{C} Tail Fan Flip a coin. If heads, the Defending Pokémon is now Confused. 20

 

 

 

Brock’s Geodude

Pokémon card

LV. 13 #74

F

40 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}

{F} Call for Friend Flip a coin. If heads, you may search your deck for a Basic Pokémon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can’t use this attack if your Bench is full.)

{F}{C} Hook Shot Don’t apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.) 20

 

 

 

Brock’s Geodude

Pokémon card

LV. 17 #74

F

50 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: n/a

{C}{C} Tackle 10

{F}{C} Lucky Shot Choose 1 of your opponent’s Benched Pokémon and flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) This attack can’t be used if your opponent has no Benched Pokémon.

 

 

 

Brock’s Golbat

Pokémon card

LV. 30 #42

G

70 HP

Stage 1 Pokémon

Evolves from Brock’s Zubat

Put Brock’s Golbat on the Basic Pokémon

Weakness: {P}

Resistance: {F} -30

Retreat cost: {C}

{C} Dive 20

{C}{C}{C} Spiral Dive Does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

 

 

 

Brock’s Golem

Pokémon card

LV. 40 #76

F

90 HP

Stage 2 Pokémon

Evolves from Brock’s Graveler

Put Brock’s Golem on the Stage 1 card

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}{C}{C}

{F}{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

{F}{F}{C}{C} Fissure 50

 

 

 

Brock’s Graveler

Pokémon card

LV. 30 #75

F

70 HP

Stage 1 Pokémon

Evolves from Brock’s Geodude

Put Brock’s Graveler on the Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}

{F}{C}{C} Rock Toss Flip 3 coins. This attack does 20 damage times the number of heads. 20x

 

 

 

Brock’s Lickitung

Pokémon card

{graphic: Brock} LV. 24 #108

C

80 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}{C}

{C}{C} Tongue Slap 20

{C}{C}{C} Slam Flip 2 coins. This attack does 30 damage times the number of heads. 30x

 

 

 

Brock’s Mankey

Pokémon card

LV. 10 #56

F

40 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: n/a

{C} Taunt If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.

{F} Light Kick 10

 

 

 

Brock’s Mankey

Pokémon card

LV. 12 #56

F

40 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: n/a

{C} Fidget Shuffle your deck.

{F}{C} Karate Chop Does 40 damage minus 10 damage for each damage counter on Brock’s Mankey. 40-

 

 

 

Brock’s Onix

Pokémon card

LV. 30 #95

F

70 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}

{F}{F} Bind Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

{F}{F}{F} Tunneling If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) Brock’s Onix can’t attack during your next turn.

 

 

 

Brock’s Onix

Pokémon card

LV. 41 #95

F

100 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}{C}

{C} Bellow Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

{F}{F}{C} Rock Throw 30

 

 

 

Brock’s Rhydon

Pokémon card

LV. 38 #112

F

80 HP

Stage 1 Pokémon

Evolves from Brock’s Rhyhorn

Put Brock’s Rhydon on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}{C}{C}

Pokémon Power: Bench Guard As long as Brock’s Rhydon is Benched, whenever 1 of your Benched Pokémon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokémon is damaged at the same time, you may use this power once for each of them.)

{F}{F}{C}{C} Lariat Flip a coin. If tails, this attack does nothing. 70

 

 

 

Brock’s Rhyhorn

Pokémon card

LV. 25 #111

F

60 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}{C}

{C}{C} Horn Toss If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 20

{F}{F}{C} Take Down Brock’s Rhyhorn does 10 damage to itself. 40

 

 

 

Brock’s Rhyhorn

Pokémon card

LV. 29 #111

F

70 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}{C}{C}

{F}{C} Drill Tackle Flip 2 coins. If 1 or both of them are tails, this attack does nothing. 70

 

 

 

Brock’s Sandshrew

Pokémon card

LV. 13 #27

F

40 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{C} Defense Curl Flip a coin. If heads, prevent all damage done to Brock’s Sandshrew during your opponent’s next turn. (Any other effects of attacks still happen.)

