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www.pojo.com
Labyrinth of
Nightmare
A Look Ahead
By
wartortle32
As
most of you know, the next set to be released in English is the Labyrinth of
Nightmare set. This is a
combination of the Japanese sets Spell of Mask and Labyrinth of Nightmare. I’m going to give you a small glimpse to
see what is to come in this 6 part glimpse. 2 parts each for magics, monsters, and
traps, one each for Spell of Mask and Labyrinth of Nightmare. I’m not going to go too much in depth as
that is for the Card of the Day to do in the future when the set is actually
released. A note of warning to you
people who don’t want to know what is coming up: This will contain small
spoilers so you should stop reading here and go back to surfing the Pojo
site. Oh and before I forget to
note, I am getting translations from
Because I’m not actually going to post the text on
the card, just the jist of it.
Without further ado, I give you some of the best
magic cards to come out of Labyrinth of Nightmare, part I.
With the release of
Labyrinth of Nightmare, we get some pretty powerful magic cards from the Spell
of Mask set. First to note is my
favorite magic in the entire game, Power of Magicians. (Note: these names will
probably be edited by Upperdeck.
I’m going with the Japanese translations here)
Power of
Magicians
----------------------
This card is one of the
best equip magic cards in the entire game.
A chosen monster gets an attack and defense boost of 500 for each card in
your m/t zone. That means that this
can boost you up to a maximum of 3000 ATK and DEF with 1 equip card. Imagine being equipped to Maha Vailo and
you can see how high a monster’s attack can get with this. Definitely look for this to be
restricted to 1 right away.
Power of
Teamwork
----------------------
It’s about the same as
Power of Magicians, except that you gain 500 ATK and DEF for each face up
monster you control. Not as good as
Power of Magicians, since you cant get as high a power boost, and you cant just
lay a bunch of monsters right away.
But since PoM will be restricted, you could use a weaker version of that
in this. Imagine having a full m/t
zone, 5 face up monsters and both of these equips equipped to a monster. Of course I don’t condone filling up
your m/t zone. Look for this to be
restricted to 1 as well.
Reward of
Rebirth
--------------------
This is a permanent magic
card lets you draw 1 card whenever you special summon a monster from your
grave. This will definitely be
popular in exodia decks as you get double the bonuses when you revive those
sangan/wotbf. Not only do you get
another piece when that monster dies, you get an extra
card.
Limitless
Hand
----------------
This permanent card lets
you have as many cards in your hand as you want at the end of your turn, instead
of the usual 6. For all those muka
muka fans out there (yeah, right…) this will be the card for you as Muka Muka’s
attack can reach incredibly high with this.
Mask of
Atrocities
--------------------
This equip card increases
the attack of a monster by 1000 and decreases the defense by 1000. However, you have to pay 1000LP per
standby phase to keep this active.
It definitely pales in comparison to the other equip cards in this
set. However, if you need a quick
power boost, you can play this card and then simply not pay the LP during your
standby.
Cursed
Mask
--------------
This is like a paralyzing
potion, but with burning abilities.
The equipped monster cannot attack and during its controller’s standby
phase, he loses 500 LP. Definitely
will be popular in burn decks.
You’re guaranteed at least 500 damage if the opponent doesn’t counter it
right away.
Mask of
Powerlessness
-------------------------
You can see why this set
is called Spell of Mask. Anyway,
you target 1 magic card on the field with this card. During that magic card’s controller’s
standby phase, you do 500 damage to him.
Think about how evil this card can be when used with Cursed Mask. The opponent is losing 1000 LP per
turn. You’ll see this combo a lot,
so get those magic removal cards ready.
Choosing
Machine
--------------------
You pick 1 monster card in
your hand and 2 non monster cards in your hand. If the opponent chooses the monster
card, you can special summon it to the field and discard the other 2 cards. If the opponent chooses the non-monster
card, discard the 3 cards. This can
certainly be useful in a pinch.
Especially if you’ve got a hand with only high level tribute
monsters. If you’re a gambling type
person, this card is for you. (Note to those people already looking for
loopholes in the game: You cannot
summon Gate Guardian with this so don’t even think about
it)
Offering to the
Dead
-----------------------
This card can certainly be
useful if you need to get rid of a monster to win the game. This card lets you destroy 1 face up
monster on the field, but you have to skip your next draw phase. The cost wont really matter if you need
to get rid of 1 monster to win the game on this turn. But due to the cost, I don’t see this
card being used too often.
That’s it for now, I’ll
have the rest of the magics in a few days or so. BTW, email me on your opinion of
this. Is this helpful? Because if it isn’t, I’m going to stop
doing this as it does take a bit of time.
But if it helps duelists out there prepare for the future, it’s worth the
time.
wartortle32@yahoo.com