Legacy
of Darkness
By wartortle32
Seeing as how I got positive feedback on
the last set of articles I wrote, I decided that I would do the same thing for
the next set, Legacy of Darkness, that I did for Labyrinth of Nightmare to help
you guys who have no idea what is coming.
For those of you who are more experienced duelists or for you Japanese
duelists, there probably isn’t a reason for you to read through this, as you
should have a good idea what’s coming.
A note of warning: these next
series of articles will contain spoilers so if you don’t want to know what
cards will be coming, stop reading now and go back to Pojo. And yes, I’m using Edo’s translations again
for these spoilers. Note that the name
of these cards will almost never be exactly the same when they are released in English,
as Upperdeck likes to change the names around.
Edo’s site is http://www.stormpages.com/edhrzic/Yugioh.htm
I’m not going to give the
exact wording, just the jist of it.
Like
last time, I will break this up into 6 parts.
LoD will be composed of the Japanese sets Struggle of Chaos and
Mythological Age. In part 3, I’m going
to look at the trap cards that come out of Struggle of Chaos
Mythological
Age is based around the spirit monsters.
But more on that when I get to the monsters section.
Howl
of the Underworld
---------------------------
This
trap can only be activated when your demon monster is in battle. Then you can pay any amount of LP, in 100
increments, to reduce the attack and defense of an opponent’s monster by
however much LP you paid. So basically,
if you paid enough LP to reduce it to 0, you would be attacking their LP
directly. I don’t think it is that
great since it would be easier just to use regular attack and def boosts such
as Rush recklessly as those don’t have a cost.
I suppose you could cause massive damage with this, but you would
probably be taking just as much damage as you give. Sort of like a destruction ring I guess.
Death
Calculator
-------------------
When
a monster is put in the cemetery from the field, the owner of the monster take
500 damage. I don’t see much use for
this. It’s sort of like a specialized
Skull Invitation, which wasn’t that good anyway. I guess if you’re way in the lead and you have the opponent on
the defense, this would help in killing them quicker, but in those scenarios,
you’re probably way in the lead and will win anyway. There are better cards to use.
Life
Absorber
---------------
During
your standby phase, this permanent trap gives you LP equal to half of the LP
you paid on your previous turn. This
sort of takes the bite out of the hefty cost of Dark Elf or Solemn
Judgment. Now you only have to pay ¼ of
your LP for Solemn and only 500 Lp for Elf.
Not however, that this is for LP paid, not lost due to other reasons.
Soul
Crush
------------
This
permanent trap lets you spend 500 LP to force each player to remove 1 monster
from his or her grave. Maybe I’m
missing something, but I don’t really see a use for this card. Maybe if you know the opponent has monster
reborn and you could remove all the monsters from his grave, but it isn’t worth
500 LP per monster, since the opponent gets to choose which monster to remove.
Assault
Preparations
-----------------------
This
card lets you put a warrior or spellcaster monster into face down defense. It’s a good way to reuse your flip effect
monsters, assuming they are warrior or spellcaster, or to prevent damage to
your Lp if your monster is in attack mode.
Military
Movements
----------------------
This
prevents face down monsters from being attacked for a turn. You could combo this with Assault
preparations, but it does basically the same thing as Waboku, so I don’t see
this getting too much play.
Dragon’s
Jewel
-----------------
This
permanent trap lets you negate and destroy a trap card that targets a
dragon. But you have to discard 1 card
from your hand each time you use the effect.
There aren’t that many good targeting traps, which makes this card
rather sub-par. I would just stick to 7
tools that negate any trap.
Dragon
Rage
---------------
The
name reminds me of Pokemon… Basically,
this permanent trap gives each of your dragons a Fairy Meteor Crush
effect. This goes very nice in a Dragon
Deck. Imagine staring down 2 BEWD with
this card active on the field. Not a
pretty sight. Probably belongs in any
offensive dragon deck.
Burst
Breath
---------------
You
sacrifice one of your face up dragons on the field and destroy all face up
monsters on the field with a defense equal to or lower than the attack of the
sacrificed dragon. This could act like
a raigeki for you, and is a great way of getting rid of high attack and low
defense monsters like Summoned Skull.