{F}{C} Rolling Attack 20

 

 

 

Brock’s Sandshrew

Pokémon card

LV. 20 #27

F

50 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{F}{F} Sand Pit The Defending Pokémon can’t retreat during your opponent’s next turn. 20

 

 

 

Brock’s Sandslash

Pokémon card

LV. 26 #28

F

60 HP

Stage 1 Pokémon

Evolves from Brock’s Sandshrew

Put Brock’s Sandslash on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{F}{F} Needles Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10

{F}{F} Sandstorm If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. 20

 

 

 

Brock’s Vulpix

Pokémon card

LV. 10 #37

R

40 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R} Flame 20

{C}{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 10+

 

 

 

Brock’s Zubat

Pokémon card

LV. 5 #41

G

30 HP

Basic Pokémon

Weakness: {P}

Resistance: {F} -30

Retreat cost: n/a

{C} Alert Draw a card. Then, switch Brock’s Zubat with 1 of your Benched Pokémon. You can’t use this attack if your Bench is empty.

{C}{C} Wing Attack 20

 

 

 

Brock’s Zubat

Pokémon card

LV. 11 #41

G

40 HP

Basic Pokémon

Weakness: {P}

Resistance: {F} -30

Retreat cost: n/a

{C} Wing Attack 10

{G}{C} Poison Fang Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

 

 

 

Erika’s Bellsprout

Pokémon card

LV. 15 #69

G

50 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{C} Careless Tackle Erika’s Bellsprout does 10 damage to itself. 20

 

 

 

Erika’s Bellsprout

Pokémon card

LV. 12 #69

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{G} Poison Vine Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

{G}{G} Vine Whip 30

 

 

 

Erika’s Clefable

Pokémon card

{graphic: Erika} LV. 35 #36

C

70 HP

Stage 1 Pokémon

Evolves from Erika’s Clefairy

Put Erika’s Clefable on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}

{C} Fairy Power Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand.

{C}{C}{C} Moon Impact 30

 

 

 

Erika’s Clefairy

Pokémon card

LV. 17 #35

C

50 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

{C} Moonwatching Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.

{C}{C} Comet Slap Flip 3 coins. This attack does 10 damage times the number of heads. 10x

 

 

 

Erika’s Dragonair

Pokémon card

LV. 32 #148

C

80 HP

Stage 1 Pokémon

Evolves from Erika’s Dratini

Put Erika’s Dragonair on the Basic Pokémon

Weakness: n/a

Resistance: {P} -30

Retreat cost: {C}{C}

{C}{C}{C} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

{C}{C}{C}{C} Take Away Shuffle Erika’s Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.

 

 

 

Erika’s Dratini

Pokémon card

LV. 14 #147

C

40 HP

Basic Pokémon

Weakness: n/a

Resistance: {P} -30

Retreat cost: {C}

Pokémon Power: Strange Barrier Whenever an attack by a Basic Pokémon (including your own) does 20 or more damage to Erika’s Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika’s Dratini is Asleep, Confused, or Paralyzed.

{C}{C} Tail Strike Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if  ails, this attack does 10 damage. 10+

 

 

 

Erika’s Exeggcute

Pokémon card

LV. 12 #102

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{C} Eggsplosion Flip a number of coins equal to the number of Energy attached to Erika’s Exeggcute. This attack does 10 damage times the number of heads. 10x

{P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+

 

 

 

Erika’s Exeggcute

Pokémon card

LV. 15 #102

G

50 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{P} Deflector During your opponent’s next turn, whenever Erika’s Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)

{G}{C} Egg Bomb Flip a coin. If tails, this attack does nothing to the Defending Pokémon and Erika’s Exeggcute does 20 damage to itself. 40

 

 

 

Erika’s Exeggutor

Pokémon card

LV. 31 #103

G

70 HP

Stage 1 Pokémon

Evolves from Erika’s Exeggcute

Put Erika’s Exeggutor on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{P} Psychic Exchange Shuffle your hand into your deck, then draw 5 cards.

