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Labyrinth of Nightmare 

A Look Ahead

 

By wartortle32

 

        As most of you know, the next set to be released in English is the Labyrinth of Nightmare set.  This is a combination of the Japanese sets Spell of Mask and Labyrinth of Nightmare.  I’m going to give you a small glimpse to see what is to come in this 6 part glimpse.  2 parts each for magics, monsters, and traps, one each for Spell of Mask and Labyrinth of Nightmare.  I’m not going to go too much in depth as that is for the Card of the Day to do in the future when the set is actually released.  A note of warning to you people who don’t want to know what is coming up: This will contain small spoilers so you should stop reading here and go back to surfing the Pojo site.  Oh and before I forget to note, I am getting translations from Edo’s site so if you want to see the actually text, go to his site http://www.stormpages.com/edhrzic/Yugioh.htm

Because I’m not actually going to post the text on the card, just the jist of it.

 

Without further ado, I give you some of the best magic cards to come out of Labyrinth of Nightmare, part I.

 

 

With the release of Labyrinth of Nightmare, we get some pretty powerful magic cards from the Spell of Mask set.  First to note is my favorite magic in the entire game, Power of Magicians. (Note: these names will probably be edited by Upperdeck.  I’m going with the Japanese translations here)

 

Power of Magicians

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This card is one of the best equip magic cards in the entire game.  A chosen monster gets an attack and defense boost of 500 for each card in your m/t zone.  That means that this can boost you up to a maximum of 3000 ATK and DEF with 1 equip card.  Imagine being equipped to Maha Vailo and you can see how high a monster’s attack can get with this.  Definitely look for this to be restricted to 1 right away. 

 

Power of Teamwork

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It’s about the same as Power of Magicians, except that you gain 500 ATK and DEF for each face up monster you control.  Not as good as Power of Magicians, since you cant get as high a power boost, and you cant just lay a bunch of monsters right away.  But since PoM will be restricted, you could use a weaker version of that in this.  Imagine having a full m/t zone, 5 face up monsters and both of these equips equipped to a monster.  Of course I don’t condone filling up your m/t zone.  Look for this to be restricted to 1 as well.

 

Reward of Rebirth

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This is a permanent magic card lets you draw 1 card whenever you special summon a monster from your grave.  This will definitely be popular in exodia decks as you get double the bonuses when you revive those sangan/wotbf.  Not only do you get another piece when that monster dies, you get an extra card.

 

Limitless Hand

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This permanent card lets you have as many cards in your hand as you want at the end of your turn, instead of the usual 6.  For all those muka muka fans out there (yeah, right…) this will be the card for you as Muka Muka’s attack can reach incredibly high with this.

 

Mask of Atrocities

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This equip card increases the attack of a monster by 1000 and decreases the defense by 1000.  However, you have to pay 1000LP per standby phase to keep this active.  It definitely pales in comparison to the other equip cards in this set.  However, if you need a quick power boost, you can play this card and then simply not pay the LP during your standby.

 

Cursed Mask

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This is like a paralyzing potion, but with burning abilities.  The equipped monster cannot attack and during its controller’s standby phase, he loses 500 LP.  Definitely will be popular in burn decks.  You’re guaranteed at least 500 damage if the opponent doesn’t counter it right away. 

 

Mask of Powerlessness

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You can see why this set is called Spell of Mask.  Anyway, you target 1 magic card on the field with this card.  During that magic card’s controller’s standby phase, you do 500 damage to him.  Think about how evil this card can be when used with Cursed Mask.  The opponent is losing 1000 LP per turn.  You’ll see this combo a lot, so get those magic removal cards ready.

 

Choosing Machine

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You pick 1 monster card in your hand and 2 non monster cards in your hand.  If the opponent chooses the monster card, you can special summon it to the field and discard the other 2 cards.  If the opponent chooses the non-monster card, discard the 3 cards.  This can certainly be useful in a pinch.  Especially if you’ve got a hand with only high level tribute monsters.  If you’re a gambling type person, this card is for you. (Note to those people already looking for loopholes in the game:  You cannot summon Gate Guardian with this so don’t even think about it)

 

Offering to the Dead

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This card can certainly be useful if you need to get rid of a monster to win the game.  This card lets you destroy 1 face up monster on the field, but you have to skip your next draw phase.  The cost wont really matter if you need to get rid of 1 monster to win the game on this turn.  But due to the cost, I don’t see this card being used too often. 

 

 

That’s it for now, I’ll have the rest of the magics in a few days or so.  BTW, email me on your opinion of this.  Is this helpful?  Because if it isn’t, I’m going to stop doing this as it does take a bit of time.  But if it helps duelists out there prepare for the future, it’s worth the time.

wartortle32@yahoo.com