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Pojo's Yu-Gi-Oh Card of the Day

Koa'ki Meiru War Arms
#RGBT-EN081 

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters that can be equipped to this card)

Card Ratings
Traditional: 1.67
Advanced: 1.50

Ratings are based on a 1 to 5 scale - 1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - 07.20.09

Back to the main COTD Page

 

Dark Paladin
Monday

Koa'ki Meiru War Arms, a Level 4 monster of the Earth attribute and Warrior type with subpar attack and defense at 1400 and 1200 defense respectively. Now, I'm not a big fan of this card, as it's essentially a Union monster for the Koa'ki series here.

He can equip himself with a Level 3 or lower Warrior type monster from your Graveyard and he gains attack equal to half the combined attack of all monsters attacked to him. If this card is destroyed, destroy all the equipped monsters instead.

I think we have heard all of this before, hence as I referred too, the Union thing. Not really worth the effort, and it seems fairly counter productive to the Koa'ki series I believe. OH, and you have to send an Iron Core of Koa'ki Meiru to the Graveyard or reveal a Warrior type monster in your Hand just to keep him on the Field.

Ratings:

1/5

Art: 3/5 Sort of looks like Battle Steer in more and/or different armor.

Freeza
Koa'ki Meiru War Arms ...

Well anyone who's paid attention to anything I've written since Raging Battle has come out knows how i feel about the Koa'ki Meiru monsters ... As a full on deck type? - it's crap. However, the monsters as individual parts supporting OTHER deck types? - Some of them are fairly good. And War Arms? - He's one of the good ones.

He's a warrior type. One of the best things to be in Yu-Gi-Oh. Earth. Also great. 1400 ATK? - Not that bad. It allows him to NOT be hit by a Bottomless trap hole, and makes him perfectly Sangan-able, and Giant Rat-able. Then we get to hit effect ... For starters, he's got that stupid maintenance cost of the Koa'ki Meiru, but since u better be using War Arms in a Warrior deck or not at all, it should be fairly simple to maintain him. Next, and more importantly - once per turn u get a monster (level 3 or lower warrior) from your grave to equip to him to pump his attack. So even on the turn he is summoned, he will most likely be able to run over any other non-tribute monsters (depending on what u have in your grave at the time), and the longer he's out there, the stronger he can get. And then add the fact that while he's got Warriors equipped to him, he's indestructible by battle. That nice little bit of protection does him well. Anything else? - Well, hell! - A Giant trunade will bring any of your warrior monsters equipped to him back to your hand, which sounds like fun too!

He's got some funky dope moves, so I like him.

Traditional: 3/5
Advanced: 3.5/5

- FREEZA

N o V a
Welcome to another week of COTD. We start the week off with Koa'ki Meiru War Arms. This card is pretty cool, searchable with Giant Rat, you can reveal a Warrior-Type monster to keep it on the field, and once a turn you can equip 1 level 3 or lower Warrior-Type monster in your Graveyard and have War Arms, and for each equipped monster, War Arms gets half of each of the equipped cards ATK combined. Being able to equip multiple monsters is pretty useful, combine it with cards like Mage Power and United We Stand to make it even more of an aggressive monster.

The downside to monsters like this is that they usually take up back row space, as well as the fact when War Arms would be destroyed in battle, all the equipped monsters get destroyed. In the long run there are better cards to run than this, you could probably build a better Relinquished deck or run Plasma Control.

Traditional: 1/5
Advanced: 1/5
Parallel Fates Koa’Ki Meiru War Arms…. One of the monsters from the Koa’Ki Meiru archetype. However, unlike some of the other ones, this one has no negation ability. The effect on this card isn’t that bad at all, having a union monster-type of ability. The problem though, is that there are not that many usable level-3 or lower warriors that are being used these days in any sort of deck.

Its cost for not revealing Iron Core is not hard to fulfill, as all you need to do is reveal a warrior-type monster, and given this cards effect, it’s unlikely that it will be used outside a warrior deck anyways, so it should be easy to keep alive.

Not too usable of a card until we get more playable level-3 or lower monsters….1/5
General Zorpa Koa'Ki Meiru War Arms

This littl eguy is not really any good at all. He has the standard Iron Core text that makes him hard to play, and his effect is just not that great. Even though he his a Warrior, he does not do anything that a good Warrior card should do. Instead of searching for other Warriors or at least providing a unique effect, the card just takes fallen Warriors and equips him with them for a rather modest increase to his paltry 1400 ATK and even then a simple destruction effect or a Book of Moon and all of that hard work is done.

There are far better both Iron Core and Warrior monsters out there to use. This one does not even limit dominant archetypes like what the other, better, Iron Core monsters do and is easily countered and rather slow and expensive to use. Unless a miracle comes about, this guy will never see top-table play at a major event.

Traditional-1/5
Advanced-1/5

Jeff Lang
Today’s card up for review is Koa'ki Meiru War Arms. I want to say right off the bat, that I am happy they released the Koaki theme. They give you something fresh to use, and are quite powerful. I will have to see if they release more support for it to determine how good any of these Koaki’s really are. But anyways, War Arms has a decent effect. He is a warrior, and his effect lets you reveal a warrior type from your hand to keep him around, which isn’t hard to do considering the amount of support that warrior type monsters has. It is a bad time to use something like War Arms right now though. The attack boost may be beneficial, but the game won’t let this guy stay around for long. The game is all about summoning multiple monsters and doing big damage. If the game slows down, I can see this guy having some potential

Trad: 1/5
Adv: 1/5

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