{G}{C}{C} Stomp Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. 30+

 

 

 

Erika’s Gloom

Pokémon card

LV. 28 #44

G

70 HP

Stage 1 Pokémon

Evolves from Erika’s Oddish

Put Erika’s Gloom on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{G}{C} Dream Dance Both the Defending Pokémon and Erika’s Gloom are now Asleep (after doing damage). 10

{G}{G}{C} Vile Smell Both the Defending Pokémon and Erika’s Gloom are now Confused (after doing damage). 30

 

 

 

Erika’s Gloom

Pokémon card

LV. 24 #44

G

60 HP

Stage 1 Pokémon

Evolves from Erika’s Oddish

Put Erika’s Gloom on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{G} Healing Pollen Flip a coin. If heads, remove 4 damage counters from Erika’s Gloom. If Erika’s Gloom has fewer damage counters than that, remove all of them.

{G}{G}{G} Magic Pollen Flip a coin. If heads, the Defending Pokémon is now Asleep, Confused, Paralyzed, or Poisoned (your choice). 30

 

 

 

Erika’s Oddish

Pokémon card

LV. 12 #43

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: Photosynthesis All Energy cards attached to Erika’s Oddish provide {G} Energy instead of their usual type. This power works even while Erika’s Oddish is Asleep, Confused, or Paralyzed.

{G}{G} Poisonpowder Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

 

 

 

Erika’s Oddish

Pokémon card

LV. 15 #43

G

50 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{G} Blot If there are any damage counters on Erika’s Oddish, remove 1 of them. 10

{G}{C} Sporadic Sponging If Erika’s Oddish has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters. 20

 

 

 

Erika’s Tangela

Pokémon card

LV. 21 #114

G

60 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{G} Vine Slap 10

{G}{G}{C} Stretch Vine If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)

 

 

 

Erika’s Victreebel

Pokémon card

LV. 37 #71

G

80 HP

Stage 2 Pokémon

Evolves from Erika’s Weepinbell

Put Erika’s Victreebel on the Stage 1 Card

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Fragrance Trap Once during your turn (before your attack), you may flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. This power can’t be used if Erika’s Victreebel is Asleep, Confused, or Paralyzed.

{G}{G}{G} Razor Leaf 50

 

 

 

Erika’s Vileplume

Pokémon card

{graphic: Erika} LV. 34 #45

G

80 HP

Stage 2 Pokémon

Evolves from Erika’s Gloom

Put Erika’s Vileplume on the Stage 1 card

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Pollen Defense If an attack does damage to Erika’s Vileplume while it’s your Active Pokémon (even if it’s Knocked Out), flip a coin. If heads, your opponent’s Active Pokémon is now Confused. This power works even while Erika’s Vileplume is Asleep, Confused, or Paralyzed.

{G}{G}{G} Mega Drain If Erika’s Vileplume does damage to the Defending Pokémon (after applying Weakness and Resistance), remove a number of damage counters from Erika’s Vileplume equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). If Erika’s Vileplume has fewer damage counters than that, remove all of them. 30

 

 

 

Erika’s Weepinbell

Pokémon card

{graphic: Erika} LV. 30 #70

G

70 HP

Stage 1 Pokémon

Evolves from Erika’s Bellsprout

Put Erika’s Weepinbell on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{G}{C} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.

{G}{G}{C} Vine Whip 40

 

 

 

Erika’s Weepinbell

Pokémon card

LV. 26 #70

G

60 HP

Stage 1 Pokémon

Evolves from Erika’s Bellsprout

Put Erika’s Weepinbell on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{G} Drool 10

{G}{G} Flytrap Before doing damage, choose 1 of your opponent’s Benched Pokémon and switch it with his or her Active Pokémon. This attack can’t be used if your opponent has no Benched Pokémon. 20

 

 

 

Lt. Surge’s Electabuzz

Pokémon card

LV. 22 #125

c

60 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}{C}

{L} Charge Take up to 2 {L} Energy cards from your discard pile and attach them to Lt. Surge’s Electabuzz.

