From: Augustine Choy [wartortle32@yahoo.com]
Sent: Monday, January 20, 2003 9:10 PM
To: pojo@pojo.com
Subject: Part 6

Labyrinth of Nightmare

 

A Look Ahead

 

        As most of you know, the next set to be released in English is the Labyrinth of Nightmare set.  This is a combination of the Japanese sets Spell of Mask and Labyrinth of Nightmare.  I’m going to give you a small glimpse to see what is to come in this 6 part glimpse.  2 parts each for magics, monsters, and traps, one each for Spell of Mask and Labyrinth of Nightmare.  I’m not going to go too much in depth as that is for the Card of the Day to do in the future when the set is actually released. 

 

A note of warning to you people who don’t want to know what is coming up: This will contain small spoilers so you should stop reading here and go back to surfing the Pojo site. 

 

Something different about the monster series here is that I am not using the translations from Edo’s site for the monsters.  Edo intentionally leaves errors in the stats of monsters in order to prevent illegal copying.  So I’m going to use the translations from YugiohRealms, which is here.  http://www.yugiohrealms.com/index.php?s=

 

Without further ado, I give you some of the monster cards to come out of Labyrinth of Nightmare, part II.

 

 

These are some of the monsters that come from the Japanese set Labyrinth of Nightmare.  I’m not going to cover every single monster as you know every set has its deadbeats (i.e. Science Soldier) that aren’t worth my time.

 

Jougen the Master of the Dead

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This monster has stats of 200/1300 and lets you randomly discard 1 card in your hand to destroy all monsters on the field that were special summoned.  Plus, monsters cannot be special summoned while this card is face up.  The effect is really nice, especially if your opponent relies on graveyard recursion, but with stats of only 200/1300, I don’t see it lasting for more than a few turns.  Maybe a side deck candidate.

 

Kaiku the Turner of the Dead

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Meet the new wave of 1800 monsters.  Not only that, it has a positive effect too.  When this monster does battle damage to the opponent, you can remove two monsters from his graveyard.  Especially good for removing high attack monsters so that they can’t come back via monster reborn or premature burial.  Expect it to be popular in beatdown decks.

 

Summoner of Illusions

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This monster has a flip effect that lets you sacrifice 1 monster on the field to special summon a fusion monster from your fusion deck.  However, that fusion monster is destroyed at the end of your turn.  Note that when you summon a fusion monster this way, you cannot use monster reborn on it or a similar monster revival card.

 

Bazu the Eater of Souls

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This monster has a base attack at 1600.  However, it lets you remove up to 3 monsters from your grave.  For each monster you remove, you increase this monsters attack by 300.  So it can go all the way up to 2500.  But the increase is only for 1 turn.  So when the opponent’s turn comes around, all you’ll have is a 1600 monster waiting to be picked off.

 

Dark Necrophia

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This is probably going to be the most wanted card in the set. It has stats of 2200/2800 and it can only be special summoned by removing 3 fiend monsters from your grave.  If this card is sent to the grave by the opponent, at the end of the turn, this monster gets equipped to an opponent’s monster.  As long as this is equipped, you get to control that monster.  This card is really annoying.  There really isn’t any feasible way to stop the effect unless you remove it from the grave before the end of the turn you destroy it.  With its sub-par attack, you’ll mostly use it for defense until it gets destroyed for some reason.

 

Radiant Soul

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This monster with stats of 6/2000/1800 can only be special summoned by removing 2 light monsters from the grave.  (I did allude to the fact that removing monsters to summon other monsters earlier)  And then, all of the opponent’s monsters get a 300 attack cut during the opponent’s battle phase.  With all of these special summon monsters that require a sacrifice from the grave, they are really only good for the type of deck described by their effect.  You want to get these monsters out as soon as possible so you want to get those kinds of monsters into the grave as fast as you can so you can summon these special summon monsters that have pretty good effects.  So naturally, an all light deck would benefit greatly from this.  You can really mess up the opponent’s strategy, especially if it is beatdown if the opponent can’t destroy this monster fast.

 

Ifrit the Spirit of Fire

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This is a level 4 monster with stats of 1700/1000.  It can only be special summoned by removing 1 fire monster from your grave.  In addition, this monster gets a 300 atk boost during your standby phase.  So basically, when you summon this monster, you basically get a dark elf without the 1000Lp payment of attacking.  But then, on the opponent’s turn, it’s going to dip back down to 1700, making it easy target for 1800 monsters. 

 

Aqueria the Spirit of the Water

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This is also a level 4 monster with stats of 1700/1000.  It can only be special summoned by removing 1 water monster from your grave.  In addition, during the opponent’s standby phase, you can change the mode of one of the opponent’s monsters.  I personally don’t think that this spirit is as good as the other elements.  However, it can still be useful, especially when used against a summoned skull.

 

Titan the Spirit of Stone

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This monster is the same as above except that the effect requires you to remove 1 earth monster from the grave.  During the opponent’s battle phase, this monster gets a 300 ATk boost.  It’s basically the opposite of the fire spirit.  Instead of gaining the boost on your turn, it gains it on the opponent’s turn.  So it’s harder to destroy, but it isn’t that strong of an attacker on your turn either.

 

Giruda the Spirit of Air

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This level 4 monster has stats of 1600/1200, and you can only summon it by removing a wind monster from the grave.  It’s kind of similar to the water spirit, but it changes the mode of an opponent’s monster at the end of the opponent’s turn instead of the start. This can be good or bad depending on the situation.  If the opponent sets a monster on the same turn, it would be better to use this as the water spirit couldn’t affect that monster whereas this one can. 

 

Tornado Bird

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This monster has a flip effect that returns 2 magic or trap cards back to the owner’s hand.  This can be good for either clearing your way for an assault on the opponent, or to simply reuse your premature burial.  Remember however, that most of the time, if you return the opponent’s traps, they will be able to simply activate that trap in response.  So choose wisely when to use the effect.

 

Zombie the Dark Hero

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This level 4 monster has stats of 2100/500, but its effect really screws it over.  It can’t attack the opponent’s LP directly and for each monster it kills, it loses 200 ATK points.  The only use would be to leave it out as a wall, but then you might as well use Jirai Gumo.  The only real use of this card is to fuse it with another monster to create…

 

Last Soldier from Another World

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This monster, stats of 2350/2300 is fused by the monster above and Magic absorber.  When this monster is special summoned (from fusion or from grave recursion), you destroy all your other monsters on the field.  However, no other monsters may be summoned in any way.  That includes flip summons and special summons.  If you were to clear the opponent’s field and then use something like Imperial Order, you’ve almost got the game in the bag. 

 

 

 

Well, I hope you’ve enjoyed this 6 part look into Labyrinth of Nightmare.  I may do something like this again for Legacy of Darkness (I believe that is the working name of the set after LoN), depending on how busy I get.  Until then, this is wartortle32 signing off.