Legacy of Darkness

 

By wartortle32

 

        Seeing as how I got positive feedback on the last set of articles I wrote, I decided that I would do the same thing for the next set, Legacy of Darkness, that I did for Labyrinth of Nightmare to help you guys who have no idea what is coming.  For those of you who are more experienced duelists or for you Japanese duelists, there probably isn’t a reason for you to read through this, as you should have a good idea what’s coming.  A note of warning:  these next series of articles will contain spoilers so if you don’t want to know what cards will be coming, stop reading now and go back to Pojo.  And yes, I’m using Edo’s translations again for these spoilers.  Note that the name of these cards will almost never be exactly the same when they are released in English, as Upperdeck likes to change the names around.  Edo’s site is http://www.stormpages.com/edhrzic/Yugioh.htm

I’m not going to give the exact wording, just the jist of it.

 

Like last time, I will break this up into 6 parts.  LoD will be composed of the Japanese sets Struggle of Chaos and Mythological Age.  In part 3, I’m going to look at the trap cards that come out of Struggle of Chaos

 

 

Mythological Age is based around the spirit monsters.  But more on that when I get to the monsters section.

 

Howl of the Underworld

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This trap can only be activated when your demon monster is in battle.  Then you can pay any amount of LP, in 100 increments, to reduce the attack and defense of an opponent’s monster by however much LP you paid.  So basically, if you paid enough LP to reduce it to 0, you would be attacking their LP directly.  I don’t think it is that great since it would be easier just to use regular attack and def boosts such as Rush recklessly as those don’t have a cost.  I suppose you could cause massive damage with this, but you would probably be taking just as much damage as you give.  Sort of like a destruction ring I guess.

 

Death Calculator

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When a monster is put in the cemetery from the field, the owner of the monster take 500 damage.  I don’t see much use for this.  It’s sort of like a specialized Skull Invitation, which wasn’t that good anyway.  I guess if you’re way in the lead and you have the opponent on the defense, this would help in killing them quicker, but in those scenarios, you’re probably way in the lead and will win anyway.  There are better cards to use.

 

Life Absorber

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During your standby phase, this permanent trap gives you LP equal to half of the LP you paid on your previous turn.  This sort of takes the bite out of the hefty cost of Dark Elf or Solemn Judgment.  Now you only have to pay ¼ of your LP for Solemn and only 500 Lp for Elf.  Not however, that this is for LP paid, not lost due to other reasons.

 

Soul Crush

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This permanent trap lets you spend 500 LP to force each player to remove 1 monster from his or her grave.  Maybe I’m missing something, but I don’t really see a use for this card.  Maybe if you know the opponent has monster reborn and you could remove all the monsters from his grave, but it isn’t worth 500 LP per monster, since the opponent gets to choose which monster to remove.

 

Assault Preparations

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This card lets you put a warrior or spellcaster monster into face down defense.  It’s a good way to reuse your flip effect monsters, assuming they are warrior or spellcaster, or to prevent damage to your Lp if your monster is in attack mode.

 

Military Movements

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This prevents face down monsters from being attacked for a turn.  You could combo this with Assault preparations, but it does basically the same thing as Waboku, so I don’t see this getting too much play.

 

Dragon’s Jewel

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This permanent trap lets you negate and destroy a trap card that targets a dragon.  But you have to discard 1 card from your hand each time you use the effect.  There aren’t that many good targeting traps, which makes this card rather sub-par.  I would just stick to 7 tools that negate any trap.

 

Dragon Rage

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The name reminds me of Pokemon…  Basically, this permanent trap gives each of your dragons a Fairy Meteor Crush effect.  This goes very nice in a Dragon Deck.  Imagine staring down 2 BEWD with this card active on the field.  Not a pretty sight.  Probably belongs in any offensive dragon deck.

 

Burst Breath

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You sacrifice one of your face up dragons on the field and destroy all face up monsters on the field with a defense equal to or lower than the attack of the sacrificed dragon.  This could act like a raigeki for you, and is a great way of getting rid of high attack and low defense monsters like Summoned Skull.