{L}{L} Electric Current Take 1 {L} Energy card attached to Lt. Surge’s Electabuzz and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card. 20

 

 

 

Lt. Surge’s Electabuzz

Pokémon card

LV. 28 #125

c

70 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}{C}

{L} Charge Take up to 2 {L} Energy cards from your discard pile and attach them to Lt. Surge’s Electabuzz.

{L} Discharge Discard all {L} Energy cards attached to Lt. Surge’s Electabuzz in order to use this attack. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage times the number of heads. 30x

 

 

 

Lt. Surge’s Fearow

Pokémon card

LV. 30 #22

C

70 HP

Stage 1 Pokémon

Evolves from Lt. Surge’s Spearow

Put Lt. Surge’s Fearow on the Basic Pokémon

Weakness: {L}

Resistance: {F} -30

Retreat cost: n/a

{C}{C} Repeating Drill Flip 5 coins. This attack does 10 damage times the number of heads. 10x

{C}{C}{C} Clutch The Defending Pokémon can’t retreat during your opponent’s next turn. 30

 

 

 

Lt. Surge’s Magnemite

Pokémon card

LV. 10 #81

c

30 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: n/a

{L} Removal Pulse If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 10

{L}{L} Confusion Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 20

 

 

 

Lt. Surge’s Magnemite

Pokémon card

LV. 12 #81

L

40 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}

{L} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

{C}{C} Tackle 20

 

 

 

Lt. Surge’s Magneton

Pokémon card

LV. 30 #82

c

70 HP

Stage 1 Pokémon

Evolves from Lt. Surge’s Magnemite

Put Lt. Surge’s Magneton on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Energy Charge As often as you like during your turn (before your attack), if Lt. Surge’s Magneton is your Active Pokémon, you may take 1 {L} Energy card attached to 1 of your Pokémon and attach it to Lt. Surge’s Magneton. This power can’t be used if Lt. Surge’s Magneton is Asleep, Confused, or Paralyzed.

{L}{L}{L}{C} Mega Shock Flip a coin. If tails, Lt. Surge’s Magneton does 20 damage to itself. 50

 

 

 

Lt. Surge’s Pikachu

Pokémon card

LV. 15 #25

L

50 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}

{C} Charge Take 1 {L} Energy card from your discard pile and attach it to Lt. Surge’s Pikachu.

{L}{L} Lightning Tail Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

 

 

 

Lt. Surge’s Raichu

Pokémon card

LV. 32 #26

c

70 HP

Stage 1 Pokémon

Evolves from Lt. Surge’s Pikachu

Put Lt. Surge’s Raichu on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}{C}

{L}{L} Mega Punch 30

{L}{L}{L}{L} Thunderbolt Discard all Energy cards attached to Lt. Surge’s Raichu in order to use this attack. 100

 

 

 

Lt. Surge’s Raticate

Pokémon card

LV. 32 #20

C

70 HP

Stage 1 Pokémon

Evolves from Lt. Surge’s Rattata

Put Lt. Surge’s Raticate on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

{C} Super Fang Does damage to the Defending Pokémon equal to half the Defending Pokémon’s remaining HP (rounded up to the nearest 10). ?

 

 

 

Lt. Surge’s Rattata

Pokémon card

LV. 10 #19

C

40 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

{C} Focus Energy During your next turn, Lt. Surge’s Rattata’s Gnaw attack’s base damage is doubled.

{C}{C} Gnaw 20

 

 

 

Lt. Surge’s Spearow

Pokémon card

LV. 17 #21

C

50 HP

Basic Pokémon

Weakness: {L}

Resistance: {F} -30

Retreat cost: n/a

{C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10

{C}{C} Razor Wind Flip a coin. If tails, this attack does nothing. 40

 

 

 

Lt. Surge’s Spearow

Pokémon card

LV. 8 #21

C

30 HP

Basic Pokémon

Weakness: {L}

Resistance: {F} -30

Retreat cost: n/a

{C} Drill Peck 20

 

 

 

Lt. Surge’s Voltorb

Pokémon card

LV. 12 #100

L

40 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}

{L} Spin Ball Flip 1 coin. This attack does 20 damage times the number of heads. 20x

{L}{C} Double Spin Flip 2 coins. This attack does 20 damage times the number of heads. 20x

 

 

 

Misty’s Cloyster

Pokémon card

LV. 30 #91

W

70 HP

Stage 1 Pokémon

Evolves from Misty’s Shellder

Put Misty’s Cloyster on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Shell Armor You may reduce all damage done by attacks to Misty’s Cloyster by 10 (after applying Weakness and Resistance). (Any other effects of attacks still happen.) This power can’t be used if Misty’s Cloyster is Asleep, Confused, or Paralyzed.

{W}{W}{C} Triple Cannon Flip 3 coins. This attack does 20 damage times the number of heads. 20x

 

 

 

Misty’s Goldeen

Pokémon card

LV. 10 #118

W

40 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{C} Fury Attack Flip 2 coins. This attack does 10 damage times the number of heads. 10x

{W} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused.

 

 

 

Misty’s Goldeen

Pokémon card

LV. 8 #118

W

30 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: n/a

{W} Horn Hazard Flip a coin. If tails, this attack does nothing. 30

 

 

 

Misty’s Horsea

Pokémon card

LV. 10 #116

W

40 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: n/a

{W} Tackle 10

{W}{W} Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. 20

 

 

 

Misty’s Poliwag

Pokémon card

LV. 15 #60

W

50 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}

{W} Hypnotic Stare Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.

{W}{C} Tail Rap Flip 2 coins. This attack does 20 damage times the number of heads. 20x

 

 

 

Misty’s Poliwhirl

Pokémon card

LV. 37 #61

W

70 HP

Stage 1 Pokémon

Evolves from Misty’s Poliwag

Put Misty’s Poliwhirl on the Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}

{W}{C} Rapids If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 20

{C}{C}{C} Water Punch Flip a number of coins equal to the number of {W} Energy attached to Misty’s Poliwhirl. This attack does 30 damage plus 10 damage for each heads. 30+

 

 

 

Misty’s Poliwrath

Pokémon card

LV. 43 #62

W

90 HP

Stage 2 Pokémon

Evolves from Misty’s Poliwhirl

Put Misty’s Poliwrath on the Stage 1 card

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}{C}

{W}{W}{C}{C} Water Ring Does 10 damage to each Pokémon that isn’t {W} on each player’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

 

 

 

Misty’s Psyduck

Pokémon card

LV. 15 #54

W

50 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}

{C} Scratch 10

{W} Call for Friend Flip a coin. If heads, you may search your deck for a Basic Pokémon with Misty in its name and put it onto your Bench. (You can’t use this attack if your Bench is full.) Shuffle your deck afterward.

 

 

 

Misty’s Seadra

Pokémon card

LV. 30 #117

W

70 HP

Stage 1 Pokémon

Evolves from Misty’s Horsea

Put Misty’s Seadra on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W} Tail Snap 20

{W}{W}{W} Knockout Needle Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage. 30+

 

 

 

Misty’s Seaking

Pokémon card

LV. 24 #119

W

70 HP

Stage 1 Pokémon

Evolves from Misty’s Goldeen

Put Misty’s Seaking on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W} Horn Attack 10

{W}{W} Mud Splash If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

 

 

 

Misty’s Seel

Pokémon card

LV. 20 #86

W

60 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W}{C} Aurora Beam 20

 

 

 

Misty’s Shellder

Pokémon card

LV. 10 #90

W

40 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{C} Tackle 10

{W}{C} Clamp Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 20

 

 

 

Misty’s Starmie

Pokémon card

LV. 35 #121

W

80 HP

Stage 1 Pokémon

Evolves from Misty’s Staryu

Put Misty’s Starmie on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}{C}

{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Misty’s Starmie but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+

{W}{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

 

 

 

Misty’s Staryu

Pokémon card

LV. 20 #120

W

50 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W}{C} Swift This attack’s damage isn’t affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20

 

 

 

Misty’s Tentacool

Pokémon card

{graphic: Misty} LV. 12 #72

W

40 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: n/a

{C} Mysterious Light Flip a coin. If heads, the Defending Pokémon is now Asleep.

{W}{C} Jellyfish Pod Search your deck for any number of Pokémon named Tentacool, Tentacruel, Misty’s Tentacool, and/or Misty’s Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

 

 

 

Misty’s Tentacool

Pokémon card

LV. 16 #72

W

50 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W}{C} Crystal Beam Flip a coin. If heads, your opponent can’t attach Energy cards to the Defending Pokémon during his or her next turn. 20

 

 

 

Misty’s Tentacruel

Pokémon card

LV. 30 #73

W

70 HP

Stage 1 Pokémon

Evolves from Misty’s Tentacool

Put Misty’s Tentacruel on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: n/a

Pokémon Power: Flee If an attack does damage to Misty’s Tentacruel while it’s your Active Pokémon, you may switch it with 1 of your Benched Pokémon, which prevents all other effects of that attack on Misty’s Tentacruel. This power can’t be used if Misty’s Tentacruel is already Asleep, Confused, or Paralyzed.

{W}{W}{C}{C} Jellyfish Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused. 30

 

 

 

Rocket’s Hitmonchan

Pokémon card

LV. 29 #107

F

60 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{F} Crosscounter If an attack does damage to Rocket’s Hitmonchan during your opponent’s next turn (even if Rocket’s Hitmonchan is Knocked Out), flip a coin. If heads, Rocket’s Hitmonchan attacks your opponent’s Active Pokémon for double that amount of damage. (If Rocket’s Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)

{F}{F}{C} Magnum Punch 50

 

 

 

Rocket’s Moltres

Pokémon card

LV. 26 #146

R

60 HP

Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: {C}{C}

Pokémon Power: Rebirth When Rocket’s Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket’s Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out.

{R}{R}{R} Fire Wall If an attack does damage to Rocket’s Moltres during your opponent’s next turn (even if Rocket’s Moltres is Knocked Out), Rocket’s Moltres attacks your opponent’s Active Pokémon for 10 damage. (Apply Weakness and Resistance.) 40

 

 

 

Rocket’s Scyther

Pokémon card

LV. 23 #123

G

60 HP

Basic Pokémon

Weakness: {R}

Resistance: {F} -30

Retreat cost: {C}

{G} Shadow Images Whenever Rocket’s Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket’s Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket’s Scyther takes damage (or is Benched or is evolved).

{G}{C}{C} Blinding Scythe 40

 

 

 

Rocket’s Snorlax

Pokémon card

LV. 40 #143

C

90 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}{C}{C}

Pokémon Power: Restless Sleep If your opponent’s attack does damage to Rocket’s Snorlax and Rocket’s Snorlax is already Asleep (even if it’s Knocked Out), this power does 20 damage to the attacking Pokémon.

{C}{C}{C} Collapse Rocket’s Snorlax is now Asleep (after doing damage). 20

 

 

 

Sabrina’s Abra

Pokémon card

LV. 11 #63

P

40 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: n/a

{P} Energy Loop Return a {P} Energy card attached to Sabrina’s Abra to your hand in order to use this attack. 20

 

 

 

Sabrina’s Drowzee

Pokémon card

LV. 15 #96

P

50 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{P} Suggestion Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.

{C}{C} Headbutt 20

 

 

 

Sabrina’s Gastly

Pokémon card

LV. 16 #92

P

50 HP

Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: {C}

{P}{C} Spook The Defending Pokémon can’t retreat during your opponent’s next turn. 20

 

 

 

Sabrina’s Gengar

Pokémon card

LV. 39 #94

P

80 HP

Stage 2 Pokémon

Evolves from Sabrina’s Haunter

Put Sabrina’s Gengar on the Stage 1 card

Weakness: n/a

Resistance: {F} -30

Retreat cost: {C}

{P} Pain Amplifier Put a damage counter on each of your opponent’s Pokémon that already has any damage counters on it.

{P}{P}{P} Call of the Night Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. 40

 

 

 

Sabrina’s Haunter

Pokémon card

LV. 20 #93

P

50 HP

Stage 1 Pokémon

Evolves from Sabrina’s Gastly

Put Sabrina’s Haunter on the Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: n/a

{P}{P} Night Spirits Flip a number of coins equal to the total number of Sabrina’s Gastlys, Sabrina’s Haunters, and Sabrina’s Gengars you have in play. This attack does 30 damage times the number of heads. 30x

 

 

 

Sabrina’s Jynx

Pokémon card

LV. 20 #124

P

60 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{P} Good Night The Defending Pokémon is now Asleep. 10

{P}{C} Good Morning If the Defending Pokémon was Asleep, it is no longer Asleep. 20

 

 

 

Sabrina’s Mr. Mime

Pokémon card

LV. 20 #122

P

50 HP

Pokémon card

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{C} Sleight of Hand Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

{P}{C} Slap 20

 

 

 

Sabrina’s Slowbro

Pokémon card

LV. 29 #80

P

70 HP

Stage 1 Pokémon

Evolves from Sabrina’s Slowpoke

Put Sabrina’s Slowbro on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

{P} Naptime Flip a coin. If heads, remove 3 damage counters from Sabrina’s Slowbro and Sabrina’s Slowbro is now Asleep. If Sabrina’s Slowbro has fewer damage counters than that, remove all of them.

{P}{C}{C} Screaming Headbutt You can’t use this attack during your next turn. 40

 

 

 

Sabrina’s Slowpoke

Pokémon card

LV. 15 #79

P

50 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{P}{C} Lazy Attack Sabrina’s Slowpoke is now Asleep (after doing damage). 30

 

 

 

Sabrina’s Venomoth

Pokémon card

LV. 24 #49

G

60 HP

Stage 1 Pokémon

Evolves from Sabrina’s Venonat

Put Sabrina’s Venomoth on the Basic Pokémon

Weakness: {R}

Resistance: {F} -30

Retreat cost: n/a

{G} Healing Pollen Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them.

{P} Sonic Distortion Flip 2 coins. If 1 or both of them are heads, the Defending Pokémon is now Confused. 10

 

 

 

Sabrina’s Venonat

Pokémon card

LV. 13 #48

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{G} Poison Antennae The Defending Pokémon is now Poisoned.

{P}{C} Removal Beam If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 20

 

 

 

Blaine’s Gamble

Trainer

Discard any number of other cards from your hand, then flip a coin. If heads, draw twice that many cards.

 

 

 

Blaine’s Last Resort

Trainer

You can’t play this card if you have any cards in your hand other than Blaine’s Last Resort. Show your hand to your opponent, then draw 5 cards.

 

 

 

Blaine’s Quiz #1

Trainer

Put a Basic Pokémon or Evolution card from your hand face down in front of you and tell your opponent its name. Your opponent guesses the length of that Pokémon. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.

 

 

 

Brock

Trainer

Remove 1 damage counter from each of your Pokémon that has any damage counters on it.

 

 

 

Brock’s Training Method

Trainer

Search your deck for a Basic Pokémon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.

 

 

 

Celadon City Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

During each player’s turn, that player may choose to discard an Energy card attached to 1 of his or her Pokémon with Erika in its name. If that player does so, that Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.

 

 

 

Cerulean City Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Each player pays {C} less to retreat his or her Pokémon if it has Misty in its name.

 

 

 

Charity

Trainer

Attach Charity to your Active Pokémon. Unless that Pokémon gets Knocked Out, return Charity to your hand at the end of your turn. If that Pokémon attacks and does damage to the Defending Pokémon, you may reduce that damage by any amount (rounded to the nearest 10).

 

 

 

Energy Flow

Trainer

For each of your Pokémon, you may return any number of Energy cards attached to it to your hand.

 

 

 

Erika

Trainer

You may draw up to 3 cards, then your opponent may draw up to 3 cards.

 

 

 

Erika’s Maids

Trainer

Trade 2 of the other cards in your hand for up to 2 Basic Pokémon and/or Evolution cards with Erika in their names from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

 

 

 

Erika’s Perfume

Trainer

Look at your opponent’s hand. If he or she has any Basic Pokémon cards there, you may put any number of them onto your opponent’s Bench (as long as there’s room).

 

 

 

Good Manners

Trainer

In order to play this card, you can’t have any Basic Pokémon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

 

 

 

Lt. Surge

Trainer

You can play this card only if you have at least 1 Basic Pokémon card in your hand. Put a Basic Pokémon card from your hand into play as your Active Pokémon. Put your old Active Pokémon onto your Bench. (You can’t play this card if your Bench is full.)

 

 

 

Lt. Surge’s Treaty

Trainer

Your opponent chooses 1 of the following: everyone chooses 1 of his or her own Prizes and puts it into his or her hand, or you draw a card.

 

 

 

Minion of Team Rocket

Trainer

Flip 2 coins. If both of them are heads, choose 1 of your opponent’s Benched Pokémon and return it and all cards attached to it to his or her hand. If 1 or both of them are tails, your turn ends immediately (you can’t attack this turn).

 

 

 

Misty

Trainer

Discard 2 of the other cards in your hand in order to play this card. If this turn’s attack does damage to the Defending Pokémon (after applying Weakness and Resistance), and if the attacking Pokémon has Misty in its name, the attack does 20 more damage to the Defending Pokémon.

 

 

 

Misty’s Duel

Trainer

You and your opponent play a game of Rock-Paper-Scissors. The winner shuffles his or her hand into his or her deck and draws a new hand of 5 cards. (If you don’t know how to play Rock-Paper-Scissors, flip a coin to decide who’s the winner.)

 

 

 

Misty’s Wrath

Trainer

Look at the top 7 cards of your deck. Choose 2 of those cards and put them into your hand. Discard the rest.

 

 

 

Narrow Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

No player may have more than 4 Pokémon on his or her Bench (while this card is in play). When this card is played, if a player has 5 Pokémon on his or her Bench, that player chooses 1 of them and returns it and all cards attached to it to his or her hand. (If both players have to return a Pokémon, your opponent returns a Pokémon first.)

 

 

 

No Removal Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

A player must discard 2 cards from his or her hand in order to play an Energy Removal or Super Energy Removal card.

 

 

 

Pewter City Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Don’t apply Resistance to any attacks made by Pokémon with Brock in their names.

 

 

 

Recall

Trainer

For your attack this turn, your Active Pokémon can use any attack from its Basic Pokémon card or any Evolution card attached to it. (You still have to pay for that attack’s Energy cost.)

 

 

 

Sabrina’s ESP

Trainer

Attach Sabrina’s ESP to 1 of your Pokémon with Sabrina in its name. At the end of your turn, discard Sabrina’s ESP. If that Pokémon uses an attack that involves flipping coins, Sabrina’s ESP lets you re-flip those coins once. If you do, re-flip all the coins.

 

 

 

Sabrina’s Gaze

Trainer

Each player shuffles his or her hand into his or her deck and draws a new hand of the same number of cards.

 

 

 

Secret Mission

Trainer

Look at your opponent’s hand. Then, you may discard as many other cards as you want from your hand and draw that many cards.

 

 

 

The Rocket’s Training Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Each player pays {C} more to retreat his or her Active Pokémon.

 

 

 

The Rocket’s Trap

Trainer

Flip a coin. If heads, choose up to 3 cards at random from your opponent’s hand (don’t look at them). Your opponent shuffles those cards into his or her deck.

 

 

 

Tickling Machine

Trainer

(Rocket’s Secret Robot)

n/a

Flip a coin. If heads, your opponent sets aside all the cards in his or her hand face down. Nobody may look at those cards. At the end of your opponent’s next turn, your opponent puts those cards back into his or her hand. If tails, your turn ends immediately (you can’t this turn).

 

 

 

Trash Exchange

Trainer

Count the number of cards in your discard pile and shuffle them into your deck. Then discard that many cards from the top of your deck.

 

 

 

Vermilion City Gym

Trainer

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Whenever a player attacks with a Pokémon with Lt. Surge in its name, he or she may flip a coin. If heads, and if that Pokémon’s attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 10 more damage to the Defending Pokémon. If tails, the attacking Pokémon does 10 damage to itself in addition to whatever its attack usually does.